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  • posted a message on Commander 2013 NOT Limited Product Run
    Quote from Lyracian
    Packing 5 units in a box is not the same as having to print all those 5 units at the same time. They may have to, but I would expect a single print sheet for each deck. It is still unlikely to be worth Wizards time to change though since they want to make shops buy them in blocks of five.


    They certainly don't have to. With their volumes, they wouldn't be running into run quantity issues. There wouldn't even be extra press charges - at least nothing greater than a couple of hundred dollars total.

    They could even have 1 box go to stores with each Pre-con like their normal print run. And then do a smaller print run with nothing by the chase deck and sell it as a separate SKU. There's no way FLGSs wouldn't pick that up.

    The problem occurs with relative rarity expectations. If that deck is printed more often, its rare cards become less so, which might annoy collectors - in a similar way that reprinting cards on the reserve list would.
    Posted in: The Rumor Mill
  • posted a message on Repair - from Japanese wizards site
    To be reprinted in M15 or more possibly M16??

    Nice, fair, straightforward card, total core set material.


    Not unless they actually have land destruction in the set Slant
    Posted in: The Rumor Mill
  • posted a message on [[COMM]] DailyMTG Previews 10/14: Baleful Force
    It's a Force card... it had to cost 3XXX, it had to be a 7/7, and it had to have an effect each upkeep. There's not a lot of options with these.

    I guess I'm just someone who loved Verdant Force back when I used to play it in type two a lot, but I think this card is super fun. I play with the White and Red ones too just for the nostalgia of it.

    Blue one might be twiddle, and it would be decent. But what if it was unsummon?
    Posted in: The Rumor Mill
  • posted a message on You Make the Card 4 (YMTC4) Winner - Waste Not at 1B!
    Quote from Derenathor
    Would this have been too abusable if it said "player" instead of "opponent"?


    If it said player... Imagine the power of cycling, or transmute with it. As well as cards like Skirge Familiar and Psychatog. Or even (shudder) One with Nothing.

    It would be a combo deck that only required 1 card to enter play, with a 2 cc.
    Posted in: The Rumor Mill
  • posted a message on content of pre release packs?
    Quote from Cyborg Huey
    How do you figure?


    Those are the colors of the dual lands released in this set...
    Posted in: Speculation
  • posted a message on content of pre release packs?
    They will probably be RG, UB, GU, WB, and RW
    Posted in: Speculation
  • posted a message on [[THS]] DailyMTG Previews 9/12: Triad of Fates; Firedrinker Satyr
    Quote from Thomper2112
    My point is that those cards are bad. Seeing play and being good are 2 different things.


    I think I have to disagree with this statement. If a card sees legitimate play, then it is the best, or nearly the best version of that card. How can the best of something be bad.

    The fault lies in believing that Red should have equal creatures to white, and assuming that means that red creatures are therefore bad.
    Posted in: The Rumor Mill
  • posted a message on [[THS]] DailyMTG Previews 9/12: Triad of Fates; Firedrinker Satyr
    Quote from Psudo

    Jackal Pup was good when the rules only let you assign 1 damage to a 1 toughness creature. This is not Goblin Guide or even Rakdos Cackler. It has bad fire breathing with a HEAVY down side.


    This was not ever a thing... in fact Jackal Pup was worse because you could choose to assign all damage from a trample creature onto the pup. I assume you're talking pre-6th ed rules change. Many scrolled pups dealt two damage to their controllers.
    Posted in: The Rumor Mill
  • posted a message on [[THS]] DailyMTG Previews 9/11: Ordeal cycle
    Obviously they work well with Unleash and evolve. And are fun with modular and tempest era spikes.

    Just realized... these are super fun in multiples

    Turn 1, 1 drop
    Turn 2, enchantment, swing 1 +1/+1 counter
    Turn 3, enchantment, swing 2 +1/+1 counters, sac both enchants - discard 4? Get 4 lands? gain 20 life? Draw 4 cards? deal 6 damage?
    Posted in: The Rumor Mill
  • posted a message on [[THS]] Dissolve
    Quote from Caedere
    I want to see the following thing become a card:

    Power Creep
    20
    green mana
    Enchantment — Aura
    20

    Enchant land
    Whenever you tap enchanted land for mana, add one mana to your mana pool of any type that land produced.
    At the beginning of your upkeep, put a token onto the battlefield that's a copy of this enchantment.


    Pretty much a strictly better Wild Growth? That is power creep...
    Posted in: The Rumor Mill
  • posted a message on [[THS]] Release Promo: Bident of Thassa
    Quote from Pfaff
    I don't understand why the card is so small. Compared to the pushpin, and the size of the FNM poster, the card seems much too small. Perhaps I am missing something.


    Very large pushpins exist - for holding up calendars and other things.
    Posted in: The Rumor Mill
  • posted a message on Burn / Turn + Far / Away = Grixis
    It takes very little effort for Turn//Burn to take out two guys as well.
    Posted in: New Card Discussion
  • posted a message on [[DGM]] Trait Doctoring
    Ugh. I used to play sleight of mind extensively. It did a LOT of things (and was under used even then) circa 1998.

    Sleight a Natural Order to turn a Man O' War into a Tradewind Rider
    Turn that suicide black's Perish into a nasty board sweeper. Or make his Terror or Dark Banishing, fizzle.

    Most of these applications (the best way to use the card), aren't possible on a sorcery. And the ones that would be good on a sorcery (to permanently change a permanent) are until the end of turn?

    UGH.

    Way to completely eff up this card. Its implementation is horrible. And that's coming from someone who normally doesn't talk bad about design choices.
    Posted in: New Card Discussion
  • posted a message on [[DGM]] DailyMTG Previews 4/19: Ætherling, Blast of Genius etc.
    Quote from Fumar
    And, uh, discard Blast of Genius? That's +2.


    Bleh, ok I meant it as "3 for 1." Semantic fail.
    Posted in: The Rumor Mill
  • posted a message on [[DGM]] DailyMTG Previews 4/19: Ætherling, Blast of Genius etc.
    Quote from Xequecal
    I'm not sure why Blast of Genius is getting so much hate. It's only slightly overcosted when you consider WOTC's very consistent approach to card-drawing spells over the last few years:

    For a 3-mana sorcery or a 4-mana instant, you get straight +1 card advantage.

    4-mana sorceries never give more than +1 CA, but often have an additional effect not worth a full card. (Amass the Components, Foresee)

    5-mana instants sometimes give +2 CA, (Jace's Ingenuity) but more often than not you still only get +1 CA with an effect that might be worth a full card. (Thoughtflare)

    5-mana sorceries give +2 CA plus another effect not worth a full card, like Urban Evolution does.

    Note that you NEVER get more than +1 CA for four mana, and NEVER get more than +2 CA for five. Concentrate and Tidings have been phased out for being too strong and replaced with obviously and clearly directly nerfed versions.

    Blast of Genius gives +2 CA plus an effect that's probably worth a full card, so it's only slightly overcosted compared to the standard 6-mana sorcery rate, which is +3 CA.


    Well... Blast of Genuis IS +3 CA. Draw 3 cards, discard 1, KILL A DUDE.
    Posted in: The Rumor Mill
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