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  • posted a message on [[Peasant Archetype]] Golgari Graveyard Value
    Did anyone had the opportunity to have some more playtesint with the deck and specific cards?
    What do we think about Skull Prophet? He ramps and thus can be played in any BG Rock deck and he is a repeatable source of self mill.
    Is Spider Spawning still underperforming?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Rare Lands in C/Ube?
    A cycle that nobody talkes so far are the fastlands (seachrome coast), which would be especially interesting for aggro decks.


    Also, what do we think about the trioms? Probably only worth the upgrade to trilands if you run fetchlands, which might than offer too much nonsense fixing?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Thank you everybody for the feedback! That was exactly what I was looking for.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Thank you Al_Z_Heimer for your response.
    What are your guys and girls experience with the following cards. I am updating my cube and am not sure about some cuts/additions. Since the list of cards is rather long, just a grading from A-F would be fine. Thank you
    Opt
    Emtpy the Warrens
    Frantic Seartch
    Gush
    Snap
    Pyroceratops
    Spellgorger Weird
    Stitched Drake
    Stormbound Geist
    Ahn-Crop Invader
    Grim Initiate
    Fencing Ace
    Callous Dismissal
    Witching Well
    Manamorphose
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Does anybody still run the green hexproof / aura package? If so, what are thoughts about it our in case you cut the package from your cube, why?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Rare Lands in C/Ube?
    I think if you're not enjoying the peasant format with its bad fixing, you should probably just be looking to build a lower power level legacy cube. If you're willing to break the peasant restriction for fixing, why not also break it to allow for decent rares?

    While I get what you are saying, I think breaking the rule for fixing is not the same as breaking the rule for "real cards" (the addition of Fetchlands is debatable as these do more than just fixing). The goal with adding rare lands is to let players play their cards on curve more frequently especially for XX mana costs. I dont add an additional effect as I would with inclusion of a white wrath, I let my players play the C/U effect more reliable. I just want to create an environment that lets you cast your C/U cards on time and that also makes drafting lands rewarding. Lets say I draft Boros aggro, I just do not want to take a Boros dual that etb tapped and this is just a dilemma in cube design we face at the C/U level.
    I think we can all agree that some dual land cycles are printed at rare not because of their powerlevel, but because of selling-packs reasons. I really wish, Wizards would make a cube product (like a Commander Set), in which Painlands or Checklands are printes as uncommons.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Rare Lands in C/Ube?
    I know this thread is very old, but I think the topic is not. Does anybody have new experience with rare lands in Peasant Cube.
    I just hate the land situation in peasant cube, since not only most lands come into play tapped, but also picking lands doesnt feel rewarding or interesting at all, which is something I really miss in our environment.
    Basically I am thinking about two solutions...
    I.) Adding Fetchlands and Shocklands. While this feels very much like powered or unpowered cube, mana fixing is covered with this solution. Plus, this adds subtle complexity as Fetchlands shuffle the deck and thereby support iconic magic cards (Brainstorm , Top), they go to the graveyard for Worm Harvest and Delve shenanigans, they double trigger landfall, etc..
    II) Adding duals that feel more peasant such as the Glacial Fortress or Adarkar Wastes. They will get the job done, but they dont offer any synergy compared to the fetchlands.
    @ArBoR4817: Do you still cube with the fetchlands or were you able to generate more experience with them in a cube environment?
    Posted in: Pauper & Peasant Discussion
  • posted a message on This or That discussion.
    Thank you for the input. How do you ranke these white PWs?
    Gideon Blackblade
    Gideon of the Trials
    Elspeth, Knight-Errant
    Elspeth, Sun's Nemesis
    Gideon Jura
    Elspeth, Sun's Champion
    Gideon, Ally of Zendikar
    Serra the Benevolent

    Sorry for all the questions, but I have some ground to cover ;-).
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Since I am rebuilding my cube I lack the experience with some cards from the previous sets and would be very happy if you can get me some (short) input for the following cards (my cube will be unpowered moden-frame only and will have a size of 405 or 450). Since the list of cards is on the larger site, just a ranking from A to E would be enough. For reference, this is my preliminary list, Thanks

