[B]My Cube Mission Statement:[/B]
My cube is not just a mishmash of the greatest cards ever printed. It’s not about playing with all of my favorite cards, flashy combos, or broken decks. The purpose of my cube is to facilitate the most colorful and structured limited formats possible. I want each color to highlight what makes it unique and interesting, and promote a variety of strategies and archetypes. I have put a lot of time into creating a skill-intensive and balanced limited environment, but at the same constantly evolving it to try out new directions. There are very few sacred cows, and I put the enjoyment of the players as the most important reason for including any card.
[B]Basic Information[/B]
[B]Cube Size:[/B] ~600 Cards
I [do not] currently have an uneven amount of colored cards by section, but I [can and do] make up for this by having an imbalanced gold section. We have found that this allows us to run better cards in the gold sections without having to inflate the cube to an unnecessary size. It also has the benefit of allowing us to keep weaker color pairs like U/R or U/G smaller without having to add cards just for the sake of keeping the numbers balanced.
Keep in mind that I am working with a finite cube size. I have an enormous binder full of all sorts of cube cards which are either waiting to be tested, weren’t quite good enough at the time, or just interesting enough to keep on the watch list. I like rotating cards in and out every now and again just to keep things interesting. If certain strategies are becoming too dominant, I will cut the key enablers of that deck (as long as it’s not at the expense of too many other decks), and I will add cards which promote other strategies. With that being said, please be patient with me if I tell you that I don’t think a certain card is good enough. It might not be that it’s a good enough cube card; it just might be that I don’t think it’s appropriate given my current cube configuration.
[B]Standard or Theme:[/B] Standard
[B]Snow Lands:[/B] Yes
[B]Average Number of Players:[/B] 8
[B]How Often Drafted:[/B] We have cube night once a week and we usually do two drafts. When I have my cube on my at PTQs and FNMs, we’ll fit Winston and other formats in.
[B]Card Selection[/B]
[B]Proxies:[/B] No
[B]Pimped:[/B] No
[B]Powered:[/B] No. Our group has our reasons for not drafting with power and they have nothing to do with budgetary constraints or power level
[B]Portal:[/B] Yes
[B]"Un" Cards: Yes
[B]Banned Cards for Power-Level:[/B] Sol Ring, Mana Drain and Mind Twist.
Banned Cards for Time Constraints: Ensnaring Bridge and Moat
[B]Banned Cards for "fun" factor:[/B] No. I guess we don’t play Shaharazad if that’s what you’re asking
[B]Cube Design[/B]
[B]Standard or Multiplayer:[/B] Standard
[B]Pack Distribution:[/B] The entire cube is randomized prior to drafting. I usually pile shuffle the whole thing twice then side shuffle piles until I feel they’re totally random. The only time I completely organize the cube is when I have a big update of 3 or more cards or after the release of a new set.
[B]Draft Formats:[/B] We typically play 6 or 8-man drafts with 4 packs of 11 cards. 7 or more players we do 3 packs of 15. Anything less than 5, we usually play an alternate format. Popular alternate formats include auction drafts, 2-man Winston, 2HG, and a number of other formats probably not worth mentioning.
[B]Sideboards?:[/B] Yes
[B]Color Balance:[/B] Yes and No. See explanation above.
[B]Gold Balance:[/B] Yes and No. See explanation above.
[B]Hybrid/Split/Kicker as Gold:[/B] Yes/Yes/No
Red SpellsMagic OnlineOCTGN2ApprenticeBuy These Cards | ||
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Artifact/Enchantment 1 Orchish Oriflamme (Alpha misprint) 1 Sneak Attack 1 Sulfuric Vortex 1 Shrine of Burning Rage Instant 1 Blast from the Past 1 Burst Lightning 1 Char 1 Fireblast 1 Incinerate 1 Lightning Bolt 1 Magma Jet 1 Searing Blaze 1 Searing Spear 1 Staggershock | Planeswalker 1 Chandra Nalaar 1 Chandra, the Firebrand 1 Koth of the Hammer Sorcery 1 Arc Trail 1 Arc Lightning 1 Bonfire of the Damned 1 Burning of Xinye 1 Chain Lightning 1 Devil's Play 1 Earthquake 1 Faithless Looting 1 Fire Ambush 1 Firebolt 1 Forked Bolt 1 Mizzium Mortars 1 Molten Rain 1 Pillage 1 Pyroclasm 1 Rift Bolt 1 Rolling Earthquake 1 Wildfire | Land 1 Ghitu Encampment |
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https://cubecobra.com/cube/list/5d651433d6aca45073f7c1fa
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Aside: It is recommended that new [SCD] threads include the card image in the OP. For information on how to add a card's image to your [SCD] thread, please see this guide.
