Day 109: Our excavation of the Edgewall ruins unearthed a bizarre trinket that seems to be made of glass. Even stranger, there seems to be a living rabbit inside. More investigation is pending.
Day 110: A scuffle broke out when one of our crewman tried to release the rabbit we unearthed yesterday by shattering the glass container. Situation currently nominal, but grumblings continue.
Day 111: They're all dead. Everyone has been devoured by the centuries of hunger cultivated within the rabbit demons prison. I can hear it outside, even now. Pyon...pyon...If anyone recovers this logbook, run. Flee for your lives, because if you hear the pyon, its too late...
Any further entries are obscured by shredded paper and dark red stains
Freaking awesome. White was really, really needing this in standard. Although I still think post-rotation the format is getting ridiculously light on counter spells, specially stuff that cost 2 mana and catch many things.
Looks like the format is going to boil down to lightning fast and aggressive decks and decks with over the top synergies like elemental, golos and gates.
This whole colored artifacts thing seems to be closing design space rather than opening. It's literally an easier to kill Silkwrap
From a design perspective the fact that mono red will have a solution to this may well be the "opened up" design space... It's balanced now whereas as an enchantment it wasn't.
This whole colored artifacts thing seems to be closing design space rather than opening. It's literally an easier to kill Silkwrap
From a design perspective the fact that mono red will have a solution to this may well be the "opened up" design space... It's balanced now whereas as an enchantment it wasn't.
It opens up design space on multiple fronts. Not just in the way you touch upon. It also means they get to experiment with more powerful effects that wax and wane by type tailored to the environment, and also suitable for eternal formats in various ways. They play with an effect and it's a little too good on an enchantment? Try the same exact effect/cost on an artifact, and see how it plays out. The reverse is true, and something is too good on an artifact? Swap it to an enchantment, see how it plays.
It also allows format-centric experimentation. Take this very pair of cards, Silkwrap and Glass Casket. Just this pair. In normal play and eternal formats, it's more likely the artifact will be somewhat easier to remove, sure... but also easier to go grab from your deck or elsewhere, as tutoring/digging for artifacts is more common. In formats where they decide to go in another direction, like, say, Theros--where enchantments might be far more common, and in turn enchantment hate and synergy more ubiquitous--then making the exact same effect an artifact is harder to get rid of, but also harder to dig for. The opposite of artifacts in traditional sets/blocks/formats.
But the Casket is NOT merely an easier to kill Silkwrap. It's also an easier to go grab Silkwrap, and an easier to recover from the 'yard Silkwrap in most formats. Meaning it's quite literally a pure expansion of design space. You now get the same exact effect for the exact same mana cost on two fronts that each have different benefits and weaknesses. And design can play around with that space, and flip it on its head for specific formats, like a Theros-centric environment and its differences wrt enchantments.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
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Oh my... is this what maro was talking about something white players needed
is oblivion ring effects returning to standard format?
Joke time: who wants to True Love’s Kiss it to get your charming prince back
Day 110: A scuffle broke out when one of our crewman tried to release the rabbit we unearthed yesterday by shattering the glass container. Situation currently nominal, but grumblings continue.
Day 111: They're all dead. Everyone has been devoured by the centuries of hunger cultivated within the rabbit demons prison. I can hear it outside, even now. Pyon...pyon...If anyone recovers this logbook, run. Flee for your lives, because if you hear the pyon, its too late...
Any further entries are obscured by shredded paper and dark red stains
Looks like the format is going to boil down to lightning fast and aggressive decks and decks with over the top synergies like elemental, golos and gates.
BGU Control
R Aggro
Standard - For Fun
BG Auras
From a design perspective the fact that mono red will have a solution to this may well be the "opened up" design space... It's balanced now whereas as an enchantment it wasn't.
It opens up design space on multiple fronts. Not just in the way you touch upon. It also means they get to experiment with more powerful effects that wax and wane by type tailored to the environment, and also suitable for eternal formats in various ways. They play with an effect and it's a little too good on an enchantment? Try the same exact effect/cost on an artifact, and see how it plays out. The reverse is true, and something is too good on an artifact? Swap it to an enchantment, see how it plays.
It also allows format-centric experimentation. Take this very pair of cards, Silkwrap and Glass Casket. Just this pair. In normal play and eternal formats, it's more likely the artifact will be somewhat easier to remove, sure... but also easier to go grab from your deck or elsewhere, as tutoring/digging for artifacts is more common. In formats where they decide to go in another direction, like, say, Theros--where enchantments might be far more common, and in turn enchantment hate and synergy more ubiquitous--then making the exact same effect an artifact is harder to get rid of, but also harder to dig for. The opposite of artifacts in traditional sets/blocks/formats.
But the Casket is NOT merely an easier to kill Silkwrap. It's also an easier to go grab Silkwrap, and an easier to recover from the 'yard Silkwrap in most formats. Meaning it's quite literally a pure expansion of design space. You now get the same exact effect for the exact same mana cost on two fronts that each have different benefits and weaknesses. And design can play around with that space, and flip it on its head for specific formats, like a Theros-centric environment and its differences wrt enchantments.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.