So as I am doing a hard reconstruction of my cube to incorporate new ideas, I looked at some old cards with new eyes. Here are some of my discoveries that others may know but I have not heard discussion of:
Settle Beyond Reality + Mnemonic Wall If you are familiar with the Displace/Ghostly Flicker loop, this will not be such a huge revelation. But any 2-for-1 spell is good with the Wall (and its kind). This being. Higher cmc spell means the timing to assemble it is naturally later in the game. However, being to pay 4W to exile an opponent's creature at Sorcery-speed time and again seems to be close to Capsize. Being a slow-roll synergy feels like it can be combined more easily during draft than something that needs early picking to assemble.
Burning Prophet/Spellgorger Weird/Firebrand Archer + Shakles/Talons of Wirewood (etc)
Being so used to the Red cards either having Prowess on overcosted bodies or requiring "Spells" (Sorcery/Instant), I just associated these newer members to the Spells-matter club as the same. But instead they work with Noncreature, which opens up repeated use Auras as well as Equipment. They just went up in value to me in their inclusion. Especially on the Spellgorger vs Pyre Hound discussion.
Answered Prayers + Burning Prophet
Both trigger each other once. But they also cover extra abilities on every nonland played. You will try one of those abilities. It allows for a wierd WR Tempo/Midrange.
Self-Assmbler/Aurochs Herd + Nameless Inversion (changelings)
The Herd was used in a ho-hum BUG Pauper constructed deck. But now we have a 2nd card that can fetch Changelings. Will it change anyone's mind? Not likely. But keep in mind for when you make you Tribal Cube
A few of the Conspiracies are basically "Create Your Own Synergy" although I haven't used them in Pauper to give you specific examples.
Weirdly, one that doesn't work is Iterative Analysis and top deck tutors since it reads "When you cast"
The +1/+1 counter one can be ridiculous as can the one that grants haste.
Also, when Ephemerate was printed it really highlighted the synergy between Cloudshift+Threaten effects since Cloudshift returns the creature to your control rather its owner's.
I know this isn't a pauper combo, but I think it's worth sharing.
Lightform'd the top card of my library, which happened to be Calciderm. Next turn, paid 2WW to morph. The result was a 5/5 flying, lifelink, shroud beast that doesn't have any counters on it. That is, there will never be a last counter to remove, and thus you'll never have to sac it.
I know this isn't a pauper combo, but I think it's worth sharing.
Lightform'd the top card of my library, which happened to be Calciderm. Next turn, paid 2WW to morph. The result was a 5/5 flying, lifelink, shroud beast that doesn't have any counters on it. That is, there will never be a last counter to remove, and thus you'll never have to sac it.
Nice! I looked up Vanishing to see exactly how it worked and it doesn't even trigger if there are no counters to begin the upkeep. However, if Calciform had fading it would have died. Interesting.
I know this isn't a pauper combo, but I think it's worth sharing.
Lightform'd the top card of my library, which happened to be Calciderm. Next turn, paid 2WW to morph. The result was a 5/5 flying, lifelink, shroud beast that doesn't have any counters on it. That is, there will never be a last counter to remove, and thus you'll never have to sac it.
However, if Calciform had fading it would have died. Interesting.
Settle Beyond Reality + Mnemonic Wall
If you are familiar with the Displace/Ghostly Flicker loop, this will not be such a huge revelation. But any 2-for-1 spell is good with the Wall (and its kind). This being. Higher cmc spell means the timing to assemble it is naturally later in the game. However, being to pay 4W to exile an opponent's creature at Sorcery-speed time and again seems to be close to Capsize. Being a slow-roll synergy feels like it can be combined more easily during draft than something that needs early picking to assemble.
Burning Prophet/Spellgorger Weird/Firebrand Archer + Shakles/Talons of Wirewood (etc)
Being so used to the Red cards either having Prowess on overcosted bodies or requiring "Spells" (Sorcery/Instant), I just associated these newer members to the Spells-matter club as the same. But instead they work with Noncreature, which opens up repeated use Auras as well as Equipment. They just went up in value to me in their inclusion. Especially on the Spellgorger vs Pyre Hound discussion.
Answered Prayers + Burning Prophet
Both trigger each other once. But they also cover extra abilities on every nonland played. You will try one of those abilities. It allows for a wierd WR Tempo/Midrange.
Self-Assmbler/Aurochs Herd + Nameless Inversion (changelings)
The Herd was used in a ho-hum BUG Pauper constructed deck. But now we have a 2nd card that can fetch Changelings. Will it change anyone's mind? Not likely. But keep in mind for when you make you Tribal Cube
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
Weirdly, one that doesn't work is Iterative Analysis and top deck tutors since it reads "When you cast"
The +1/+1 counter one can be ridiculous as can the one that grants haste.
Also, when Ephemerate was printed it really highlighted the synergy between Cloudshift+Threaten effects since Cloudshift returns the creature to your control rather its owner's.
Since the Rebound is cast next upkeep, theoretically you will have no tapped lands
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
Lightform'd the top card of my library, which happened to be Calciderm. Next turn, paid 2WW to morph. The result was a 5/5 flying, lifelink, shroud beast that doesn't have any counters on it. That is, there will never be a last counter to remove, and thus you'll never have to sac it.
Nice! I looked up Vanishing to see exactly how it worked and it doesn't even trigger if there are no counters to begin the upkeep. However, if Calciform had fading it would have died. Interesting.
Edit: literacy; sorry
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube