It works better in melira pod for a few reasons.
One of which is that archangel of thune works just like melira so it adds a level of redundancy to the deck. List that run spike feeder often drop a Melira for Archangel. Archangel also interacts well with death rite shaman etc. Archangel by itself does a lot less for our deck, it doesn't have as many interactions. They also run more chords and their other combo is very low cmc. We already have a 3 and 5cmc card combo and it's generally better.
I personally don't like it, I think it takes away from the core of the deck and doesn't add all that much.
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Alkaros posted a message on [Primer] Kiki Pod (7/2012 - 1/2015)Posted in: Modern Archives - Established - To post a comment, please login or register a new account.
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I wish I would have trusted my gut more and pushed Hunt. I really thought he was scum from his first post, but one of us was always v/la and there was so many other things going on that I didn't take the time to properly showcase what I was seeing.
The Day 1 vig shot on Kraj was pretty huge. Nerfed the scum team pretty hard and gave us a confirmed townie.
As I said during the game and has been said, Silver was great. He just was unquestionably town based on behavior from the start.
TS, Blos, and Mindreaver were all very early in my town pile as well so good job there. That's how town wins games - townies being townie.
Good job coordinating items and just good overall town play.
Good game, scum team and Ghosting. We had a lot go our way and had some very beneficial item interactions that helped us out a lot. You guys fought hard to the end which made the game fun.
Thanks, Iso for hosting! Will be interesting to see the setup.
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That said, I haven't played the deck in a while due to not having time to play paper and not having the cards on MTGO.
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- If running KotR, I like to fit in a couple more utility lands. Bojuka Bog, Gavony Township, Vault of the Archangel, Horizon Canopy, Moorland Haunt, Boseiju are all options depending on what you need.
- On the creature plan, I really think you want dorks to hit turn two three drops. So 3-4 Birds/Hierarchs.
- If running KotR, Explosives, and the Academy Ruins, I think Batterskull is great choice for some lifegain/repeatable threat. I would drop a Rhino to fit it in.
- More creatures = less spells = more chance of blanking on Snapcasters. I still like one for Gifts piles, but don't think you need two here.
- 4 KotR, 4 KotR, 4 Souls, and 4 Lili is a lot of competition at the three drop slot. I would cut a Lili since you aren't as much on the control/grind plan. I would also drop a Rhino or two for Batterskull for sure and to make room for dorks. Probably drop a souls for another dork slot.
Sideboard is pretty meta dependent, but a lot of the suggestions from other lists and the primer should give enough options to figure something out.
A few general ideas off the top of my head, totally not comprehensive, if you are having trouble with...
Control
2x Duress
1x Negate
Combo
1x Spellskite (Twin)
1x Negate
2x Duress
1x Rule of Law (Storm)
1x Cranial Extraction
1x Memoricide
Tron
2-3x Stony Silence
1x Terastodon
1-2x Negate
Zoo/Affinity/Beats (slightly less of an issue on the creature plan since you can block most things with KotR/Rhino/Souls)
1-2x Timely Reinforcements
2-3x Stony Silence (Affinity)
1x Damnation
1x Wrath of God
1x Ghostly Prison
Burn
1x Spellskite
1-2x Timely
1x Iona
etc.
Again, this is my opinion and I am by no means an expert. Feel free to discuss.
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No, you can't choose. The reminder text for Hideaway does not include a may, therefore you don't have the option. You must exile a card with it.
Yes, it would cost 2Wt to activate the Windbrisk Heights activated ability with a Suppression Field in play.
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That is correct, Planeswalkers' abilities are activated abilities and would incur the 2 mana penalty from Suppression field to activate them.
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On Martyr, there are multiple situation in which she is good:
1. She is part of a blazing fast nut draw that most decks can't deal with. On the play you have Land, Land, Ascendant, Martyr, 3 other white cards. Turn 1 you play Land - Ascendant. Turn two, if you draw a white card you play Land - Martyr - sac Martyr, show your hand of four white cards going to 32, swing with your 6/6 Flying Lifelink on turn two.
2. Great synergy with Squadron Hawk. Play a Hawk, search up three more, and you have white cards in hand that your opponent already knows you have to show for Martyr.
3. Ranger of Eos. He searches her up if you need life, as well as another white card to show with her.
You usually don't want to tap out with a Martyr on the board, so you can always sac her in response if they try to use removal on her. She can also absorb some damage by blocking and sac'ing.
If you are playing out your entire hand and don't have anything to show for her, you are doing it wrong. That's just asking to get blown out by a wrath. Land a fat Pridemate or Ascendent and make them answer it. If you know they run wraths, holding a Sister and Procession in hand will go a long way. It's not that hard to gain 15 life off her even in the late game.
Agreed with others on cutting Fiend Hunter. Every removal spell in the format pretty much takes him out so you can only play him if you have an anthem online, and he can't block anything that you care to be blocking or he just dies.
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