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  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Quote from jb117
    Mirrorweave

    I don't understand it in this list...aren't 90%+ of your creatures already lords? It basically pumps if you have one if the 12 non-lords on the field (if you have Sejeri Merfolk in your list, and if you run that many).

    By all means test it, but it seems over costed for a weak effect. At best, you use it to copy Merrow Reejerey and then play a dude to tap their board, but I hear that can be done more reliably and for the same cost.


    Ahhhhh my friend... i see you havent played with or against kithkin.deck the fact that the deck is mostly lords is the reason im testing. 1 mirrorweave can turn around an entire game i your favour, for example:

    Weave after your opponent attacks, turn everything into cursecatchers and evenly trade yours for his tarmagoyf(s). (or just take 1 from each as opposed to 4 and survive the turn to alphastrike)

    What kithkin was famous for was flying over with Spectral procession tokens in addition to regular attackers pumped by lords then weaving everything into one of the lords. Suddenly each of your creatures are 7/7 including the 3 unblocked 1/1 flying tokens. Merfolk thrives on evasion and i think this could be a good close out card since its a damage multiplier that can turn our attacking (activated) mutavaults, cursecatchers and adepts into lords/anthems in the middle of combat... even if they get blocked... not much will survive them.

    Of course there are other applications of the card that we don't run enough mana to use but i think it can still be worth a bit of testing... Smile

    Hope i did an ok job explaining my thoughts... the only hindrance in my mind is the cards mana cost but again im running 1-2 and its in my colours. So far it doesnt feel winmore either... its gotten me outta some sticky mexican standoffs lol
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Quote from Cody_X
    Island should be core :p
    On a more serious matter, I'm not running 4 reejerey, and its not bad, so maybe not 4of core.
    Almost everyone runs image, and Kira or sygg is basically needed.
    I like cursecatcher, but sometimes he's just a 1/1...
    So mizzium mortars is a damage spell.. But it's good.
    Mizzium skins is what your thinking about. Also, is "sexproof" a typo or not? I can't tell if you meant it or not.also, where did sygg river cutthroat go? He gives some much needed draw power and is synergistic.

    ~too lazy to fix rambling~


    My bad... i meant mizzium Skin. "Sexproof" is a bad habit from my LGS, we dubbed it "sexproof" since one of our players refers to bomb removal like abrupt decay as "the sex" lol... but yes Hexproof.

    Your thoughts on MSkin?
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    Quote from fourtwenty
    Hitting 4 land drops in a row to start the game is probably not what this deck wants to do. With people running 18-20 lands it won't happen with any amount of consistency either.

    Definitely a good sideboard card, but not in burn I don't think.


    Yup... thats a RDW card... i only ever run 20 lands if im using shard volley so id more likely die ... or win before i get that casted lol.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Quote from JPoJohnson
    Mutavault should be added to core in my opinion.


    Im actually ashamed to have missed that... good catch.(get it?:D)
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    About that 4drop cryptic command slot... im testing 2 mirrorweave this evening in aggro fish... it think it could be good... i also think it could be bad. LOL. Thats why im testing them. I upped my land count to 20 but no further as i have no real intentions of depending on them... just thinking its potentially a good combat/swing for lethal blowout.

    Was also thinking of splashing black and running thoughtseize myself along with Path to exile.

    Also... Cursecatcher... im undecided about the little sardine dude. Was gonna pull them but then they came in really handy against thoughtseize Vs Jund in few matchups. Now im confused...

    Thoughts? Comments? Suggestions? Help?

    EDIT: What are your thoughts on mizzum mortars? I find it hard to think that giving the school sexproof for 1U can be bad but maybe im missing something.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Burn (1/2011 - 11/2015)
    Ahhhh... Modern Burn has a home. Good stuff.

    Im glad to see the fallouts MB in the creature-less version... Still thinking about going back there since it makes Removal.deck have a hand full of dead cards. Methinks i'd run 3 tho with one SB Especially since it molests GoST and snappy. My meta is blue till it hurts... (even i play merfolk lol)
    Posted in: Modern Archives - Proven
  • posted a message on [Deck] Modern Burn (8/2011 - 2/2013)
    Quote from fourtwenty
    I may give this deck a try just for fun.

