I mean, this set is one of the most powerful limited environments ever, and the power across the board is part of that. While our own additions for this set are limited, I think that has more to do with our different metas than anything else.
I haven't decided on final additions yet, but right now I'm still feeling around 5 cards. Enforcer seems like a lock, I like Pegasus at least as a foil Quiln, I like Aven Eternal for token/sacrifice support, and I'm kind of waiting until we see Modern Horizons for Spellgorger and Ahn-Crop. There's also a lot of stuff kind of on the cusp, but definitely worse than existing options. I don't know, this set isn't the stone nuts, but in terms of overall common design and power, I am extremely happy with this set.
Your second paragraph echoes my thoughts exactly, although WAR limited feels particularly irrelevant to Pauper since it heavily revolves around Planeswalkers.
seems good enough for us as well. adds something to the spells matters
Yeah I also played the Drake but is it really that good? It's baseline is pretty low, dies to any 3 dmg burn and only gets one counter per turn and for the second spell each turn (creature or otherwise) so not really a spells matter card.
seems good enough for us as well. adds something to the spells matters
Yeah I also played the Drake but is it really that good? It's baseline is pretty low, dies to any 3 dmg burn and only gets one counter per turn and for the second spell each turn (creature or otherwise) so not really a spells matter card.
I like Thunder Drake because it feels like a very different card. It makes you think about how to play your spells. It your cube plays a lot of 1cmc instants, then you can save this for turn 5 to toss off an instant to dodge burn removal. This *does* fit into spellslinger decks since those are the types of decks that typically want to string spells together. Or it can be an interesting card in a control shell, protect the queen style - letting this get bigger as a win con.
Silumgar Scavenger is a card that performed amazingly at the prerelease in a GB gravesifting deck I built. I dunno how strong aristocrats is in other people's decks, but I think it's a very strong card that can put in a ton of work. It can be a 3/4 with haste for 5, or you can cast it for 5 and let it get incidentally bigger.
Your second paragraph echoes my thoughts exactly, although WAR limited feels particularly irrelevant to Pauper since it heavily revolves around Planeswalkers.
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what stance?
WAR is still crap and MH is not a standard legal set.
T2 powpercube Value https://cubecobra.com/cube/list/37t
Thunder Drake was pretty strong.
seems good enough for us as well. adds something to the spells matters
T2 powpercube Value https://cubecobra.com/cube/list/37t
Yeah I also played the Drake but is it really that good? It's baseline is pretty low, dies to any 3 dmg burn and only gets one counter per turn and for the second spell each turn (creature or otherwise) so not really a spells matter card.
Thanks to DNC from Heroes of the Plane Studios for the sig
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I like Thunder Drake because it feels like a very different card. It makes you think about how to play your spells. It your cube plays a lot of 1cmc instants, then you can save this for turn 5 to toss off an instant to dodge burn removal. This *does* fit into spellslinger decks since those are the types of decks that typically want to string spells together. Or it can be an interesting card in a control shell, protect the queen style - letting this get bigger as a win con.
Silumgar Scavenger is a card that performed amazingly at the prerelease in a GB gravesifting deck I built. I dunno how strong aristocrats is in other people's decks, but I think it's a very strong card that can put in a ton of work. It can be a 3/4 with haste for 5, or you can cast it for 5 and let it get incidentally bigger.
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