So I got the idea after seeing how crazy the draw can be in GAT and other newly emerging decks. With the brainstorm ability of Jace, the Mind Sculptor, you can tuck your creatures back into your library so you can FlashProtean Hulk them back up.
The sideboard is kinda shakey. Its all basically anti-hate, with Leyline for Ichorid. Should I consider Yawgmoth's Will? Time Walk? any stuff that might be less obvious?
Some cards that I dont know about yet. At first I had Spell Pierce as Pact of Negation, I am considering something like Daze instead, or just going back to Pact. Regrowth is there to get Flash back if I lose it somehow. Should Yawgmoth's Will replace Regrowth? Also Mana Drain is good, but I feel when I really want it I am already to tight on mana to cast it.
I'd love to play Flash, but I don't think it's very good with only one Flash and one Merchant Scroll. Jace is a much slower replacement for the other Brainstorms that put combo pieces back. It's a 2 card combo (with one of the cards restricted) with 7 dead cards required. I'm not a big fan of Gush without Fastbond in most decks either.
Anyway, any testing with this list so far? Curious as to how it performs vs MUD, Stax and Jace Control/Trygon Tezz/whatever you want to call it.
I'd love to play Flash, but I don't think it's very good with only one Flash and one Merchant Scroll. Jace is a much slower replacement for the other Brainstorms that put combo pieces back. It's a 2 card combo (with one of the cards restricted) with 7 dead cards required. I'm not a big fan of Gush without Fastbond in most decks either.
Anyway, any testing with this list so far? Curious as to how it performs vs MUD, Stax and Jace Control/Trygon Tezz/whatever you want to call it.
I have played like 10-15 sets of games with it so far. Mostly I have seen shops, in which case it seems to do well, even more so post board. Ichorid on twice, preboard it can steal a game, and post board its was game over.
Have not found to many blue based decks yet. Thats what I am more worried about, trying to fight through oncoming counter magic. Which I think Thoughtseize can help with. So we shall see how that goes.
As the way it sits, it feels really complete except a few situations where I feel like one card is dead or should be another card.
Played 2 games unsideboarded against 2 card monte, split - deck seems reasonable but I need to understand it's matchups/strengths/weakness's better.
I guess the main deck Leyline of the Void in that match-up is troublesome. I am still considering some type of main deck hate for leyline, like a lone Reverent Silence.
Fastbond can produce some explosive turns to find Flash.
I have played a bunch of games with this deck. It seems that the Noble Fish match up is almost unwinable maindeck as is the Shop/Stax match up.
With Noble, they have so many small counters that hurt your exsplosive draws, land destruction that effects your mana base, and counters + other effects to hurt your tutors. Even a correctly used Swords to Plowshares can hurt your combo.
As for Shop/Stax match up, the thing that effects you the most, are the Sphere effects like Sphere or Resistance. It makes your little draw spells unplayable. Land destruction huts just like in the Fish match up, and the big creatures it can drop are a huge threat.
With this, I have gone with a transformational Oath sidebaord.
I havent got a chance to really test the board out for the two trouble match ups. But it seems good in other situations. Usally people come in full bore with graveyard hate from their side. The oath plain gives you a huge advantage and eliminates any advantage they might have had out of the side.
I still wonder however if this will work with Noble Fish, they have a lot of things maindeck to deal with oath to begin with, like Qasali Pridemage.
With shops, the spheres might make Energy Flux unplayable. But the Oath idea still seems strong, its just being able to swing your big guy while they have Tangle Wire out.
Leyline of the Void is for dredge (this matchup is whoever can combo out first, and usally its you. With your tutors and draw I think its a good match up, with leyline in play its almost lights out for them), and the Reverent Silence are for other leylines, but might not really be the best choice.
Anyways, if anyone has suggestions let me hear them.
I played against the Affinity list that won Los Angeles and presideboarded it went 0-2 losing on the draw to Wasteland and Lockdown, while losing on the play due to mana issue. Post sideboarding it was much better, with Gush proving tremendous at avoiding Wastelands, while Hurkyl's was absolutely backbreaking.
It appears both Kiki-combo and Reviliark-combo equal to each other, they both take up the same amound of space in the deck, they both use body snatcher incase you draw a combo piece, both can kill with out attacking, both are vulnerable to graveyard destruction and targeted point removal (Lark the opponent has to be smarter but they still stop the combo all the same with any kill spell (Sword to plowshares, Path to exile, Lightning bolt, etc).
Lim-Dûl's Vault is better than Cunning Wish (some people suggest Cunning I think they are out of their mind, that mean no chance at turn 1 or turn 2 wins). Lim-Dûl is pitchable to Force of Will, it can some times even Tutor up both combo pieces or Flash with a Recall for some card advantage.
The Elvish Spirit Guide is like a one shot Mox that can be tutored up with Summoner's Pact, helps in Daze fights or when you need that extra colorless mana to cast any number of spells.
I am surprised to see a flash list using flash as part of the main 60, and not a list that tutors it up with Cunning wish while playing the control role until you Cunning Wish Eot and win. Such a configuration would allow the deck to play like the Ritual Gifts decks of old, where it plays a control role until it has a threshold of pieces, then goes off.
