I'm going to love playing against people who use this mythic angel in standard. "Oh, you play that angel and do 4 damage? Well on my turn I cast Reality Smasher and deal you 10. Sorry bruh."
Hey all I've been playing for some time but I have a few friends who are interested in getting into Magic standard. They wish to start right away but I have been telling them to hold off, at least until the new core set. But then I got. Thinking if they should just wait until the fall block instead so they don't get confused with the previous one.
I guess if like your opinions on which would be better. Core sets are tailored for beginners but the fall block would let them start with a fresh new standard to play with.
Thank you.
Prereleases are a great way to start. At a prerelease, you get 6 booster packs, and you can only make your deck from the cards in your booster packs. Speaking of prereleases, the Journey Into Nyx Prerelease is this weekend.
Prereleases are a bad place to start if the players are really new to Magic and don't have a feel of how the game works yet. Once they get the basics down then prerelease it up! Otherwise they may get turned off from Magic if they have to play some jerks who have no patience for new players (unfortunately they do exist :()
I think it really varies by location. I also know that some people won't play commander with other people for one reason or another. If the format becomes too combo heavy that really effects how many people play I've found. The players becomes much less.
I honestly enjoy the deck building aspect more than the playing aspect. It's like trying to figure out how a puzzle goes together.
I believe right now it has to do with how invested SCG is in Legacy. They don't want to run occasional Modern Open events because then all of the Legacy doomsayers will come out blaring about how the end of Legacy is nigh!
Will SCG move from Legacy to Modern? Probably one day when the majority of people can no longer afford it and the current player base has quit/deceased. It could possibly happen sooner if someone makes a bad business decision or a massive shift in consumer preference happens.
Never really understood why blue has the best lords for merfolk. Why does Elvish Champion and Goblin King cost 3 while Lord of Atlantis costs 2. They do the exact same thing for their tribes (+1/+1 and land walk) with the exact same power and toughness. It has always bothered me...
I would much rather have standard playable commons, uncommons, and rares. Mythics are much better for printing Commander cards and planeswalkers. That's my 2 cents.
A couple of posts back, someone mentioned WotC dumping the reserve list. Likely, they won't. Instead, they'll double down on it, cut off all support to the older formats. ie. Officially, no more legacy or vintage, under the guise of "welp, no one is playing those formats anyway" or "we're focusing on the formats that players really want." Modern will be bumped up to include only sets with holofoil/anti-counterfeit measures.
I'm pretty sure a move like that would expedite the Magic Apocalypse way more than the removal of the reserve list. Consumer confidence on how WoTC manages threats would plummet.
I imagine the holofoil stamp isn't too hard to counterfeit as well for a huge printing company.
The only infinite combos I do in EDH require multiple cards like the Great Machine from Fifth Dawn. If you can't disrupt a 5 card combo before I go off then you deserve to lose by its jankiness. Infinite combos that only involve a few cards are against the spirit of the format. This is just my opinion but it is coming from an almost exclusive Johnny.
I play combo competitively in modern and legacy but they're not infinite. My opponent either loses when I go off or I fizzle.
Started playing during the Invasion block and took a break around the original Ravnica block since I lost my play group. Tried to get back into the game around Lorwyn-Shadowmoor Block but I couldn't find a playgroup and found alcohol so I took another break. I started playing again around Rise of Eldrazi and found a pretty awesome PTQ grinder group to play with. Once I graduated from college and moved to Madison I got really into Legacy since its the only format that really supports combo anymore. Then I moved to Des Moines for a job and my Magic playing has kind of petered out for multiple reasons. Once I get my situation stabilized here again I hope to get back into playing Magic on a regular basis.
One of the major negative things I've noticed with commander/EDH is that 60 card casual Magic has basically gone extinct.
I also noticed you mentioned playing Howling Mine and Mana Flare way back when so perhaps you should check out Zedruu the Greathearted as a general? He likes all those buddy buddy cards.
Prereleases are a bad place to start if the players are really new to Magic and don't have a feel of how the game works yet. Once they get the basics down then prerelease it up! Otherwise they may get turned off from Magic if they have to play some jerks who have no patience for new players (unfortunately they do exist :()
I honestly enjoy the deck building aspect more than the playing aspect. It's like trying to figure out how a puzzle goes together.
Will SCG move from Legacy to Modern? Probably one day when the majority of people can no longer afford it and the current player base has quit/deceased. It could possibly happen sooner if someone makes a bad business decision or a massive shift in consumer preference happens.
Here is a list I've brewed up. What do you think?
4 Archive Trap
4 Broken Ambitions
4 Cryptic Command
4 Deprive
4 Thought Scour
4 Twincast
4 Ghost Quarter
4 Misty Rainforest
4 Scalding Tarn
12 Island
Creatures
4 Hedron Crab
4 Snapcaster Mage
4 Sanity Grinding
2 Hurkyl's Recall
2 Echoing Truth
2 Pithing Needle
2 Ratchet Bomb
3 Spell Pierce
4 Tormod's Crypt
I'm pretty sure a move like that would expedite the Magic Apocalypse way more than the removal of the reserve list. Consumer confidence on how WoTC manages threats would plummet.
I imagine the holofoil stamp isn't too hard to counterfeit as well for a huge printing company.
The only infinite combos I do in EDH require multiple cards like the Great Machine from Fifth Dawn. If you can't disrupt a 5 card combo before I go off then you deserve to lose by its jankiness. Infinite combos that only involve a few cards are against the spirit of the format. This is just my opinion but it is coming from an almost exclusive Johnny.
I play combo competitively in modern and legacy but they're not infinite. My opponent either loses when I go off or I fizzle.
I also noticed you mentioned playing Howling Mine and Mana Flare way back when so perhaps you should check out Zedruu the Greathearted as a general? He likes all those buddy buddy cards.
Mycosynth Lattice + March of the Machines (Who needs lands anyways?)
Sword of the Meek + Thopter Foundry (Ticket to value town)