- racky54
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Member for 12 years, 3 months, and 12 days
Last active Mon, Jun, 6 2016 09:50:10
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Macius posted a message on 2013-2014 NFL Season & Fantasy Football ThreadAs an act of good faith whitemage, have a funny comic to enjoy: http://www.thedrawplay.com/comic/belichicks-grand-plan/Posted in: Sports -
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LandBoySteve posted a message on Will The Inflation Rate Destroy Standard Constructed?Okay, let me start off by saying I'm not talking about Vintage, Legacy or even Modern where old cards are going to be expensive. I'm talking about the cost of a Standard legal deck today compared to the cost of a deck in 1998, or the last 15 years.Posted in: Magic General
The inflation rate in the US since 1998 is roughly 43%.
The inflation rate of this game as applied to Standard constructed decks since 1998 is roughly 400%.
At this rate, we will see the day when the top Standard rares are going for $100 and not just the exceptions such as Jace.
I know everybody keeps repeating the party line "Hobbies are expensive. If you can't afford to play, don't play."
But at what point do we get to the point where the average person can't afford to play Standard Constructed competitively, where decks are almost as expensive as their Modern and Legacy counterparts and worse, have to be rebuilt every 6 months or so?
The cost of this game in relation to everything else in this world is totally out of control. And eventually it WILL reach the point where only the very wealthy can play even Standard Constructive at a competitive level.
So before you repeat the party line, save it.
I've heard it already. -
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RabidVacin posted a message on Combo repositoryA large portion of casual players like to use combos in their decks. So I decided to create a thread where you guys and gals will share your favorite combos/synergies, then I will keep a master list in the original post. Please give a brief description of each combo. Any combo/synergy is fine, no matter how powerful.Posted in: Casual & Multiplayer Formats
As the list grows, I will start to organize it into different combo types: infinite combo, damage combo, card drawing combo, etc.
I will start with a couple of my favorites:
Intruder Alarm / Thraben Doomsayer: unlimited 1/1 tokens.
Mind Over Matter / Quicksilver Dagger: you win the game as long as the number of cards in your library is greater than your opponent's life total.
Combo master list:
Instant Win Combo:
Phage the Untouchable + Endless Whispers + Innocent Blood = Your opponent loses the game in probably the funniest manner possible.
Necrotic Ooze + Morselhoarder and either Devoted Druid or Barrenton Medic in graveyard = infinite mana of any color. Add any creature with an ability that only costs mana and can win the game if activated enough times (Oona, Queen of the Fae, Spikeshot Elder, Bloodrite Invoker) and you get an instant win combo.
Mycosynth Lattice + Hellkite Tyrant (as featured in my Hellkite Tyrant deck :))
Give me all your stuff. "I win the game".
Turn Loop:
Walk the Aeons + Azusa, Lost but Seeking/Rites of Flourishing + Crucible of Worlds = As many turns as you want.
Mana, Card Drawing, and Life loop:
Elvish Archdruid or Priest of Titania + 4 other elves + Staff of Domination = Infinite mana, cards and life. All you need is to be able to tap a creature for 5 or more mana (so it doesn't just have to be Elvish Archdruid; Rofellos works if you have 5 Forests as does Bloom Tender if you have permanents of all 5 colors), as it costs 1 to untap the Staff and 3 to untap a creature, leaving 1 extra per loop.
Creature Loop:
Intruder Alarm / Thraben Doomsayer: unlimited 1/1 tokens.
Pestermite/Deceiver Exarch+Splinter Twin/Kiki-Jiki, Mirror Breaker
Make a token of Exarch or Pestermite and copy it over and over, untapping the either itself with Twin or Kiki-Jiki for infinite hasty tokens.
I like Intruder Alarm and Sprout Swarm; they can lead to infinite creatures thanks to convoke and buyback, although you need five green creatures to get it started.
Damage Loop:
Mind Over Matter / Quicksilver Dagger: you win the game as long as the number of cards in your library is greater than your opponent's life total.
Deathbringer Thoctar+Doubling Season+Rite of Passage
Get a +1/+1 counter on the Thoctar with those enchants on the field, then shoot the Thoctar with its ability so it gets 2 more from Rite+Doubling Season, and continue over and over until you can unload all the counters at the opponent's face (note that this kills the Thoctar)
Infinite artifact damage combo:
Mortarpod + Brass Squire + Dross Scorpion + Summoning Station
Mana Loop:
Infinite mana combo:Axebane Guardian + Freed from the Real + 1 or more other //gatherer.wizards.com/Pages/Search/Default.aspx?text=+[defender">"]defenders. Feel free to unload the mana into whatever you want.
Infinite mana combo:Tamiyo, the Moon Sage's ultimate + any spell that nets mana
or: Tamiyo + Manamorphose + //gatherer.wizards.com/Pages/Search/Default.aspx?text=+[storm">"]storm spell/Laboratory Maniac
Pili-Pala and Grand Architect. 'Cause who doesn't want endless mana on turn 3 or 4?