    Browbeat, magma jet and volcanic fallout are questionable, as is 4 searing blaze mb. not sure what else I could put in their place though. I definitely want searing blaze but I also want all the cards in my SB. Maybe 2 of rakdos charm/searing blaze mb and 2 of each sb? It's pretty rare rakdos charm is completely dead against a deck.

    Anyways, it was just an idea I had. Any thoughts/suggestions?



    Ive thought abut this before... but goblin guide is just too good to leave out as somtimes a double GG will do half your work for you. So does Lavaman at times where you would otherwise need to waste burn on creatures like dr shaman.

    If you really wanna try it... -browbeat and something else to up your fallouts to 3+ or flamebreak(if your not in a control meta) since you have no blockers. This supplements the 4 searing blaze(this is a 2 for 1 and will save your ass often lol as will the 4 helix)

    I know its creature-less... but 4 vexing devil shouldn't hurt since its really a bolt. Lets call it Vexing Charm for intents and purposes... but thats a toss up... cud be good cud be bad.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Quote from Cody_X
    Tbh, jund costs 100$ more and is a turn slower, using HMotF as a 4 drop.
    It may be easier to beat, but not by a lot.
    I think sygg may be slower than Kira, I will test a bit between them, as well as harms way. When I get more time, we shall see...
    Also, many people seem to cut Cursecatcher entirely. Does he not help a lot? Is the space better for other things? His invisible help was mentioned, anyone noticing a difference.

    A few other cards: sea's claim still denies, but costs 1 less with no cantrip. Meh~ but not bad
    Cold eyed selkie says draw a card for each point, so it might be enough to run.
    Also, if colors is a problem, then the shadowmoore/eventide filter lands (ie mystic gate) make sejiri Merfolk and lord of Atlantis work nicer together. Wanderwine hub may be better though, and more non-basics is more supcestible to moon effects (though aquitect's will can be used on your own land in a pinch.


    Has anyone tested cosi's trickster as a 1 drop since some of us MD pte? whats the 411 on that? Too narrow?
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Quote from jb117
    Let me know if you try it. I remember the kithkin deck fondly. I'll give Mister Shiny Tummy a shot and let you know how that goes.

    Do you prefer Sygg or Kira in the heavy fish version?


    OMG!!!:o i forgot hes a merfolk too... im testing both! lol
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Merfolk (3/2012 - 11/2015)
    Quote from jb117
    I wouldn't suggest Mirrorweave. Since we have so many lords already, it seems "Win-More" at best. It also has anti-synergy with Kira, Great Glass Spinner. If you wanted that effect, maybe Mirror Entity is worth consideration? Rarely would I think you'd want it over another Lord, though.

    How many lands do you run with Cryptic Command? I don't think I could see myself doing it for less than 22 lands.


    I dont run Cryp Comm personally...no room for it with 28 fish but ive seen quite a few builds run 1 or 2. And the mirrorweave is a thought since i remembered how good it was in lorwyn kithkin and merfolk... just saying.
    Posted in: Modern Archives - Proven
  • posted a message on [Deck] Modern Burn (8/2011 - 2/2013)
    oh my... ive been waiting to see if you guys to go 3 color for ever since i started to run helix to cut back on my self bolting even b4 jund cut back on theirs since i needed to stay alive long enough to burn them out and realised my mana base was helping them. Helix is paramount in compensating for the self damage... its kind of a 2 for 1 like searing blaze... which i also regard highly these days since card advantage is needed to keep up with or ahead of jund... imo.

    Another reason was to run Pte in my SB for Persist/undying/gravecrawling since ignoring them... especially finks doesnt always work and you CANT ignore iona lol. From what ive seen a burn deck exiling your iona is a real spirit crusher. #TrueStory

    So is it agreed that dual splashing is officially a thing now? Kudos on the city of brass idea... never thought of that. I run 4 tarns, 4 mesas, 2crypts, 2 foundrys sometimes a lone st ground if my SB needs green) and 4 RB fastlands. Prbly need to get me some clifftop retreats and do a split.