Academy Rector
Ajani Goldmane
Angelic Skirmisher
Angel of Jubilation
Angel of Serenity
Azorius Arrester
Bushi Tenderfoot
Catastrophe
Champion of the Parish
Cloistered Youth
Decree of Justice
Divine Offering
Eight-and-a-Half-Tails
Elesh Norn, Grand Cenobite
Empyrial Armor
Entreat the Angels
Ethersworn Canonist
Exalted Angel
Faith's Reward
Fencing Ace
Fiend Hunter
Geist-Honored Monk
Gideon's Lawkeeper
Harm's Way
Hokori, Dust Drinker
Karmic Guide
Kor Sanctifiers
Martyr of Sands
Midnight Haunting
Moat
Mobilization
Oust
Parallax Wave
Preacher
Precinct Captain
Radiant's Dragoons
Reprisal
Reveillark
Sacred Mesa
Scepter of Dominance
Soul Tithe
Steelshaper's Gift
Stonecloaker
Stoneforge Mystic
Sublime Archangel
Temporal Isolation
Terminus
Windbrisk Heights
World Queller
Arcane Denial
Arcanis, the Omnipotent
Ancestral Vision
Attunement
Binding Grasp
Collective Restraint
Complicate
Condescend
Consecrated Sphinx
Cryptic Command
Cyclonic Rift
Deadeye Navigator
Deep Analysis
Delver of Secrets
Dominate
Dreams of the Dead
Enclave Cryptologist
Equilibrium
Ertai, Wizard Adept
Evasive Action
Faerie Imposter
Flash
Force of Will
Frost Titan
Gifts Ungiven
Gilded Drake
Gush
Hinder
Jace, Architect of Thought
Jace, Memory Adept
Ludevic's Test Subject
Mana Drain
Mana Vortex
Mental Misstep
Mulldrifter
Opposition
Overburden
Read the Runes
Riftwing Cloudskate
Riptide Shapeshifter
Rushing River
Sakashmia's Student
Sea Drake
Serum Visions
Shimmer
Show and Tell
Sigil of Sleep
Skywinder Drake
Soldevi Excavations
Spell Pierce
Spiketail Drakeling
Standstill
Stifle
Strategic Planning
Sunder
Telekinesis
Temporal Mastery
Tezzeret's Gambit
Tezzeret the Seeker
Time Spiral
Tinker
Topsy Turvy
Tradewind Rider
Trinket Mage
Upheaval
Venser, Shaper Savant
Waterfront Bouncer
Withdraw
Appetite for Brains
Blood Artist
Bloodline Keeper
Carrion Feeder
Crypt Ghast
Dance of the Dead
Dark Ritual
Dauthi Slayer
Death Cloud
Deepcavern Imp
Desecration Demon
Despise
Dusk Urchins
Enter the Dungeon
Flesh Reaver
Fleshbag Marauder
Gravecrawler
Gatekeeper of Malakir
Geralf's Messenger
Griselbrand
Hellfire
Hex Parasite
Imperial Seal
Knight of Infamy
Kokusho, the Evening Star
Liliana of the Dark Realms
Living Death
Massacre Wurm
Nantuko Shade
Necropolis Regent
Necropotence
Nether Spirit
Nether Void
Oona's Prowler
Pack Rat
Parallax Nexus
Pox
Profane Command
Raven's Crime
Reassembling Skeleton
Recurring Nightmare
Season of the Witch
Smallpox
Sorin Markov
Soul Reap
Stupor
Tainted Pact
The Abyss
Thrill-Kill Assassin
Ultimate Price
Underworld Connections
Undying Evil
Vampire Nocturnus
Volrath's Stronghold
Wight of Precinct Six
Wretched Anurid
Yawgmoth's Will
Aether Flash
Ash Zealot
Avalanche Riders
Bogardan Hellkite
Bonfire of the Damned
Countryside Crusher
Destructive Force
Firestorm
Fork
Forked Bolt
Frenzied Goblin
Gathan Raiders
Goblin Cadets
Goblin Fireslinger
Goblin Guide
Goblin Lore
Goblin Recruitert
Goblin Welder
Gore-House Chainwalker
Greater Gargadon
Gut Shot
Guttersnipe
Hateflayer
Hellion Crucible
Hero of Oxid Ridge
Jokulhaups
Keldon Marauders
Keldon Megaliths
Kiki-Jiki, Mirror Breaker
Krenko, Mob Boss
Imperial Recruiter
Incendiary Command
Legion Loyalist
Magnivore
Magus of the Scroll
Manabarbs
Mizzium Mortars
Mogg Fanatic
Mogg War Marshal
Orcish Lumberjack
Pillar of Flame
Pyrostatic Pillar
Plated Geopede
Reckless Abandon
Rites of Initiation
Rivalry
Searing Blaze
Seething Song
Shrine of Burning Rage
Siege-Gang Commander
Sneak Attack
Stonewright
Squee, Goblin Nabob
Street Spasm
Tibalt, the Blood-Fiended
Viashino Heretic
Violent Eruption
Whipflare
Avenger of Zendikar
Awakening Zone
Beast Within
