why run mana elves if ramp is bad? they are more useful as you can attack and block but they are outclassed to fast, so you use them to smooth mana and ramp. why would instant/sorcery ramp spells be bad then? dies to removal is such a week crutch to stand on, so I don't ramp and get crusher out turn 8, he will still die to the same removal he would have if I ramped, so why run anything that will die to removal then? I get building around removal for constructed meta's but for cube it is a really week argument.
It's all about the tempo. It's not that Instant/Sorcery Ramp is worse than Elves/Wild Growth, it's just that they cost 1 mana and basically grant you an extra land drop turn 1. The goal is not to ramp into 6-7 drops with them, but to rather to play a turn 2 Hungry Spriggan into turn 3 Blastoderm. Sure your opponent can deal with your 3 and 4 drops as well as your 6-7 drops, the difference is, that you always have to weigh the cmc of the creature vs. the cmc of the removal, that kills it. If your 4 drops get killed by a 2 mana removal, that's surely a tempo loss, but not the end of the world and after all you have only spend 1 card on ramping that out, but if you start spending 2-3 ramp spells to turbo out a huge idiot and your opponent uses the same 2 mana removal, that would have otherwise killed your early drop to deal with that you are behind in tempo and sooner or later cards.
I think you are asking the right questions. When no questions are asked anymore one might get stuck in his own view on things and stop critically analyzing why things are as they are. I've gone through a lot of changes with my cube and a list, that was set in stone before can undergo huge changes, like my cube lately did, when I decided that the hexproof/aura archetype, which I went in super deep was a real fun police to begin with so I switched out half of my green cards.
After all this is all just my opinion, but I think I have a solid background to backup my claims, since I first build my cube years ago and wrote the evaluate everything project for the most part. It's still helpful to put my thoughts into words, while explaining them to someone else.
cathar isn even remotely close to doomed traveler dt does cost W to start with and it spawns an EVASIVE creature that CAN BLOCK.
Cathar gives you nothing except an completely irrelevant creature (what good is a 2/1, when your 2/2 is already outclassed) The only real use of it is double saccing to something like nantuko husk which you didnt even think about. being WW makes it unreliable on top.
Ok, quick games. turn1 land, onedrop, turn 2, draw, land, 2 1drops. opens your third turn with 4 cards in hand, armor is always +3+3 for cmc3. that already competeitive. slam it on your 2/1 1 drop or evasive beater like healers hawk. and it eiher ignores or trades to your fatty.
if you played a 2 drop on t2 which is more likely, armor is +4+4, and my 2/2 (now 6/6) just beats any green monster. (kills you in 3 turns)
obviously you dont spam the table after and play tight so armor is +1+1 each turn after.
going to magical christmas land and you land a flagbearer on the following turns, so there is your expected 2:1.
long story short, armor "ramps" you into more (evasive) power quicker than any green ramp and might or might not be equally dead in the lategame.
nobody really questions the power of manaelves here, first of all, again they come down turn one, which is otherwise a skipped turn, then they "ramp" into 3 drops, which most likely block any 1 drop and live. later they can attack, block or can be pumped as well (Moldervine Cloak) or wear equipment.on top they also allow you to run less lands, because you only need 1. i ran decks as low as 10 lands and 5 manaelves. farseek does nothing of this and is just a dead card.
sry man, really doubt you know how magic works if there is no difference in 1 and 2 mana spells to you
I understand your points perfectly. you were saying ramp is bad so I was pointing out that mana elves must be bad then. I get the difference between the elves and farseek, one comes in early and is more useful but is also vulnerable to removal. they both play very different rolls while also ramping. I would play out your ramp scenario al but also playing more ramp spells to get more big bodies, it all depends on the cards in your pool when you build your deck. Cather plays the same roll that DT does in WW, a hard to remove target with a more relevant body then a 1/1 most cases DT is better because of flying but with out any pump spells in hand I would take Cather.
