Hi, wondering who plays mental misstep in their non-blue deck? The 2 life seem trivial enough, just a matter of whether it's worth taking up a slot to counter spells with a converted mana cost 1…Tell me what you think...
Outside of Dredge and certain Storm builds I've seen Mental Misstep everywhere.that being said I wouldn't run a 4-of it outside of things like Standstill decs or pure control but as a singleton or up to 3 if everyone is running a lot of powerful 1drops makes sense.
Depending on which version of Dredge I am running and how many hate cards I am expecting, I main up to 3 and have a 4th in the board. But that is if I expect a lot of Cages or Spellbombs. But as of recently, there has not been any huge 1 drop threats.
Plains - John Avon - 230
Island - Jung Park - 235
Island - Vincent Proce - 237
Swamp - John Avon - 238
Mountain - John Avon - 242
Forest - John Avon - 246
Ok, this officially bugs me...I'm constructing my first elf deck and I want to put 4 Mental Misstep in off the top. My green elf deck should not contain a playset of counterspells, technically it shouldn't contain 1, but I suppose a single misstep would work. Restrict this "4 of" for every deck. It's too bad too because it adds a dimmension to deck construction...just not the dimension I want.
Ok, this officially bugs me...I'm constructing my first elf deck and I want to put 4 Mental Misstep in off the top. My green elf deck should not contain a playset of counterspells, technically it shouldn't contain 1, but I suppose a single misstep would work. Restrict this "4 of" for every deck. It's too bad too because it adds a dimmension to deck construction...just not the dimension I want.
I'm confused. You ask a question, get a diverse range of answers, then nearly two years later you complain that the state of affairs is far more clear cut than the diversity of answers you got suggests. I don't think you should run four missteps in your Elf deck. What are they there for? Protecting your Glimpse from other Missteps? Countering Ancestral for value? You're not a control deck, my instinct would be that those slots would be better served supporting your aggro strategy. And the answers you got in January last year support this conclusion!
Yeah I guess, I was sort of thinking of countering Ancestral Recall or Spell Pierce or some random artifact or cantrip for value though. Excuse me if I seem abrupt, I've had a hard time adapting to the new breed of Delver decks in Vintage. I did end up putting them in to the Elves Deck. Still want them restricted so I can replace them with Sylvan Messenger or another actual elf. And I am sorry for complaining, but you'll hear me complain every time I make a new non-blue deck and throw in a playset of Mental Misstep.
Yeah I guess, I was sort of thinking of countering Ancestral Recall or Spell Pierce or some random artifact or cantrip for value though. Excuse me if I seem abrupt, I've had a hard time adapting to the new breed of Delver decks in Vintage. I did end up putting them in to the Elves Deck. Still want them restricted so I can replace them with Sylvan Messenger or another actual elf. And I am sorry for complaining, but you'll hear me complain every time I make a new non-blue deck and throw in a playset of Mental Misstep.
Once again, my advice is don't. If you don't like putting them in your Elf deck, then don't. I honestly believe your deck will be stronger if those slots are replaced by more elves. Nearly two years ago, you asked this question apparently in earnest and got this same answer. And yet you're still putting them in your deck and complaining as though someone put a gun to your head and made you do it. If you feel that strongly that you need to have countermagic, perhaps you shouldn't be playing an aggro deck. Again, I really believe your deck does not in fact want Missteps and I'm surprised that you're so resistant to removing them given they apparently cause you so much distress.
Thanks for backing me up guys...I guess it's a preference...I don't have to make it into a Crusade...Good point about countering Swords to Plowshares that's definitely seen some play in Vintage...By the way, EDIT COTV was added and a couple others were removed...the pages have different update stamps.
Another example of my irritation is coming up...I'm replacing Lightning Bolt with Mental Misstep in my Dragons' deck. There is no gun to my head. But I'd rather counter Spell Pierce than have my Lightning Bolt countered.
Just bugs me that's all...There's a few cards that could spend some time on the restricted list.
Another example of my irritation is coming up...I'm replacing Lightning Bolt with Mental Misstep in my Dragons' deck. There is no gun to my head. But I'd rather counter Spell Pierce than have my Lightning Bolt countered.
Do you perhaps see any contradiction in removing all copies of Lightning Bolt to ensure that you can resolve a Lightning Bolt? Countermagic is part of this game and especially this format, you need to accept that sometimes your spells are going to get countered and it's not worthwhile going through some deckbuilding gift of the magi to preserve the pleasure of watching your spell resolve at the expense of making your deck that much weaker.
Just bugs me that's all...There's a few cards that could spend some time on the restricted list.
You know what bugs me? When people ask a fair question, wait for an answer, then pretend they got a completely different answer which they had already decided they were going to get before asking the question. The answers in this thread make it perfectly clear that your irritation is caused by nothing but yourself. If you'd take a rational approach you wouldn't feel compelled to put four copies of Misstep in literally every deck you build. The fact that you personally feel thus compelled is not cause for restricting anything. But if you think it should be restricted, why not try it? Set yourself the challenge of building a deck with no more than one copy. I don't think you even want that single copy, but apparently you're not able to help yourself so go ahead. Build the deck, try it out. Why should it need to come from official channels if it's only your own deckbuilding that irritates you?
Ok, I'm doing what Bogarden Mage suggests, I'm building my decks as though it was restricted.