    RANDOM** I was starting to feel like i was crazy... or going too far with my silly experiments so i reverted to RB a few times but i always end up back where i started. The guys at my lgs call it deck next level red lol. The 3colormonoRburn.deck and they're not fond of it. Or maybe they just dont like me... since i play aggro merfolk, BorosProc, RDW and 1drop zoo as well.:D

    But im always willing to experiment... like when i won a friendly tournament with Ravnica duals with 4 quest for pure flame MB... haven't played them much since... but they sure do get u 3rd turn kills! OMG
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] RDW (Red Deck Wins)
    i run around 18 - 19: 4 mesa, 4 tarn, blood crypt, sacred foundery + mountains... only 20-21 if i include shard volley.

    you know... RDW and burn look so similar these days i forget where i am... thats in my burn. Havent played RDW in little while but im a fan of Demigod style RDW. With 24 lands and MB blood moons lol and not the more recent sleigh looking type...;)
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Modern RDW (8/2011 - 1/2013)
    i run around 18 - 19: 4 mesa, 4 tarn, blood crypt, sacred foundery + mountains... only 20-21 if i include shard volley.

    you know... RDW and burn look so similar these days i forget where i am... thats in my burn. Havent played RDW in little while but im a fan of Demigod style RDW. With 24 lands and MB blood moons lol and not the more recent sleigh looking type...;)
    Posted in: Modern Archives - Proven
  • posted a message on [Deck] RW Burn, with Gatecrash
    Oh and yes i said i run 3 colour burn lol... my playmates/victims call it Next level burn caus it pisses them off and the enemy needs a name...

    I run helix to compensate for shock damage and and how cud i not run Bump in the night. last tournament i played i topdecked bump with a turn 4 iona on the field and my op on 3 life. EPIC WIN lol.

    Other than that my SB is sooooo flexible for my meta lol. I can run paths, kataki, stony silence, silence, pte, rest in peace, rakdos charm(got a funny story about that too), duress AND the usual red/artifact stuff. if i expect alot of control i may even toss in a stomping grounds for some split second artifact removal postboard. Just saying.
    Posted in: Modern Archives
  • posted a message on [Deck] RW Burn, with Gatecrash
    Quote from Ronfar
    By that standard, neither Deathrite Shaman nor Grim Lavamancer count, either. Indeed, Steppe Lynx isn't actually a burn spell, but it works reasonably well in burn-like Philosophy of Fire decks anyway; if you play it on turn 1 and attack for four one time, it's done it's job. Goblin Guide needs to connect twice to be better than Lava Spike, so if you're playing it, you're counting on it surviving to attack again anyway.


    As a burn player... im gonna have to respectfully say ur logic is a tad flawed in my opinion ...SLynx fails because its probably the worst possible topdeck for a burn deck... Burn thrives on what i call the "every topdeck is awesome engine". Every drawn card needs to be able to be possibly converted into immediate damage somehow... topdecking a SL can and will loose u games in a deck that wins by doming the opponent.

    Goblin guides and GL are in totally different brackets from SL. Guide is a repeatable shock that peeks at your opponents topdecks... this i dare say is almost, if not on par with lava spike AND a chump(and trade) blocker later... this can actually help preserve life totals till u draw into a helix

    Lavaman does not convert to immediate damage but look at what he can do... he's a virtual card advantage(similar to Bob) minigun for picking off utility critters like deathrite, bearcats(arbiters) etc with out wasting valuable bolts... well from your hand at least lol. By doing this he can also shrink goyf who is already small since we dont run much card types... AND most importantly stops us from running out of gas... did i mention wins control matches with reach.

    They both pull their weight... in ways that SL cud never dream of. Thats whu deathrite shaman made the cut but Sl didnt... hes a team player.

    Dont get me wrong... i LOVE lynx as i play 1drop boros... but thats where he belongs. when i proclamation... i usually return vexing devils or guides... when i fetch with ranver i go for figres or guides or SB dryad militants... hardly ever lynx... but he's still an allstar. Believe it. just not in Burn

    Also important: Please note that the average boros(landfall oriented) also runs 12 fetchlands and/or flagstones+ghost Q+shard volley and/or boros garrison... see the landfall engine? The average burn deck runs 8 fetches. Heck.. i play RWB burn (for bump in the night and helix) with 8 fetches!

    Hope i was helpful...
    Posted in: Modern Archives
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