Edit: no need to get rude man we are all playing this silly game for fun, don't take yourself so seriously.
to me its not rude to assume someone doesnt have the same amount of gameplay experience me and al have.
afterall im playing paupercube since 2013 now and since i have 2 cubes i cycle through more cards than most others and i was at the point where i ran cathar and bear as well. for reference, my cube in 2013 https://www.cubetutor.com/visualspoiler/4832
so its kinda surprising you made completely opposite experience than we did.
ofc some cards are really dependant on the meta they run in, but cathar isnt one of them.
I also dont understand your logic. investing 2 cards in a fatty is too risky for you (equipping armor to something), while at the same time investing 1-3 farseek into a similiar fatty is completely reasonable.
sure you can play a couple more fatties after, but that just increases the inconsistency of your deck and you will open so much hands with only fat and no ramp or vice versa.
Feels the wotc cube like this cube is attempting to lay out a story in the card arts/ The problem is that they are doing this at the cost of producing an inferior product especially in the W/U section. Deft Duelist please. None of this Lawmage's Binding crap. White already has access to cheaper Pacifism. The token theme could be dropped from red. Ya gotta curve, not spew.
Adams a bit thicc on the dark verbiage. Phyrexian is the tone that he should be aiming for, not lame bores. Reviewing old Magic sets is really the best way to understand what previous designers where thinking.
Also, my name is a pun on Hobble, not Cob. I'm not that meticulous at mapping word associations.
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There's no word in the goblin language for "strategy." Then again, there's no word in the goblin language for "word."
Waay too much fat in Green. I have no idea if anyone would seriously consider Elvish Visionary without combo pieces. Too many subpar 2's in black. Also black has the most flavour fails. Witching Well is still no good without aritficts/. Cut spells from blue if your not going Pieces of the Puzzle route. Too many spenny blue cards. 3s and 2s are good in that colour. Also the quality of 1s, 2s and 3s in blue is so sub par. What are you afraid of Man-o'-War being good? Lawmage's Zeal and similar effects are missing in white. I know there are limited card spots, but give tough decisions need to be made. White 2s are filled with a bunch of rubbish. The multicoloured section is not even close to honed. Either less and keep a couple of so-so ones, or more are only keep what is actually up to snuff even if it means upsetting your delicate Ravinca balance that designers seem to cherish.
I think the main take away is people pick up way too many designer idiosyncrasies.
Real talk, technology has picked up too many faults from doofaces.
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There's no word in the goblin language for "strategy." Then again, there's no word in the goblin language for "word."
Ancestral Statue isn't even that good when you aren't comboing it with cost reduction. Yeah, I know it is one of my aliases, but it's because it simplifies Rakdos gameplay. No need to make life too complicated. As expected the artifact creatures are far below curve (errr ambiguous wording. I mean they cost too much). It's not as if Magic cards cost additional minerals. There is no need for so much colour fixing in lands. Keep the life gain ones and the original city of guild ones and get rid of the rest. The core theme for the first Ravinca arc was adding additional content to what was arguably a honed set until we got to Descension. Especially after the Devastation of Kamigawa. They got nuked pretty bad. Look I know these aren't the words you want to hear, but frankly ***** has gotten out of whack in a particularly orange way.
So uhhh yeah, here's me ranting on a Magic forum.
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There's no word in the goblin language for "strategy." Then again, there's no word in the goblin language for "word."
What's funny is that I opened a thread on the matter BEFRORE Wizards pulled out their crapcube on MODO and nobody here gave a funk... that's one of the many reasons I walked away from this forum.
What's funny is that I opened a thread on the matter BEFRORE Wizards pulled out their crapcube on MODO and nobody here gave a funk... that's one of the many reasons I walked away from this forum.
do u mean the community cube idea? thats exactly the reason adams cube is all over the place. too many people are trying to get their cards in.
