Been taking a more aggressive slant to Big Zoo with BBE recently.
If you read old CoCo lists, you'll notice that this is a typical trend for me as a player -- it's a bias but one that I think is founded. A slow and plodding Zoo deck is simply not that great.
Rabblemaster is a great way to fight through spot removal. So much removal being played at Sorcery speed means that nobody can afford to play around Ghor-Clan.
Ramunap Ruins is a great way to provide reach in MUs where you can't push a Knight through in a single turn (yknow, the ones where you both need to be able to attack with Knight and activate it all in the same turn? yeah, i get those too). When you think about Jund, Grixis, and the race to the bottom, sometimes shock for 5 mana is enough. Playing a basic mountain is awful. But I can settle for a mountain with an activated ability.
Lantern is correct. Molten Rain is bananas right now. I'll even bring in 1-2 against Jund as it's a great way to pick off manlands and Lilianas in a single turn.
edit: Guess it wasn't Lantern? I'd have to review thread history to see the proposal.
Between Spreading Seas, Search for Azcanta, and boggles, I've upped my Destructive Revelry count.
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Alpine Moon/Damping Sphere/Blood Moon, all of these help the dreaded Tron Matchup. Which one to pick is totally up to how you decide to tackle the Titanshift and storm matchup. I personally see no reason to ever go back to blood moon in our deck because I don't feel the need to board in a bad topdeck to get free wins against random decks, so that leaves Alpine Moon and Damping Shpere for me. I personally see a lot more storm than I do titanshift so I play Sphere, and because it also hits other random combo decks like KCI. Now, if infect continues to see a rise then it may be correct to also play alpine moon to shut off inkmoth nexus, but for now I've settled on punting the titanshift matchup and only really having a fast clock + dromoka's command + random Gaddock Teeg interaction against the deck.
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I also don't think Fleecemane is the right call. If you're gonna spend 5 mana then just spend the 5 mana and play Sigarda or some other fattie. I do think that this allows us to use some spicy sideboard cards that may not have been on the radar before, and I personally love Mastery of the Unseen against them. They usually don't have an answer to enchantments post board, and the card just punishes their Teferi "tucks".
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I went 4-0 on Wednesday and 3-1 last night for 7-1 this week. The matchups were Jund, Bant Knightfall, Jund, GR Titanshift, Jund, Affinity, Jeskai Control (lost), and Grixis Control. Against Titanshift I won in the most epic of fashions, he turn 3'd a BBE into summoner's pact for another BBE, I untapped and molten rained his stomping ground to take him off of 4 mana so he died to his pact trigger
On a side note, I just finished foiling out the full 75!
I ran the same GP list.
2
4 Windswept Heath
4 Wooded Foothills
2 Stomping Ground
2 Sacred Foundry
1 Temple Garden
2 Forest
1 Plains
1 Horizon Canopy
1 Kessig Wolf Run
1 Ghost Quarter
4 Wild Nacatl
4 Tarmogoyf
4 Knight of the Reliquary
4 Bloodbraid Elf
3 Scavenging Ooze
3 Voice of Resurgence
3 Loxodon Smiter
4 Lightning Bolt
3 Path to Exile
2 Lightning Helix
1 Dromoka's Command
1 Archangel Avacyn
2 Thalia, Guardian of Thraben
2 Gaddock Teeg
3 Molten Rain
2 Kozilek's Return
2 Dromoka's Command
1 Stony Silence
1 Ancient Grudge
1 Grafdigger's Cage
Round 1: Humans (2-1)
I lose the first game pretty lopsidedly. Against unknown I usually try and have removal spell + 1-2 drops, but here I kept a slower hand without removal, and by the time I got some it was too late.
In: +1 Avacyn, 2 Kozilek's Return, 2 Dromoka's Command
Out: - 3 Smiters, 2 Tarmogoyf
I won games 2 and 3 off the back of removal + creatures. Just like I drew it up!
Round 2: RG Eldrazi (2-0)
Game 1: I bolt his noble turn 1 and that messes his clock up way bad.
In: +1 Avacyn, 2 Dromoka's Command
Out: -2 Lightning Helix, -1 Bolt
Game 2: Read game 1. Pretty easy win, but he kept super greedy hands.
Round 3: Lantern Control: (2-0)
Game 1 I just kill him before he's able to dig and find whir or bridge.
In: +2 Teeg, +2 Thalia, +1 Stony, +1 Grudge
Out: -3 Path, -1 DC, -2 Smiters
Game 2 I have a hand with Grudge, Thalia, and a fast clock. He turn 1 inquisitions me and takes Thalia. I draw Teeg on turn 2 and play it which stops the Whir I see him draw later on. He gets a bridge out but I have the grudge for it, with flashback the next turn after he Academy Ruins it back. I have the GQ to stop that shenanigans and win.