Card Drawing Loop:
Fallowsage + Paradise Mantle + Freed from the Real = As many cards as you want.
One-sided Board Sweep:
Nevinrryal's Disk + Mycosynth Lattice + Darksteel Forge = Keep your stuff but blow up your opponents. This really only deserves a mention because it's hilarious that you get to keep the disk.
You can add Sudden Disappearance and Sundial of the Infinite in the 1-sided wipe section.
[CARD]
Mycosynth Lattice[/CARD] + overloaded Vandalblast is even another one-sided wipe.
Enchanted Evening + Calming Verse (provided you tap out in response to Verse.)
One-sided Creature and Land Sweep:
Nature's Revolt + Pestilence + something like Righteous War or Absolute Grace = Destroy opponent's lands and creatures alike
One-sided Creature Sweep:
Thicket Basilisk + Lure = one sided wrath
Destroy Permanents Combo:
Spine of Ish Sah + Priest of Yawgmoth + Mirran Spy = Destroy as many permanents as you want.
Life Gain Combo:
Reveillark + Body Double + Mirror Entity + Any creature with a comes onto the battlefield ability = Arbitrarily large amounts of life
Life Loss Combo:
Gravecrawler + Vengeful Dead + Phyrexian Altar = Arbitrarily large life loss
Mill Combo:
A counterspell or kill spell + Junktroller + Jester's Cap (on the remaining copies of what was destroyed or countered) + Tunnel Vision = Mill combo.
Leyline of the Void + Helm of Obedience = Mill combo
Keening Stone + Traumatize = Mill opponent's entire library
Creature Combos:
Serra Avatar/Armadillo Cloak
Every time Serra Avatar deals damage, your life total and the Serra Avatar's Power and toughness double (+2).
Guile + Dovescape + any noncreature spell = Arbitrarily large amount of tokens. Someone casts the spell, it gets countered and the controller gets birds. Then you get to recast the spell because it got countered. You stop when you have all the birds.
Necrotic Ooze + Phyrexian Devourer and Triskelion in your graveyard: Turn your deck into a pinging machine gun.
Necrotic Ooze + Devoted Druid and Quillspike in your graveyard = Pump the Ooze to be arbitrarily large for free.
Damage Combos:
Mycosynth Lattice + Summoning Station + Blasting Station = Arbitrarily large amount of damage
Lockout Combos:
Mycosynth Lattice + March of the Machines = Landlocked. Unless a player has something like Veteran Armorer, or Glorious Anthem, their lands go to the graveyard as a state based effect because they have 0 toughness.
Mycosynth Lattice + Hurkyl's Recall = Reset a player to their very first turn. Best used during combat or at the end of turn step. Of course, there's also Shattering Spree or Darksteel Forge + Creeping Corrosion.
Mycosynth Lattice + Kill Switch + Unwinding Clock = This one's pretty simple but really annoys the hell out of everyone once it comes down. It's basically extremely bad Stasis lol.
Elesh Norn, Grand Cenobite + Nature's Revolt = one sided Armageddon and they can't play and tap a land for mana until Elesh is removed due to state based effects.
Nature's Revolt + Linvala, Keeper of Silence = Opponents can't tap their lands for mana.
Creature Stealing:
Use Fractured Loyalty with Simic Guildmage and any targeting ability like Neurok Commando or Serendib Sorcerer to steal opponent's creatures. Trigger Fractured Loyalty and with the trigger on the stack, use Simic Guildmage to move the aura to a new creature your opponent controls. You receive control of the old creature it was enchanted to and can continue doing so until your opponent removes the enchantment. -
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Trip posted a message on [New Info] [Update 2/13/2014: Announced!] Magic: The Gathering - ConspiracyDid Tamiyo really land on Innistrad's moon?Posted in: The Rumor Mill -
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Destluck posted a message on M14 for Cockatrice (COMPLETE!!)There is no Young Pyromancer :\ That's the only card I really want to test withPosted in: Third Party Products -
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SpaceGeist posted a message on Would you buy alpha cards at a garage sale?I'd ask if he would take 8.00Posted in: Magic General -
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Xcric posted a message on THEFT RECOVERY IMMINENTlast ditch effort. worth taht amount of cash any reasonable person would've went right to the police.Posted in: Magic General -
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King Pun posted a message on [[M14]] Return of Sliversi have a small sliver of hope that this is truePosted in: The Rumor Mill -
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Monolth posted a message on Beta booster boxesBring them to a LGS and sit there with them and gloat. Also bring an armed guard.Posted in: Magic General - To post a comment, please login or register a new account.
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Types: Ninja Wraith Rarity: Uncommon
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No offense or anything, but there is definitely something wrong with your league, and possibly your LGS.