    Sram's Expertise
    Legion's Landing
    Elspeth, Sun's Nemesis
    Force of Virtue
    Clever Impersonator
    Will Kenrith
    Asylum Visitor
    Custodi Lich
    Wretched Confluence
    Dreadhorde Invasion
    Liliana, Dreadhorde General
    Robber of the Rich
    Rampaging Ferocidon
    Ilharg, the Raze-Boar (I do not support Sneak Attack)
    Fiery Confluence (still powerful in unpowered cube?)
    Ramunap Excavator (no Loam, Wasteland, Strip Mine. However Fetchies are included)
    Questing Beast
    Finale of Devastation
    Vivien's Arkbow
    Golos, Tireless Pilgrim
    Dovin, Grand Arbiter
    Ugin, the Ineffable
    Retrofitter Foundry
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Cube Comebacker needs help
    I would do a maximum of 10% gold, and a minimum of 10% fixing lands. Probably more on lands, like 12-13%

    Yeah thats is what I am aiming for at 450. 4 cards per guild; 4 fixers per guild + triomes and 5 color fixing. Thank you again.

    Welcome back to cubing, and congratulations on the coming birth of your son.

    Until last year I’d stopped cubing as much. I moved away from my regular mtg group and didn’t find a replacement.

    What got me back into it were my sons, particularly the older one. Both had learned to play magic with my old cards but it has become a popular pastime with their peer group. So I built a new cube for my boys and their friends to play.

    The result is in my sig as a Beginner Cube. It strongly pushes 10 2-colour archetypes, but there is a fair bit of overlap: W/G tokens helps R/W go-wide aggro; B/R madness/hellbent helps U/B reanimator; and so on.

    I went for modern cards only, ideally with post-M10 templating for consistency, and have avoided expensive cards.

    I’m quite pleased with the results, and although the format is perhaps not as skill testing, it produces cohesive decks that are reasonably balanced and certainly fun.

    My suggestion for building a budget Cube, therefore, is perhaps not to go for a watered-down version of a powered cube, but to pick some archetypes you enjoy and build your cube around those with the best cards you can afford.


    That is a very cool cube, thank you for sharing. The thing is, that I really want to include (some) iconic cards of magic and therefore I automatically might have a lot of redundancies with an (un)powered cube. I will browse through your list and look for possible inclusions.

    Budget mana bases are an issue, though, without the dual/fetch/shock trifecta.

    I agree that this is a big problem. I am thinking about violating my financial restrictions for mana-fixing (!) lands as these hold the cube together and are also a nice investment. So I might include Fetchies and Shocks to have a solid base.

    Posted in: The Cube Forum
  • posted a message on Cube Comebacker needs help
    Again thank you for your advice. If I remember correctly, the rule of thumb is ~10% multicolor and 10% lands, so at 450 4 cards per guild and 4 guild lands + 5 color fixing?
    Posted in: The Cube Forum
  • posted a message on Cube Comebacker needs help
    Thank you very much for the link. I just checked the card and added some cards to my list. Any further general advice on the preliminary list or on the cube size?
    Posted in: The Cube Forum
  • posted a message on Cube Comebacker needs help
    Hi guys,
    since my son will be born soon, I decided that I want to restart my cube to give my son the opportunity to play this great game while he will be growing up (and although it will take years until he will be able to play the cube, I decided that it is now a good time to come back to cube building and wrap my head around it).

    Due to financial reasons I opt to include only cards that cost 15€ maximum. Moreover, cards have to have a modern frame, since this reflects most of my magic career.

    Although I regularly play the current limited set, I am a bit rusty with regards to cube and would like to ask for some help.

    I.) I put together a preliminary list. The numbers are not final yet, but I would to ask you to shortly browse through the list and give a general impression if there are any obvious flaws to the cube design.

    II.) Due to the financial restrictions I (might) see one design problem: all the expensive pay-off cards such as the Eldrazis, Karn Liberated or Ugin, the Spirit Dragon are not available. Are there any cheaper replacements?

    III.) I am undecided whether I should go for 400 or 450 cards. I do not want to dilute the themes too much, but on the other hand I like diversity within the cube.

    IV.) I am always open for new card suggestions
    Posted in: The Cube Forum
  • posted a message on The Peasant plus idea
    Thanks for all the input. The idea of adding 4 copies of a specific land is appealing. However, this does not entirely solve the problem of the etb untapped at turn one. I guess we hope that WotC will reprint painlands at UC.
    Posted in: Pauper & Peasant Discussion
  • posted a message on The Peasant plus idea
    Would you mind giving me some insight in your thought process that results in this conclusion?
    Posted in: Pauper & Peasant Discussion
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