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  • posted a message on Foil Etched?
    The only etched foil we opened in the box that my group collectively purchased to draft was Radiant, Serra Archangel. I don't like the foiling process, I don't like what they did with the text box, I don't like the graining image resulting from the foil process. Overall, it's just a poor image quality. I agree with Tiro, this wasn't the time for experimentation. Also, I just don't know why they had to put the *****ty foiling on the art itself. Could've just used that for the frame. And leave the fking text box alone....so sick of that.
    Posted in: The Rumor Mill
  • posted a message on Kaldheim packaging
    Quote from DJK3654 »
    Quote from ZasZ234 »
    Does anyone have any speculation about how the gods will be colored? Enemy colored gods? I'll be happy to see new gods no matter what color they are but I'm really hoping this new plane will have a continuation of a dual land cycle already started so we can get the enemy color versions. Enemy versions of the Scattered Groves cycle or the Sunken Hollow cycle or even the Foreboding Ruins cycle. After building many a commander deck the disparity in available fixing between allied and enemy colored lands is getting pretty noticeably lopsided.

    We already know that the cycle of DFC dual lands started in Zendikar Rising will be completed over the course of three sets, correct?

    No. All four remaining MDFC lands will be in Kaldheim.
    https://magic.wizards.com/en/articles/archive/making-magic/zendikar-rising-challenge-part-2-2020-09-07
    "The thing that seemed to seal the deal, interestingly, was a bunch of MDFC designs I'd made years earlier (I tracked down all my old designs from our mini team)—a ten-card cycle I'd made of MDFC dual lands. The moment people saw those, they were like, "We have to make these." (Six of them appear in Zendikar Rising, with the remaining four appearing in Kaldheim.)"


    I'm excited for Kaldheim and I am excited for more of these modal cards. But my goodness Rosewater just loves to stroke himself. "we made lots of MDFC's but nothing worked until I pulled out MY cards that I created"...okay
    Posted in: The Rumor Mill
  • posted a message on Bob Ross Lands
    They are beautiful. I love them so much. But, as with the Eldraine SL, it's so hard for anyone that wants to create uniformity in their deck out of this kind of SL. It took me a lot of $$ to bling out my pet deck with those Eldraine lands lol.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Jared Carthalion, Court of Ire, Ambush Viper, and Palace Sentinels— Tolarian Community College previews


    man.... he´s simply horrible.
    it´s a vanilla 3/3 for 3 (which is a bad common you regularly cut on limited) THAT GIVES AT LEAST A CARD FOR FREE TO AN OPPONENT....
    and his ceiling is just waaaay too low... he becomes just a phytohydra that loses every ability again as soon as you are hit by literally any creature in play and goes back to being that awful common you cut from you limited deck because there's better stuff to run.

    this guy is just oozing flavor from every pore of his body, but he's an spetacularly awful magic card.
    it´s not that he's not a self contained powerhouse.
    he's a objectively really, really bad card. he's a lot worse than Stormwild Capridor 99% of the time and that simply makes him an awful commander that no one will play... and that's sad for a card that's that huge of a flavor home run.



    Like I said, I know I’m fighting a losing battle. So many of the conversations on these forums revolve around winning hard and fast and playing good stuff.

    That’s fine, keeps the actual interesting, flavorful cards that make you work for it cheap and accessible. Magic has printed so many self-contained good stuff cards recently that building just blatantly strong decks is no longer a challenge.

    It’s like what black used to be. Strong black cards used to come with a drawback that you needed to work around. That element of the game rarely exists anymore in this new philosophy of designing power cards to attract new players.

    Now, I’m not saying that this guy is powerful. I’m not even saying he is good. But he’s at least interesting and reminiscent of a game that used to require more creativity. He brings that challenge back.

    Also, I like Monarch a lot for this format. And I don’t like it just because it draws me a card or another powerful effect on my turn. I like it because in encourages interaction in the multiplayer format and keeps the game fun. So, getting that into the game early is awesome, even if it’s going to an opponent first.

    Plus, side benefit of painting a target on an opponent. If I give this to the guy to my right, then the two to my left have a reason to go at him and not me.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Jared Carthalion, Court of Ire, Ambush Viper, and Palace Sentinels— Tolarian Community College previews
    Quote from Thenightmare »
    Quote from Werewolf_Rawr »


    Seriously, where did all the brewers go?!


    So actually I have deck already kinda built for this card, and it's primarily a goading deck.
    That being said the big one that's work wonders with this card is Lightmine Field. Jared ignores it when you're the monarch and actively disincentives your opponents from swinging out with their whole team. Also for all the people complaining he doesn't have any abilities like trample... I mean you're in Nya... Rancor or any of the other myriad ways of give him some keyword ability exist. He's not overly broken but ask yourself, does he need to be? I actually like the availability of lower power commanders, it allows for more toned downed games.


