Giant Skewer and Prying Blade
I advocate so rather Tier 2 and 3 ideas for the sake of broadening my cube as a whole and not just shoehorning archetypes that are fringe. I run both of these less played equipment and wanted to put some context and results up.
Giant Skewer-
It is a bit of a mess but also a hilarious usage. It is terrible on-curve. It basically needs either your 5 mana turn, or two turns to be active (I also run Cultist's Staff. However, this is an equipment that WANTS to see combat. So this is at home in decks with lots of non-evasive (un-evasive?) bodies. So it feels most at home in actual Sealed pools where you may need to run Grizzly Bears, Grey Ogres and Hill Giants. For Pauper Cubr, it has a harder time being the right play. Getting 2+ Food tokens is nice. But here are the factors: you need 3 to equip each time, your creature must be in combat, and the Food needs 2 MORE mana to become the 3 life.
What.... The.... Hell....
I really, really want to like it. But everything is expensive just to keep a better life total in Aggro mirror matches where it really works. And it must be in a X/b or B/x deck?!?!? Basically I really want this in say W/G Midrange, Token-heavier Midrange, and just other decks where large bodies are the threat. Those tend to have less Black and Evasion. But then all the mana and need for a color hurt the inclusion.literally any cost here reduced by one, or star increased by 1 could save this in my eyes. Or at the least not have Black in the cost (I know it was a cycle).
Grade: D+
Prying Blade-
Is better than it may seem. For starters, this is a curveable artifact. It can be Trinket Mage-able, if that matters. It also gets mana that fixes as well as carries over. This is obviously better in things like Tempo where you have some Welkin Terns. But even in Aggro, having Suntail Hawk (Carrie Guidemother) or a 2cmc evasive with say Menace, can start to add 2+ damage total for the creature be for it dies. Retaining colored mana between turns gets to be more impressive when you run things among to GBw or non-G decks with a splash like UBr for July and another removal. It threatens perfect mana in an aggressive way that also adds damage. If your able to try it, it may surprise
Yeah, I was thinking about Lifestaff, which when we voted was in like my Top 3 Artifacts.
Equip 2 is passable. Most games are not a judo match where any weakness is crush able. There are some slower turns; albeit in rougher games.
Sylvok Lifestaff: Bonesplitter levels of good. It isn't going to end games as quickly, but that's exactly the purpose.
Giant Skewer: Really for the grind. Try it with Cranial Plating in a Black artifacts theme. That way the card generates value without needing to do much, even then it seems a bit too narrow. Equip 3 is pretty much a no-go on common artifacts. Then again we keep getting more sustain cards for Black so maybe there's a critical mass for stuff like this to be useful?
Prying Blade: By the time you get the Treasure there isn't too much to do with it. I would just want more damage for the cost instead of loot. Maybe the White equipment matters cards make stuff like this better than it appears.
Private Mod Note
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Rollback Post to RevisionRollBack
There's no word in the goblin language for "strategy." Then again, there's no word in the goblin language for "word."
I advocate so rather Tier 2 and 3 ideas for the sake of broadening my cube as a whole and not just shoehorning archetypes that are fringe. I run both of these less played equipment and wanted to put some context and results up.
Giant Skewer-
It is a bit of a mess but also a hilarious usage. It is terrible on-curve. It basically needs either your 5 mana turn, or two turns to be active (I also run Cultist's Staff. However, this is an equipment that WANTS to see combat. So this is at home in decks with lots of non-evasive (un-evasive?) bodies. So it feels most at home in actual Sealed pools where you may need to run Grizzly Bears, Grey Ogres and Hill Giants. For Pauper Cubr, it has a harder time being the right play. Getting 2+ Food tokens is nice. But here are the factors: you need 3 to equip each time, your creature must be in combat, and the Food needs 2 MORE mana to become the 3 life.
What.... The.... Hell....
I really, really want to like it. But everything is expensive just to keep a better life total in Aggro mirror matches where it really works. And it must be in a X/b or B/x deck?!?!? Basically I really want this in say W/G Midrange, Token-heavier Midrange, and just other decks where large bodies are the threat. Those tend to have less Black and Evasion. But then all the mana and need for a color hurt the inclusion.literally any cost here reduced by one, or star increased by 1 could save this in my eyes. Or at the least not have Black in the cost (I know it was a cycle).
Grade: D+
Prying Blade-
Is better than it may seem. For starters, this is a curveable artifact. It can be Trinket Mage-able, if that matters. It also gets mana that fixes as well as carries over. This is obviously better in things like Tempo where you have some Welkin Terns. But even in Aggro, having Suntail Hawk (Carrie Guidemother) or a 2cmc evasive with say Menace, can start to add 2+ damage total for the creature be for it dies. Retaining colored mana between turns gets to be more impressive when you run things among to GBw or non-G decks with a splash like UBr for July and another removal. It threatens perfect mana in an aggressive way that also adds damage. If your able to try it, it may surprise
Grade: B
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
If you want to stay alive run Sylvok Lifestaff
If you want to be ahead of the curve Bonesplitter or even Leonin Scimitar
powpercube Johnny https://cubecobra.com/cube/list/37t
Equip 2 is passable. Most games are not a judo match where any weakness is crush able. There are some slower turns; albeit in rougher games.
Loose Change Pauper Cube-cast
Pauper Cube Article #1
Pauper Cube Article #2
Personal Enjoyment Cube
We/my cube is at a point where aggro reliable has 4 power turn 2. You dont want to skip a turn then.
powpercube Johnny https://cubecobra.com/cube/list/37t
Giant Skewer: Really for the grind. Try it with Cranial Plating in a Black artifacts theme. That way the card generates value without needing to do much, even then it seems a bit too narrow. Equip 3 is pretty much a no-go on common artifacts. Then again we keep getting more sustain cards for Black so maybe there's a critical mass for stuff like this to be useful?
Prying Blade: By the time you get the Treasure there isn't too much to do with it. I would just want more damage for the cost instead of loot. Maybe the White equipment matters cards make stuff like this better than it appears.
powpercube Johnny https://cubecobra.com/cube/list/37t