most of the slivers are 2 drops to ensure you can cast and drop multiples very quickly, with heart sliver, gemhide sliver, sinew sliver and muscle sliver being the main work horses. gemhide lets you empty your hand when used with heart sliver very fast. crystalline is amazing at stopping targetted removal like path or swords...(this is a modified legacy deck) might not need the crystalline so much.
has the amoebid changling and sliver overlord combo that can be used to steal a griselbrand or Bob etc.
some tutors in demonic and vampiric, could stand to use more.
shadow gets you past any foreseable obstacles.
coat of arms is usually cast as you swing for the win. not usually a problem going against other sliver decks...and if your opponent has the ability to cast some empty the warren nonsense, well...dont cast it i guess. (interchangeable with sliver legion but easier to cast... with caverns and whatnot)
patriarchs bidding helps against a sideboarded board wipe.
the land is where i feel i could use a bit of ... fine tuning.
1 Badlands
1 Bayou
1 Bloodstained Mire
4 Cavern of Souls
1 Flooded Strand
1 Plateau
1 Polluted Delta
1 Savannah
1 Taiga
1 Tropical Island
1 Tundra
1 Underground Sea
1 Volcanic Island
1 Windswept Heath
1 Wooded Foothills
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Coat of Arms
Spells:
1 Ancestral Recall
1 Vampiric Tutor
1 Demonic Tutor
1 Time Walk
1 Patriarch's Bidding
1 Acidic Sliver
1 Amoeboid Changeling
4 Crystalline Sliver
4 Gemhide Sliver
4 Heart Sliver
4 Muscle Sliver
4 Sinew Sliver
4 Winged Sliver
1 Necrotic Sliver
1 Shadow Sliver
1 Sliver Overlord
http://www.wizards.com/Magic/PlaneswalkerPoints/5102379133
most of the slivers are 2 drops to ensure you can cast and drop multiples very quickly, with heart sliver, gemhide sliver, sinew sliver and muscle sliver being the main work horses. gemhide lets you empty your hand when used with heart sliver very fast. crystalline is amazing at stopping targetted removal like path or swords...(this is a modified legacy deck) might not need the crystalline so much.
has the amoebid changling and sliver overlord combo that can be used to steal a griselbrand or Bob etc.
some tutors in demonic and vampiric, could stand to use more.
shadow gets you past any foreseable obstacles.
coat of arms is usually cast as you swing for the win. not usually a problem going against other sliver decks...and if your opponent has the ability to cast some empty the warren nonsense, well...dont cast it i guess. (interchangeable with sliver legion but easier to cast... with caverns and whatnot)
patriarchs bidding helps against a sideboarded board wipe.
the land is where i feel i could use a bit of ... fine tuning.
http://www.wizards.com/Magic/PlaneswalkerPoints/5102379133
1 Badlands
1 Bayou
1 Bloodstained Mire
4 Cavern of Souls
1 Flooded Strand
1 Plateau
1 Polluted Delta
1 Savannah
1 Taiga
1 Tropical Island
1 Tundra
1 Underground Sea
1 Volcanic Island
1 Windswept Heath
1 Wooded Foothills
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Coat of Arms
Spell:
1 Ancestral Recall
1 Ponder
1 Vampiric Tutor
1 Worldly Tutor
1 Demonic Tutor
1 Time Walk
1 Wheel of Fortune
1 Patriarch's Bidding
1 Acidic Sliver
4 Crystalline Sliver
4 Gemhide Sliver
4 Heart Sliver
4 Muscle Sliver
4 Sinew Sliver
4 Winged Sliver
1 Necrotic Sliver
1 Shadow Sliver
runs a lot smoother this way. didnt need sol ring. 1 extra tutor, more card draw.
http://www.wizards.com/Magic/PlaneswalkerPoints/5102379133