    Love it! Lightmine Field sounds awesome with him.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Jared Carthalion, Court of Ire, Ambush Viper, and Palace Sentinels— Tolarian Community College previews
    Quote from seilaoque »
    Quote from Werewolf_Rawr »
    Quote from Ryperior74 »
    once the next turn hits....JUST PLAY ANYTHING WITH MONARCH ABILITY!


    Yeah... and then you get a 3/3 phytohydra
    You use it for attacking? You opponent won't block
    You use it for blocking? Can't stop evasion or big tramplers from getting monarch back
    You somehow manage to give him tons of counters? Still chumpable and dies to removal.

    You have to waste resources getting monarch back, you have to have resources making him big, you have to waste resources making evasive, you have to waste resources protecting him. That's too much


    C'mon. Get creative! It doesn't even take a ton of thought to make this work in your favor.


    Heck, even Earthquake.

    You clear the board with damage while you're the monarch, put a ton of counters on your commander, and swing in.

    Everything should die to removal. That's okay - it's what keeps this game from being solitaire.

    It'll stop big tramplers if you put counters on it.

    Nothing stops evasion, that's the point of evasion. This is irrelevant. Also, if flying specifically is blowing your mind, then you're still in colors that have plenty of flying or reach options. This isn't the only creature in your deck.

    Seriously, where did all the brewers go?!


    yeah, all of those are great.... even better with Vigor, though

    mechanically, Jared ir ridiculously bad, unfortunately, he's just way too underpowered for anyone to really build around him.
    I mean, at best he's just a spectacularly huge easily chumpblockable creature.

    meh, who cares?


    He's 3 mana...why do we need more than what he has on him for 3 mana?

    Yep, he's better with Vigor. He's better with trample. So thank goodness you have 62 other cards to find a way to make that happen...In the two easiest colors to do so..

    I get that I am fighting a losing battle in wanting Wizards to print more cards like this. Cards that aren't completely self contained strategies and powerhouses. Most people don't want to deck build anymore, they just want the card to do it all on its own.

    So who cares? The few like me that are still around that don't appreciate lazy, power house, self-contained cards.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Jared Carthalion, Court of Ire, Ambush Viper, and Palace Sentinels— Tolarian Community College previews
    Quote from Ryperior74 »
    once the next turn hits....JUST PLAY ANYTHING WITH MONARCH ABILITY!


    Yeah... and then you get a 3/3 phytohydra
    You use it for attacking? You opponent won't block
    You use it for blocking? Can't stop evasion or big tramplers from getting monarch back
    You somehow manage to give him tons of counters? Still chumpable and dies to removal.

    You have to waste resources getting monarch back, you have to have resources making him big, you have to waste resources making evasive, you have to waste resources protecting him. That's too much


    C'mon. Get creative! It doesn't even take a ton of thought to make this work in your favor.


    Heck, even Earthquake.

    You clear the board with damage while you're the monarch, put a ton of counters on your commander, and swing in.

    Everything should die to removal. That's okay - it's what keeps this game from being solitaire.

    It'll stop big tramplers if you put counters on it.

    Nothing stops evasion, that's the point of evasion. This is irrelevant. Also, if flying specifically is blowing your mind, then you're still in colors that have plenty of flying or reach options. This isn't the only creature in your deck.

    Seriously, where did all the brewers go?!
    Posted in: The Rumor Mill
  • posted a message on [CMR] Jared Carthalion, Court of Ire, Ambush Viper, and Palace Sentinels— Tolarian Community College previews
    Quote from Creedmoor »
    Man, Jared sucks! What are the benefits to playing this card? It's a cool design but they definitely could have, and SHOULD have made it stronger. He really needs to have some sort of evasion, or just be a better card. Giving your opponent the Monarch AND Having a Monarch relevant ability (that's not all that worth it, might I add) for a 3/3 seems ridiculously underpowered compared to the other commanders.


    I don't believe the game needs more power. It needs more creativity, more restriction again. Slapping everything the card needs to be successful on the card itself undermines the whole point of deck building. This is Commander, build your deck to make up for the restrictions (shortcomings) and then the payoff is actually earned and satisfying.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Miara, Thorn of the Glade and more elves from clotaka1
    Quote from Gizlivadi »
    Quote from Werewolf_Rawr »
    Quote from Werewolf_Rawr »
    Quote from Spaz350 »
    Two things:

    1: Man, they are really going hard after the Elf Tribal decks in this set.

    2: That Seb McKinnon art is AMAZING.


    Elves, Pirates, Cascade. Wizards just beating the dead horse till it's turned to glue
    This is like complaining about Landfall in Zendikar. They're major themes of the set.


    Actually, it's quite different since Landfall is only slammed over your head like this in Zendikar. Meanwhile, this set was not bound by any sort of restriction and yet they chose themes that are already prevalent in many other places. Elves especially, and Pirates so recently. In addition, elves have needed no help so it feels like a very much wasted opportunity for something unique.

    Saying they're major themes of the set is not some sort of winning argument to this kind of debate. Because the themes of this set could have been anything. And so, the core principal here is that the themes suck. But thanks anyway.