Round 4: BR Hollow One (2-1)
I go first and it's not very close. I path and dromoka's command his big guys while his smaller guys can't even block. Travesty.
In: +2 Dromoka's Command, +1 Ancient Grudge
Out: -2 Lightning Helix, -1 Lightning Bolt
Game 2 I mull to 5 with no lands. I draw my first land after 2 discard steps and lose. I almost turned the corner though!
Game 3 is a close repeat of game 1. I play my things and he spends his first two turns trying to draw and discard stuff to play some beaters, but path is too much tempo for him. I draw a bolt with him at 8 and then have a smiter finish off his last blocker and attack for lethal.
Round 5 Humans(2-0)
Game 1 is back and forth, but I'm able to stop him when I'm at 6 life.
In: +1 Avacyn, 2 Kozilek's Return, 2 Dromoka's Command
Out: - 3 Smiters, 2 Tarmogoyf
Game 2 wasn't as close as game 1. I kept a noble hierarch + 4 removal spell hand that go there. Twas great.
Round 6: Jund (2-0)
Both games were the same. He tried to discard some of my cards while I boat raced him with a proper curve. I never dipped below 13 life in either game. He lands a Liliana which I ignore on a swing back and he ticks up after playing 2 Dark Confidants and sees me put a loxodon Smiter into play for free
In: +1 Avacyn, +2 Dromoka's Command
Out: -2 Lighning Helix, -1 Lightning Bolt
Round 7: Jund (2-0)
He plays Raging Ravine into Dark Confidant into inquisition of kozilek. I played Noble into Voice/Nacatl. When I reveal for his IoK I reveal 2 bloodbraid elfs and a loxodon smiter
In: +1 Avacyn, +2 Dromoka's Command
Out: -2 Lighning Helix, -1 Lightning Bolt
Game 2 I remove every threat he plays while landing goyf into knight. He pulses Knight but then I play knight + Voice into the third Knight I drew + Kessig Wolf Run. It wasn't even close. When your jund opponent plays turn 1 treetop village or raging ravine I feel so great.
Round 8: Humans (2-0)
Game 1: We go back and forth a bit but then I draw scooze who helps me recover in time to finish him off.
In: +1 Avacyn, 2 Kozilek's Return, 2 Dromoka's Command
Out: - 3 Smiters, 2 Tarmogoyf
Game 2: This game was much more drawn out and interesting. We go back and forth a while and he ends up with a board filled with champions, meddling mages, freebooter, and 2 Xathrid Necromancer. His Freebooter took a Helix and attacks for 2 in the air. I'm at 8 life and it's looking pretty grim. I draw Avacyn off the top and knew I just won the game. Next turn he attacks in with Freebooter and I kill it with the Avacyn. He plays another booter to take the helix back while making 2 2/2 zombies. He ends up having to make a desperation attack all out and gets me to 1 life, but then my Avacyn flips and kills all the zombies he just received.
Round 9: UW Control (1-2)
Game 1: I make a seemingly small mistake that cost me the game. He won the die roll and knew what the other 8 undefeated's were on. After he turn 1 serum visioned I looked around and knew he was the UW control player. I play a shock land tapped instead of a fetchland up to bolt him eot because I had a slower hand. I end up attacking him down to 1 before he stabilizes with Jace/Gideon and kills me.
In: +1 Avacyn, +2 Thalia, +2 Teeg, +2 Dromoka's
Out: -3 Path, - 2 Helix, -2 Scooze
Game 2: He gets an Elspeth the turn before I land a teeg making his hand of Jace/Cryptic useless. I get the Kessig up to kill his Elspeth after he chumps with a token. Then later he goes for the lethal attack with tokens + Collonade but I get the ghost quarter to stop lethal and make a lethal attack back.
Game 3: Repeat of game 1. I had some iffy draws this match, and both his wins came with him at 1 life. Bad beats.
Round 10: 4c Saheeli Good stuff. (0-2)
He was on the play and is placying Jace, Saheeli, Voice, and other good stuff cards. I don't draw the 4th land to play 2 spells a turn and he keeps jace bouncing my blockers to waste my turn. He fateseals fetches to the bottom lol and kills me.
In: +2 Teeg, + Avacyn, +2 Dromoka's
Out: -2 Helix, -3 Goyf,
Game 2: I have Nacatl + removal, but don't draw any gas while he has Jace take over the game. This match was not on the radar at all for me, and feel like had I played it before I could have made better decisions.
Round 11: Ponza (2-1)
Game 1: I get game 1 pretty easy as I bolt his arbor elf and tempo'd him out the game.