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Blue: teaching Magic players manners since 1995
Shops: Teaching blue players manners since 2009
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4x Misty Rainforest
3x Polluted Delta
3x Underground Sea
2x Tropical Island
2x Island
1x Volcanic Island
Creatures:
2x Protean Hulk
1x Mogg Fanatic
1x Reveillark
1x Body Snatcher
1x Body Double
1x Carrion Feeder
Spells:
1x Flash
2x Summoner's Pact
1x Ancestral Recall
1x Brainstorm
1x Mystical Tutor
1x Demonic Tutor
3x Thoughtseize
3x Gush
1x Vampiric Tutor
3x Mana Drain
4x Force of Will
1x Ponder
3x Preordain
1x Regrowth
1x Merchant Scroll
4x Spell Pierce
1x Mox Jet
1x Mox Emerald
1x Mox Sapphire
1x Black Lotus
Walkers:
3x Jace, the Mind Sculptor
4x Hurkyl's Recall
3x Maze of Ith
4x Leyline of the Void
3x Nature's Claim
1x Reverent Silence
The sideboard is kinda shakey. Its all basically anti-hate, with Leyline for Ichorid. Should I consider Yawgmoth's Will? Time Walk? any stuff that might be less obvious?
Some cards that I dont know about yet. At first I had Spell Pierce as Pact of Negation, I am considering something like Daze instead, or just going back to Pact. Regrowth is there to get Flash back if I lose it somehow. Should Yawgmoth's Will replace Regrowth? Also Mana Drain is good, but I feel when I really want it I am already to tight on mana to cast it.
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
Anyway, any testing with this list so far? Curious as to how it performs vs MUD, Stax and Jace Control/Trygon Tezz/whatever you want to call it.
Trade Thread
Modern
RWGBurnGWR
GUInfectUG
GRTronRG
UWGifts TronWU
URBGrixis DelverBRU
RGWZooWGR
Legacy
BUWTinFinsWUB
UROmniTellRU
BURTESRUB
GElves!G
GBPSIBG
RGBelcherGR
UBRGWDredgeWGRBU
UBAffinityBU
RBurnR
Vintage
UBGDoomsdayGBU
0Martello Shops0
GElves!G
UBTPSBU
UBelcherU
0Dredge0
I have played like 10-15 sets of games with it so far. Mostly I have seen shops, in which case it seems to do well, even more so post board. Ichorid on twice, preboard it can steal a game, and post board its was game over.
Have not found to many blue based decks yet. Thats what I am more worried about, trying to fight through oncoming counter magic. Which I think Thoughtseize can help with. So we shall see how that goes.
As the way it sits, it feels really complete except a few situations where I feel like one card is dead or should be another card.
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
I guess the main deck Leyline of the Void in that match-up is troublesome. I am still considering some type of main deck hate for leyline, like a lone Reverent Silence.
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
Fastbond can produce some explosive turns to find Flash.
I have played a bunch of games with this deck. It seems that the Noble Fish match up is almost unwinable maindeck as is the Shop/Stax match up.
With Noble, they have so many small counters that hurt your exsplosive draws, land destruction that effects your mana base, and counters + other effects to hurt your tutors. Even a correctly used Swords to Plowshares can hurt your combo.
As for Shop/Stax match up, the thing that effects you the most, are the Sphere effects like Sphere or Resistance. It makes your little draw spells unplayable. Land destruction huts just like in the Fish match up, and the big creatures it can drop are a huge threat.
With this, I have gone with a transformational Oath sidebaord.
4x Oath of Druids
1x Emrakul, the Aeons Torn
1x Forbidden Orchard
3x Energy Flux
2x Reverent Silence
I havent got a chance to really test the board out for the two trouble match ups. But it seems good in other situations. Usally people come in full bore with graveyard hate from their side. The oath plain gives you a huge advantage and eliminates any advantage they might have had out of the side.
I still wonder however if this will work with Noble Fish, they have a lot of things maindeck to deal with oath to begin with, like Qasali Pridemage.
With shops, the spheres might make Energy Flux unplayable. But the Oath idea still seems strong, its just being able to swing your big guy while they have Tangle Wire out.
Leyline of the Void is for dredge (this matchup is whoever can combo out first, and usally its you. With your tutors and draw I think its a good match up, with leyline in play its almost lights out for them), and the Reverent Silence are for other leylines, but might not really be the best choice.
Anyways, if anyone has suggestions let me hear them.
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
1x Carrion Feeder
1x Body Snatcher
1x Kiki-jiki, Mirror Breaker
1x Karmic Guide
1x Furystroke Giant
2x Protean Hulk
4x Daze
4x Pact of Negation
4x Force of Will
1x Imperial Seal
1x Demonic Tutor
1x Vampiric Tutor
1x Merchant Scroll
1x Mystical Tutor
4x Lim-Dûl's Vault
4x Summoner's Pact
1x Brainstorm
1x Ancestral Recall
1x Time Walk
3x Preordain
1x Lat-Nam's Legacy
1x Flash
1x Chain of Vapor
4x Underground Sea
4x Polluted Delta
3x Watery Grave
2x Island
1x Swamp
1x Lotus Petal
1x Mox Saphire
1x Mox Jet
2x Elvish Spirit Guide
Lim-Dûl's Vault is better than Cunning Wish (some people suggest Cunning I think they are out of their mind, that mean no chance at turn 1 or turn 2 wins). Lim-Dûl is pitchable to Force of Will, it can some times even Tutor up both combo pieces or Flash with a Recall for some card advantage.
The Elvish Spirit Guide is like a one shot Mox that can be tutored up with Summoner's Pact, helps in Daze fights or when you need that extra colorless mana to cast any number of spells.
I would normally view this as a Necro, but with Vintage this decklist is still reasonably current.
Blue: teaching Magic players manners since 1995Shops: Teaching blue players manners since 2009