I have always liked tnt, but it just did not seem to work. the workshops were really hard to get working with survival, which is really color and mana hungry. it did have the ability to pump out threats at an alarming rate, but the whole deck seemed really awkward.
Then, a couple months ago, beder from the mana drain posted a very interesting list. With a couple of personal touches, here is my list;
Survival is an incredible engine, especially with squee. and the welder-> big guy puts you in a really good position really fast. goyf is huge as well, applying major presure and condensing the game. Plus, anger + survival turns welder into a huge issue, weld in titan and attack for 7 with an armageddon. or even a string of goyfs will do the trick. hasty goyf is a good proposition.
I wanted to run only 3 chalice because chalice @ 1&2 is not really an option in this deck, and 3 or higher is hopeful at best. So 3 allows me to see it often in opening hands, but reduces the useless multiples. 1 dryad arbor could also be tossed in at some point, being useful for pitching to survival and it a threat that can be fetched. anger even lets you tap it the turn it comes into play.
Doesn't it seem like there might be a bit too much anti-artifact stuff in the deck?
4 Null Rod
3 Chalice of the Void (You said yourself setting it at anything other than 0 isn't likely, meaning this is going to hit moxen)
1 Ancient Grudge
1 Ingot Chewer
1 Gorilla Shaman
That's a full 1/6th of your deck whose main purpose is to mess with opposing artifacts, not to mention you have Welders as well.
I'd look at trimming some of those cards, probably Ancient Grudge and Chalices first.
The Dryad Arbor is a good idea. Have you considered some small creature removal like Triskelavus?
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I guess I have always seen Suvival as a Legacy style deck, the engine while strong is not particularly fast - can it survive in vintage? Have you tested vs Tezz? I am assuming game 1 is a loss vs Ichorid - Heap Doll seems weak. How bout vs Fish - seems like Aven Mindcensor is going to lock you out.
I tend to agree with Binary, very anti-artifact in nature - which makes you dependent on the Welders. Drop the Grudge at least and add a Regrowth for some recursion. Trading out a Null Rod for a Triskelavus is a great suggestion. And I think the Welders are the weak point in the deck - you kill the welders with Darkblast, Triskelion, Massacre, Swords/Path and you're going to be in trouble. Go up to 4 as a minimum.
The deck did have 4 welder, but I cut 1 for a goyf, giving me plays that do not revolve around welder. And the reason that the deck hates on artifacts so much is because mana denial is basically the only disruption the deck has, so it better hose everything.
chalice also serves great for welding when they are not useful.
heap doll also serves as a survival target that can be welded out, and it also has a useful function. Triskelavus does not play nice with null rod. But razormane masticore would.
Aven mindscensor locks out survival, but not bazaar.
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Then, a couple months ago, beder from the mana drain posted a very interesting list. With a couple of personal touches, here is my list;
4 taiga
2 basics
5 strips
3 bazaar
2 mox
1 black lotus
4 simian spirit guide
4 null rod
3 chalice of the void
2 life from the loam
1 ancient grudge
4 survival of the fittest
3 goblin welder
3 tarmogoyf
2 sundering titan
1 inkwell leviathan
1 heap doll
1 ingot chewer
1 anger
1 squee, goblin nabob
1 gorilla shaman
Survival is an incredible engine, especially with squee. and the welder-> big guy puts you in a really good position really fast. goyf is huge as well, applying major presure and condensing the game. Plus, anger + survival turns welder into a huge issue, weld in titan and attack for 7 with an armageddon. or even a string of goyfs will do the trick. hasty goyf is a good proposition.
I wanted to run only 3 chalice because chalice @ 1&2 is not really an option in this deck, and 3 or higher is hopeful at best. So 3 allows me to see it often in opening hands, but reduces the useless multiples. 1 dryad arbor could also be tossed in at some point, being useful for pitching to survival and it a threat that can be fetched. anger even lets you tap it the turn it comes into play.
what do you guys think?
4 Null Rod
3 Chalice of the Void (You said yourself setting it at anything other than 0 isn't likely, meaning this is going to hit moxen)
1 Ancient Grudge
1 Ingot Chewer
1 Gorilla Shaman
That's a full 1/6th of your deck whose main purpose is to mess with opposing artifacts, not to mention you have Welders as well.
I'd look at trimming some of those cards, probably Ancient Grudge and Chalices first.
The Dryad Arbor is a good idea. Have you considered some small creature removal like Triskelavus?
I tend to agree with Binary, very anti-artifact in nature - which makes you dependent on the Welders. Drop the Grudge at least and add a Regrowth for some recursion. Trading out a Null Rod for a Triskelavus is a great suggestion. And I think the Welders are the weak point in the deck - you kill the welders with Darkblast, Triskelion, Massacre, Swords/Path and you're going to be in trouble. Go up to 4 as a minimum.
chalice also serves great for welding when they are not useful.
heap doll also serves as a survival target that can be welded out, and it also has a useful function. Triskelavus does not play nice with null rod. But razormane masticore would.
Aven mindscensor locks out survival, but not bazaar.