I think you are asking the right questions. When no questions are asked anymore one might get stuck in his own view on things and stop critically analyzing why things are as they are. I've gone through a lot of changes with my cube and a list, that was set in stone before can undergo huge changes, like my cube lately did, when I decided that the hexproof/aura archetype, which I went in super deep was a real fun police to begin with so I switched out half of my green cards.
After all this is all just my opinion, but I think I have a solid background to backup my claims, since I first build my cube years ago and wrote the evaluate everything project for the most part. It's still helpful to put my thoughts into words, while explaining them to someone else.
Pauper Cube & Artifact Pauper Cube & Multiplayer Cube
Interested in building your own Pauper Cube? Take a look at some of the lists and the following project: The "Evaluate Everything" Project (updated to M21/JMP)
Cathar gives you nothing except an completely irrelevant creature (what good is a 2/1, when your 2/2 is already outclassed) The only real use of it is double saccing to something like nantuko husk which you didnt even think about. being WW makes it unreliable on top.
Ok, quick games. turn1 land, onedrop, turn 2, draw, land, 2 1drops. opens your third turn with 4 cards in hand, armor is always +3+3 for cmc3. that already competeitive. slam it on your 2/1 1 drop or evasive beater like healers hawk. and it eiher ignores or trades to your fatty.
if you played a 2 drop on t2 which is more likely, armor is +4+4, and my 2/2 (now 6/6) just beats any green monster. (kills you in 3 turns)
obviously you dont spam the table after and play tight so armor is +1+1 each turn after.
going to magical christmas land and you land a flagbearer on the following turns, so there is your expected 2:1.
long story short, armor "ramps" you into more (evasive) power quicker than any green ramp and might or might not be equally dead in the lategame.
nobody really questions the power of manaelves here, first of all, again they come down turn one, which is otherwise a skipped turn, then they "ramp" into 3 drops, which most likely block any 1 drop and live. later they can attack, block or can be pumped as well (Moldervine Cloak) or wear equipment.on top they also allow you to run less lands, because you only need 1. i ran decks as low as 10 lands and 5 manaelves. farseek does nothing of this and is just a dead card.
sry man, really doubt you know how magic works if there is no difference in 1 and 2 mana spells to you
powpercube Johnny https://cubecobra.com/cube/list/37t
Edit: no need to get rude man we are all playing this silly game for fun, don't take yourself so seriously.
https://cubecobra.com/cube/list/9o1
afterall im playing paupercube since 2013 now and since i have 2 cubes i cycle through more cards than most others and i was at the point where i ran cathar and bear as well. for reference, my cube in 2013 https://www.cubetutor.com/visualspoiler/4832
so its kinda surprising you made completely opposite experience than we did.
ofc some cards are really dependant on the meta they run in, but cathar isnt one of them.
I also dont understand your logic. investing 2 cards in a fatty is too risky for you (equipping armor to something), while at the same time investing 1-3 farseek into a similiar fatty is completely reasonable.
sure you can play a couple more fatties after, but that just increases the inconsistency of your deck and you will open so much hands with only fat and no ramp or vice versa.
powpercube Johnny https://cubecobra.com/cube/list/37t
Adams a bit thicc on the dark verbiage. Phyrexian is the tone that he should be aiming for, not lame bores. Reviewing old Magic sets is really the best way to understand what previous designers where thinking.
Also, my name is a pun on Hobble, not Cob. I'm not that meticulous at mapping word associations.
I think the main take away is people pick up way too many designer idiosyncrasies.
Real talk, technology has picked up too many faults from doofaces.
So uhhh yeah, here's me ranting on a Magic forum.
ive also zero clue what " Yeah, I know it is one of my aliases, but it's because it simplifies Rakdos gameplay." is suppose to mean
powpercube Johnny https://cubecobra.com/cube/list/37t
do u mean the community cube idea? thats exactly the reason adams cube is all over the place. too many people are trying to get their cards in.
T2 powpercube Value https://cubecobra.com/cube/list/37t