Nissa, Who Shakes the World3GG
Legendary Planeswalker - Nissa (Rare)
Whenever you tap a Forest for mana, add an additional G.
[+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
[-8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.
This was a leaked card, but the leaked version's wording was slightly incorrect.
I just compared the text on this to the text on the imaged version in the March 31 leak, and it's letter for letter identical. Maybe someone transcribed the original leaked image wrong and you saw a faulty transcription?
This was a leaked card, but the leaked version's wording was slightly incorrect.
I just compared the text on this to the text on the imaged version in the March 31 leak, and it's letter for letter identical. Maybe someone transcribed the original leaked image wrong and you saw a faulty transcription?
I love these PWs with static abilities. This should've been done long ago a few blocks after their initial introduction.
'buster
Then we would've been bored of them by now.
from MaRo's article two weeks ago:
"I've talked many times in this column about how planeswalkers are the most popular card type yet have the smallest design space. As such, I've spent a lot of energy slowing down how often we innovated on planeswalker design...."
continued:
"Back in Hour of Devastation, we had to design a Nicol Bolas planeswalker card. This was the end of Act I of the Nicol Bolas arc where Nicol Bolas shows up and easily defeats the Gatewatch. This was us reintroducing the character and establishing what a major villain he was. That meant we wanted a cool planeswalker card. A bunch got designed, but one of the most popular was one that had a static ability. Now, I'd been holding back from planeswalkers having static abilities because I knew once we let that cat out of the bag, it would be hard to put back in. Planeswalker innovations had to be doled out slowly, and this was a big one. (And yes, there are a few narrow examples of old planeswalker cards having static abilities—in this context, I'm talking about enchantment-like static abilities.) I made a compromise. Let's just make a four-loyalty ability Bolas in Hour of Devastation (we hadn't made one yet) and then when we made the next one in War of the Spark (we knew our major villain had to have a planeswalker card in the climatic set), we'd let that one be the starting point of static abilities on planeswalkers."
tl;dr: each set typically has 3+ planeswalkers. at 4+ sets per year, that's a lot of pw's printed; and there is only so much design space for the card type, so innovative designs have to be treated as a finite resource and released slowly over time or else they'll have exhausted all their tricks in a relatively small amount of time and struggle to come up with new pw designs.
Not really a fan of this. Her static is fine if a bit limited. Her plus I’m not big on because personally I don’t like making lands into creatures permanently. Then her put is a decent ways away. Like for a -8 you could have let the lands come in untapped.
Source: @NissaCosplay on Twitter
Nissa, Who Shakes the World 3GG
Legendary Planeswalker - Nissa (Rare)
Whenever you tap a Forest for mana, add an additional G.
[+1]: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land.
[-8]: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle your library.
Starting Loyalty: 5
the abilities are nice. The landimation one can be brutal in the right circumstance (post-board wipe?)
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
I just compared the text on this to the text on the imaged version in the March 31 leak, and it's letter for letter identical. Maybe someone transcribed the original leaked image wrong and you saw a faulty transcription?
https://www.mtgsalvation.com/forums/magic-fundamentals/the-rumor-mill/807664-9-more-walkers-niv-mizzet-simic-legend
Yeah, you're right. For some reason I thought the leaked one said the lands "are" indestructible rather than "have" indestructible.
Then we would've been bored of them by now.
from MaRo's article two weeks ago:
"I've talked many times in this column about how planeswalkers are the most popular card type yet have the smallest design space. As such, I've spent a lot of energy slowing down how often we innovated on planeswalker design...."
continued:
"Back in Hour of Devastation, we had to design a Nicol Bolas planeswalker card. This was the end of Act I of the Nicol Bolas arc where Nicol Bolas shows up and easily defeats the Gatewatch. This was us reintroducing the character and establishing what a major villain he was. That meant we wanted a cool planeswalker card. A bunch got designed, but one of the most popular was one that had a static ability. Now, I'd been holding back from planeswalkers having static abilities because I knew once we let that cat out of the bag, it would be hard to put back in. Planeswalker innovations had to be doled out slowly, and this was a big one. (And yes, there are a few narrow examples of old planeswalker cards having static abilities—in this context, I'm talking about enchantment-like static abilities.) I made a compromise. Let's just make a four-loyalty ability Bolas in Hour of Devastation (we hadn't made one yet) and then when we made the next one in War of the Spark (we knew our major villain had to have a planeswalker card in the climatic set), we'd let that one be the starting point of static abilities on planeswalkers."
tl;dr: each set typically has 3+ planeswalkers. at 4+ sets per year, that's a lot of pw's printed; and there is only so much design space for the card type, so innovative designs have to be treated as a finite resource and released slowly over time or else they'll have exhausted all their tricks in a relatively small amount of time and struggle to come up with new pw designs.
GGG [Primer] Omnath, Big Green Beatstick Machine GGG