UPDATE: oops now my Burn Deck has 4 Mental Misstep ... Should Be Restricted
UPDATE: I have found situations since earlier posts where there are suitable replacements for Mental Misstep, but it doesn't change the powerful nature of stopping without recourse any 1-drop spell. The situations are when there's a better counterspell available, but even those decks have space for Mental Misstep. In the end you don't gain much card advantage by countering a 1-drop spell. I'm just happy it's banned in Legacy and Modern. I'm sure I'll come to terms with how many a deck should have.
UPDATE: oops now my Burn Deck has 4 Mental Misstep ... Should Be Restricted
What's a better situation?
1.
Game 1: Your opponents at 3, your Lightning Bolt gets spell pierced, but you have a Mental Misstep and win.
Game 2: Your opponents at 3, your Lightning Bolt gets mana drained, you have a Mental Misstep and lose.
2.
Game 1: Your opponents at 3, your Lightning Bolt gets spell pieced, but you have a Lava Spike and win.
Game 2: Your opponents at 3, your Lightning Bolt gets mana drained, but you have a Lava Spike and win.
RGVintage DragonsRG
GVintage ElvesG
UGModern BiomancerUG
WJareth HighlanderW
http://forums.mtgsalvation.com/showthread.php?t=4832736
Trading 10 full art zen basics for 8 of yours!
I want
Plains - John Avon - 230
Island - Jung Park - 235
Island - Vincent Proce - 237
Swamp - John Avon - 238
Mountain - John Avon - 242
Forest - John Avon - 246
RGVintage DragonsRG
GVintage ElvesG
UGModern BiomancerUG
WJareth HighlanderW
I'm confused. You ask a question, get a diverse range of answers, then nearly two years later you complain that the state of affairs is far more clear cut than the diversity of answers you got suggests. I don't think you should run four missteps in your Elf deck. What are they there for? Protecting your Glimpse from other Missteps? Countering Ancestral for value? You're not a control deck, my instinct would be that those slots would be better served supporting your aggro strategy. And the answers you got in January last year support this conclusion!
RGVintage DragonsRG
GVintage ElvesG
UGModern BiomancerUG
WJareth HighlanderW
Once again, my advice is don't. If you don't like putting them in your Elf deck, then don't. I honestly believe your deck will be stronger if those slots are replaced by more elves. Nearly two years ago, you asked this question apparently in earnest and got this same answer. And yet you're still putting them in your deck and complaining as though someone put a gun to your head and made you do it. If you feel that strongly that you need to have countermagic, perhaps you shouldn't be playing an aggro deck. Again, I really believe your deck does not in fact want Missteps and I'm surprised that you're so resistant to removing them given they apparently cause you so much distress.
Another example of my irritation is coming up...I'm replacing Lightning Bolt with Mental Misstep in my Dragons' deck. There is no gun to my head. But I'd rather counter Spell Pierce than have my Lightning Bolt countered.
Just bugs me that's all...There's a few cards that could spend some time on the restricted list.
RGVintage DragonsRG
GVintage ElvesG
UGModern BiomancerUG
WJareth HighlanderW
Do you perhaps see any contradiction in removing all copies of Lightning Bolt to ensure that you can resolve a Lightning Bolt? Countermagic is part of this game and especially this format, you need to accept that sometimes your spells are going to get countered and it's not worthwhile going through some deckbuilding gift of the magi to preserve the pleasure of watching your spell resolve at the expense of making your deck that much weaker.
You know what bugs me? When people ask a fair question, wait for an answer, then pretend they got a completely different answer which they had already decided they were going to get before asking the question. The answers in this thread make it perfectly clear that your irritation is caused by nothing but yourself. If you'd take a rational approach you wouldn't feel compelled to put four copies of Misstep in literally every deck you build. The fact that you personally feel thus compelled is not cause for restricting anything. But if you think it should be restricted, why not try it? Set yourself the challenge of building a deck with no more than one copy. I don't think you even want that single copy, but apparently you're not able to help yourself so go ahead. Build the deck, try it out. Why should it need to come from official channels if it's only your own deckbuilding that irritates you?
UPDATE: oops now my Burn Deck has 4 Mental Misstep ... Should Be Restricted
UPDATE: I have found situations since earlier posts where there are suitable replacements for Mental Misstep, but it doesn't change the powerful nature of stopping without recourse any 1-drop spell. The situations are when there's a better counterspell available, but even those decks have space for Mental Misstep. In the end you don't gain much card advantage by countering a 1-drop spell. I'm just happy it's banned in Legacy and Modern. I'm sure I'll come to terms with how many a deck should have.
RGVintage DragonsRG
GVintage ElvesG
UGModern BiomancerUG
WJareth HighlanderW
What's a better situation?
1.
Game 1: Your opponents at 3, your Lightning Bolt gets spell pierced, but you have a Mental Misstep and win.
Game 2: Your opponents at 3, your Lightning Bolt gets mana drained, you have a Mental Misstep and lose.
2.
Game 1: Your opponents at 3, your Lightning Bolt gets spell pieced, but you have a Lava Spike and win.
Game 2: Your opponents at 3, your Lightning Bolt gets mana drained, but you have a Lava Spike and win.
Game 2: Your opponents at 3, your Lightning Bolt gets mana drained, you have a Mental Misstep and lose. But i have REB and Pyro so I still win
Legacy: Dark Depths, Pox, Eldrazi Agro
Vintage: Dark Depths, Grey Orge
Pauper: Faerie Ninja
7pt Highlander: BW Combo
EDH: Horobi, (t)Toshiro, (t)Isamaru