    When was the last time we really got new interesting elf support? Not just speaking of power level but also flavorwise, when was the last time we really got new interesting elves? No elves in Ikoria, no elves in Theros, Ravnica has the most boring elves possible, and before that? No elves in Amonkhet, no elves in Ixalan, no elves in Innistrad. IIRC Eldraine didn't even have a legendary elf. Sure, we'll get a single reprint here and there in a core set or an uncommon elf in a standard set to keep the appearance that WOTC cares about elves, but this whole "Elves are everywhere" argument is bollocks. As someone whose favorite fantasy tribe is elves, I tell you, it's been years since we got something really cool both on the mechanical and flavor sides. Lorwyn was IMO the last time they came up with actually interesting elves, so it's not surprising the best ones lately have been Lorwyn themed in sets like Origins and Commander Legends.


    If elves are your favorite tribe then I am not shocked that you don't feel this to be a wasted space for them. WOTC could never, ever, print enough wolves or werewolves for me to feel tired of them.

    Whether or not these elves or any of the more recent elves are/were interesting mechanically is entirely subjective. For instance, Cascade as a whole to me is not interesting. Nor are pirates or most elves. Subjectivity is fine and it's the foundation of my comments.

    But, just because you don't remember that elves have been in standard sets doesn't mean they don't bombard us with printings of them every year. Moreover, elves have had their own dual deck, their own Commander precon, they were present in Battlebond, Jumpstart and basically every set. It's a creature type that exists on all planes. For standard, by the way, Magic Origins had an elf tribal theme, Throne of Eldraine brought a handful of unique ones, same with Aether Revolt and Kaladesh, and plenty more. I don't have anything against elves, they actually usually play well with wolves so I tend to like them. But they really didn't need to be a subtheme for a Commander focused set when they already get plenty of support on a consistent basis.

    The point is, my argument isn't "bollocks" just because it's your favorite creature type. We both have biases here but don't be blind to your own.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Miara, Thorn of the Glade and more elves from clotaka1
    Quote from 5colors »
    Quote from Werewolf_Rawr »
    Saying they're major themes of the set is not some sort of winning argument to this kind of debate. Because the themes of this set could have been anything. And so, the core principal here is that the themes suck. But thanks anyway.


    And just because you personal don't like a theme doesn't mean its sucks or having the average amount of cards that most sets have means its over done.


    And yet, that's exactly the purpose of a forum. To express personal opinions of the product. I don't know what you're talking about with regards to "the average amount of cards" but an overabundance of repetitive themes does mean it's overdone.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Miara, Thorn of the Glade and more elves from clotaka1
    Quote from Werewolf_Rawr »
    Quote from Spaz350 »
    Two things:

    1: Man, they are really going hard after the Elf Tribal decks in this set.

    2: That Seb McKinnon art is AMAZING.


    Elves, Pirates, Cascade. Wizards just beating the dead horse till it's turned to glue
    This is like complaining about Landfall in Zendikar. They're major themes of the set.


    Actually, it's quite different since Landfall is only slammed over your head like this in Zendikar. Meanwhile, this set was not bound by any sort of restriction and yet they chose themes that are already prevalent in many other places. Elves especially, and Pirates so recently. In addition, elves have needed no help so it feels like a very much wasted opportunity for something unique.

    Saying they're major themes of the set is not some sort of winning argument to this kind of debate. Because the themes of this set could have been anything. And so, the core principal here is that the themes suck. But thanks anyway.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Miara, Thorn of the Glade and more elves from clotaka1
    Quote from Spaz350 »
    Two things:

    1: Man, they are really going hard after the Elf Tribal decks in this set.

    2: That Seb McKinnon art is AMAZING.


    Elves, Pirates, Cascade. Wizards just beating the dead horse till it's turned to glue
    Posted in: The Rumor Mill
  • posted a message on [CMR] Jared Carthalion, Court of Ire, Ambush Viper, and Palace Sentinels— Tolarian Community College previews
    He's fun! It's a nice twist that creates a challenge for you. That's excellent! I love that he is a card that isn't just 100% upside
    Posted in: The Rumor Mill
  • posted a message on [CMR] Esior, Hullbreacher, and Mana Drain reprint— Hareruyamtg previews
    I like these cards. The Owl is a wonderful representation of what a Partner should be IMO.

    I'm with everyone else that feels that Hullbreacher should be a white card.

    Glad I sold off my Mana Drain 4 days ago. So, from that sense, I am happy to see that card lol.
    Posted in: The Rumor Mill
  • posted a message on [CMR] Mothership 11/03—Sakashima of a Thousand Faces, his Protege, and his Will
    Quote from 5colors »
    Quote from Werewolf_Rawr »
    Enough with the cascade already...


    Its one of the main set mechanics.


    Wait, seriously?!

    Sarcasm aside, I'm aware of that. It still feels obnoxiously over-represented
    Posted in: The Rumor Mill
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