In: +2 Dromoka's, +2 Teeg,
Out: -2 Goyf, -2 Helix
Games 2 and 3 he wins with turn 2 blood moon into Chandra's into Pia and Kiran's. They were close at some points, but I couldn't close out the game before his oozes took over. He double anger of the gods in game 2 to seal the deal. This one stinks because in my testing Ponza is a great matchup. His Blood Moons were too timely though.
Round 12: Infect (2-0)
Games 1 and 2 I just have fast creatures and removal spells. He lands some infect creatures but never anything that could get past my blockers. I'm pretty sure infect is just a bad bogles deck in the current metagame.
In: +2 Dromoka's, +2 Teeg (do they even play become immense anymore?)
Out: -3 Smiters, -1 Scavenging Ooze
Round 13: Burn (2-0)
Game 1: We both get fast beats out, but I get 2 bloodbraid elves and ship the cascade triggers to the bottom to get around his eidolon's. A well timed Helix is good too.
In: +2 Dromoka's, +2 Thalia
Out: -3 Smiter, -1 Path
Game 2: He tries to searing blaze my Wild Nacatl but I dromoka's command preventing the damage and fighting his 2/2/ goblin guide. That was pretty much GG.
Round 14: Grixis Death Shadow: (2-1)
Game 1: I had the path every time. BBE is great in this matchup!
In: +2 Thalia, +2 Dromoka's
Out: -1 Scooze, -1 Bolt, -2 Helix
Game 2 I drew about 5 lands in a row after he's at 4 life
Game 3: We go back and forth and Thalia does some real work with him on 2 lands. He gets to a point where he has 2x Push and 2x Snapcasters though but I topdeck the BBE and path his blocker to swing in for lethal.
Round 15: Affinity (1-2)
Game 1 he has 5 permanents in play on a mull to 6, followed by turn 2 etched champion.
In: +2 Kozilek's Return, +2 Dromoka's, +Grudge, +Stony Silence
Out: -3 Smiters, -3 some other stuff I don't remember.
Game 2 I have 4 removal spells in hand. GG.
Game 3 I kept a hand with some 2 drops, helix, and Kozilek's return. I have a Nacatl in hand and he empties his hand again. I need to topdeck the third land on turn 4 to live after he has etched champion with 2x plating on it. I don't topdeck it and lose. Happens.
Was super stoked for the tournament. The deck drew like gas on day 1 which was pretty great. You definitely have to mulligan aggressively with the deck though, especially if you're not playing against a grindy deck.
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Burn. Round 14 was Grixis Death Shadow.
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I'm sorry I tried my best but didn't draw the 3rd land against affinity to blow him out with Kozilek's Return in the final game. My list is here though and I'll be posting a report soon after finals are done on Thursday.
List: https://www.mtgsalvation.com/forums/the-game/modern/established-modern/aggro-tempo/565682-zoo-video-primer?comment=8777
I wen't 8-0 into 11-4.
Wins:
3x Humans
2x Jund
BR Hollow One
Lantern Control
RG Eldrazi
Infect
Burn
Grixis Shadow
Losses:
Affinity
UW Control (10th place guy)
Ponza (He won SCG Dallas last week)
4c Saheeli/Jace/ValueTown.dec
1
4 Windswept Heath
4 Wooded Foothills
2 Stomping Ground
2 Sacred Foundry
1 Temple Garden
2 Forest
1 Plains
1 Horizon Canopy
1 Kessig Wolf Run
1 Ghost Quarter
4 Wild Nacatl
4 Tarmogoyf
4 Knight of the Reliquary
4 Bloodbraid Elf
3 Scavenging Ooze
3 Voice of Resurgence
3 Loxodon Smiter
4 Lightning Bolt
3 Path to Exile
2 Lightning Helix
1 Dromoka's Command
1 Archangel Avacyn
2 Thalia, Guardian of Thraben
2 Gaddock Teeg
3 Molten Rain
2 Kozilek's Return
2 Dromoka's Command
1 Stony Silence
1 Ancient Grudge
1 Grafdigger's Cage
Small changes I'd make to the board would probably -1 molten rain +1 Gaddock Teeg. Again, I'll try and get the report later on this week when I'm better and finals are done.
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My favorite have been Goyf/Scooze/Voice in the main, and Teeg out of the board is great. I've played with Big Thalia before and was always underwhelmed for some reason.
Here are some links to a couple of sweet builds recently:
TCG Mining Modern: https://www.youtube.com/watch?v=bZuXVQs-ZRo&t=25s
Jeff Hoogland: https://www.youtube.com/watch?v=c_GWWuIQKPI
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