I was having a conversation about the interaction between Channel and Lich's Mirror (which, for those not familiar, is that the Channel effect sticks around after the Mirror's "reset" so you can pay all your life, reset back up to 20, and keep playing with a new hand of seven) so I came home and built this deck. Mostly it's based on discussions I found on Google dating back to Shards of Alara previews, I've tried to update those ideas with more recent developments so if anyone notices something I missed let me know. I've been having a lot of fun playing it in the MTGO 2-man queues.
I would absolutely cut out some Ring of Three Wishes, I do see the interaction with all the colorless mana from Channel, but feel that it's not critical to winning. You would probably benefit more from just adding a few more red X damage spells.
Kaervek's Torch dodges Misdirection. Also, by the time you hit the payload if your opponent has a Force they'll most likely have used it on Channel or Lich's Mirror or something, so the danger really is something like Misdirection that can hit Fireball but not Channel.
I had Dig and Cruise in an earlier draft of the deck, but I felt they were a little clunky for what the deck's doing. I didn't include Thirst for much the same reason. Wheel is interesting although it might want a bit more red in the mana base.
I would absolutely cut out some Ring of Three Wishes, I do see the interaction with all the colorless mana from Channel, but feel that it's not critical to winning. You would probably benefit more from just adding a few more red X damage spells.
The trouble with red X spells is you have very few red sources in the deck. Only 10 total, and 7 of them are lands (so if you have to hit your land drop before going off, you're looking at three specific cards to turn on your Torch. Rings allow you to get Lich's Mirror for another reset, floating more mana for the next time around. If you're going to replace them with payloads, they should be Emrakul. I'm not sure if that would make the deck more consistent though.
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1 Channel
1 Demonic Tutor
1 Vampiric Tutor
4 Personal Tutor
1 Mystical Tutor
1 Imperial Seal
Mirrors:
4 Lich's Mirror
3 Ring of Three Wishes
1 Tinker
2 Fabricate
Disruption:
4 Force of Will
4 Mental Misstep
3 Flusterstorm
Payloads:
1 Kaervek's Torch
1 Emrakul, the Aeons Torn
Misc:
1 Ancestral Recall
1 Memory Jar
1 Brainstorm
1 Sensei's Divining Top
1 Timetwister
1 Time Walk
1 Regrowth
1 Yawgmoth's Will
1 Black Lotus
1 Mox Sapphire
1 Mox Emerald
1 Mox Jet
1 Mox Ruby
1 Lotus Petal
4 Tropical Island
3 Bayou
4 Wooded Foothills
1 Taiga
2 Windswept Heath
4 Grafdigger's Cage
4 Nature's Claim
1 Forest
2 Ravenous Trap
1 Flusterstorm
2 Hurkyl's Recall
1 Rebuild
I was having a conversation about the interaction between Channel and Lich's Mirror (which, for those not familiar, is that the Channel effect sticks around after the Mirror's "reset" so you can pay all your life, reset back up to 20, and keep playing with a new hand of seven) so I came home and built this deck. Mostly it's based on discussions I found on Google dating back to Shards of Alara previews, I've tried to update those ideas with more recent developments so if anyone notices something I missed let me know. I've been having a lot of fun playing it in the MTGO 2-man queues.
What about new cards like Dig Through Time or Treasure Cruise? Also, Thirst for Knowledge was recently unrestricted. Wheel of Fortune also seems interesting.
I would absolutely cut out some Ring of Three Wishes, I do see the interaction with all the colorless mana from Channel, but feel that it's not critical to winning. You would probably benefit more from just adding a few more red X damage spells.
BUWGRChilds PlayGRWUB
BUWGR Highlander GRWUB
UBSquee's Shapeshifting PetBU
BW Multiplayer Control WB
RG Changeling GR
UR Mana FlareRU
UMerfolkU
B MBMC B
Kaervek's Torch dodges Misdirection. Also, by the time you hit the payload if your opponent has a Force they'll most likely have used it on Channel or Lich's Mirror or something, so the danger really is something like Misdirection that can hit Fireball but not Channel.
I had Dig and Cruise in an earlier draft of the deck, but I felt they were a little clunky for what the deck's doing. I didn't include Thirst for much the same reason. Wheel is interesting although it might want a bit more red in the mana base.
The trouble with red X spells is you have very few red sources in the deck. Only 10 total, and 7 of them are lands (so if you have to hit your land drop before going off, you're looking at three specific cards to turn on your Torch. Rings allow you to get Lich's Mirror for another reset, floating more mana for the next time around. If you're going to replace them with payloads, they should be Emrakul. I'm not sure if that would make the deck more consistent though.