Faeries is one of my favorite tribes and I really want to make it work in vintage. I realize that vintage is a completely different format from legacy so I'd have to approach the deck differently. At first, I tried to go tempo Faeries. Faeries has always been good as a tempo deck. With mana denial from Wasteland and Stripmine along with counters and card advantage like Spellstutter Sprite and Bitterblossom, I drafted a rough list. However, I realized that by trying to go tempo, Faeries was just a bad Merfolk deck. I went back to the drawing board and thought about trying to go control. After testing different color combinations, I came to the conclusion that UB was my favorite color choice. I drafted 2 deck ideas.
The first deck I drafted was this a sort of controlish toolboxy Faeries deck that can overwhelm with Faeries or win with a combo tutored up with the many tutors.
Faeries is one of my favorite tribes and I really want to make it work in vintage. I realize that vintage is a completely different format from legacy so I'd have to approach the deck differently. At first, I tried to go tempo Faeries. Faeries has always been good as a tempo deck. With mana denial from Wasteland and Stripmine along with counters and card advantage like Spellstutter Sprite and Bitterblossom, I drafted a rough list. However, I realized that by trying to go tempo, Faeries was just a bad Merfolk deck. I went back to the drawing board and thought about trying to go control. After testing different color combinations, I came to the conclusion that UB was my favorite color choice. I drafted 2 deck ideas.
The first deck I drafted was this a sort of controlish toolboxy Faeries deck that can overwhelm with Faeries or win with a combo tutored up with the many tutors.
4 Spellstutter Sprite
4 Trinket Mage
2 Vendilion Clique
1 Blightsteel Colossus
Instants: 15
1 Ancestral Recall
1 Brainstorm
1 Vampiric Tutor
1 Mystical Tutor
1 Flusterstorm
1 Spell Snare
1 Steel Sabotage
3 Mental Misstep
1 Hurkyl's Recall
4 Force of Will
1 Ponder
3 Duress
1 Time Walk
1 Demonic Tutor
1 Tinker
Enchantments: 3
3 Bitterblossom
Artifacts: 7
1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Time Vault
1 Voltaic Key
1 Skullclamp
1 Engineered Explosives
4 Polluted Delta
4 Flooded Strand
4 Underground Sea
2 Island
1 Swamp
1 Seat of the Synod
1 Riptide Laboratory
The second is more of a standstill deck that abuses bitterblossom and manlands.
4 Spellstutter Sprite
4 Ninja of the Deep Hours
Instants: 14
1 Ancestral Recall
1 Brainstorm
1 Vampiric Tutor
1 Steel Sabotage
2 Mental Misstep
1 Echoing Truth
3 Daze
4 Force of Will
3 Duress
1 Demonic Tutor
1 Time Walk
Enchantments: 7
3 Bitterblossom
4 Standstill
Artifacts: 3
1 Black Lotus
1 Mox Jet
1 Mox Sapphire
4 Wasteland
1 Strip Mine
1 Riptide Laboratory
4 Polluted Delta
4 Underground Sea
4 Mutavault
3 Island
2 Faerie Conclave
The sideboards for both decks are in progress and meta dependent.
So, how will you make these decks better? Some ideas I have are 1. Dark Confidant 2. Stoneforge + equips 3. Null rod 4. Play Merfolk....
Basilisk Collar? $5.00
Shooting down a baneslayer angel? Priceless