Berserk
Biorhythm
Birthing Pod
Bloom Tender
Caller of the Claw
Call of the Herd
Champion of Lambholt
Channel
Constant Mists
Craterhoof Behemoth
Creeping Mold
Crop Rotation
Deadbridge Goliath
Deranged Hermit
Devoted Druid
Doubling Season
Drop of Honey
Dryad Arbor
Dryad Sophisticate
Earthcraft
Eureka
Explosive Vegetation
Fallow Earth
Fastbond
Gaea's Cradle
Genesis
Genesis Wave
Green Sun's Zenith
Growth Spasm
Harmonize
Hornet Queen
Ice Storm
Indrik Stomphowler
Jade Leech
Masked Admirers
Master of the Wild Hunt
Mayor of Avabruck
Mirri's Guile
Natural Order
Nostalgic Dreams
Overrun
Prey Upon
Priest of Titania
Primeval Titan
Protean Hulk
Quirion Ranger
Sakura-Tribe Elder
Skarrgan Pit-Skulk
Somberwald Sage
Sprout Swarm
Stampede Driver
Stunted Growth
Sylvan Library
Thornling
Tooth and Nail
Ulvenwald Tracker
Viridian Zealot
Vorapede
Wild Mongrel
Wolfir Silverheart
Worldspine Wurm
Abrupt Decay
Archon of the Triumvirate
Arctic Aven
Armada Wurm
Artifact Mutation
Aurelia, the Warleader
Aurelia's Fury
Azorius Charm
Baleful Strix
Biomass Mutation
Bituminous Blast
Boros Charm
Broodmate Dragon
Burning-Tree Shaman
Cryptborn Horror
Damia, Sage of Stone
Deathrite Shaman
Decimate
Detention Sphere
Domri Rade
Dreadbore
Dreg Mangler
Dryad Militant
Edric, Spymaster of Trest
Firemane Angel
Firemane Avenger
Fires of Yavimaya
Flinthoof Boar
Fulminator Mage
Glissa, the Traitor
Goblin Electromancer
Grove of the Guardian
Havengul Lich
Hellhole Flailer
High Priest of Penance
Huntmaster of the Fells
Isperia, Supreme Jusge
Izzet Charm
Izzet Staticaster
Jarad, Golgari Lich Lord
Judge's Familiar
Knight of the Reliquary
Korozda Guildmage
Lazav, Dimir Mastermind
Life/Death
Lim-Dul's Vault
Lotleth Troll
Lyev Skyknight
Mayael the Anima
Mercurial Chemister
Moorland Haunt
Murmuring Bosk
Mystic Snake
Naughty / Nice
Nemesis of Reason
Nicol Bolas, Planeswalker
Nightveil Specter
Nivix Guildmage
Nivmagus Elemental
Niv-Mizzet, Dracogenius
Obzedat, Ghost Council
Olivia Voldaren
Orzhoc Charm
Psychatog
Rakdos Cackler
Rakdos, Lord of Riots
Rakdos Shred-Freak
Selesnya Charm
Shield Sphere
Skymark Roc
Slitherhead
Stillmoon Cavalier
Suffocating Blast
Sundering Growth
Supreme Verdict
Tattermunge Maniac
Unburial Rites
Vraska the Unseen
Wayfaring Temple
Adaptive Automaton
Aether Vial
All is Dust
Basalt Monolith
Bazaar of Baghdad
Black Vise
Chaos Orb
Chimeric Idol
Chromatic Lantern
Chrome Mox
City of Traitors
Contagion Clasp
Crucible of Worlds
Crystal Ball
Duplicant
Eldrazi Monument
Epochrasite
Forcefield
Gilded Lotus
Guardian Idol
Helm of Possession
Inkmoth Nexus
Isochron Scepter
Jinxed Choker
Karakas
Karn, Silver Golem
Library of Alexandria
Loxodon Warhammer
Manriki-Gusari
Manor Gargoyle
Meekstone
Memory Jar
Mimic Vat
Mindless Automaton
Mortarpod
Mouth of Ronom
Mox Crytsal
Mox Diamond
Pilgrim's Eye
Precursor Golem
Rogue's Passage
Sai of the Shanobi
Sensei's Divining Top
Signal Pest
Smokestack
Staff of Nin
Tangle Wire
Thawing Glaciers
Thran Dynamo
Thespian's Stage
Time Vault
Trading Post
Trigon of Rage
Triskelion
Undiscovered Paradise
Vesuva
Voltaic Key
WW Knights
White Planeswalkers
Blue Card Draw
Blue Tempo
Blue Finishers
Blue based aggro
Brainstorm, Ponder, Preordain
Mind Spring and Braingeyser
Black Heavy Cards
Supporting Reanimation
Mono Black in Cube
Pox and Death Cloud
Reanimators
Splinter Twin Combo
Red 4 Drops
Wildfire effects
Mono Red
xR spells
Chandras
Falter Effects
Manabears
Green 4 Drops
Green Aggro
Green Fatty Cheating
Green as reactive color
Green Super Ramp
Izzet League
High Spell, Low Creature Izzet deck
Simic Combine
Boros Legion
Gruul Clans
House Dimir
Azorius Senate
Orzhov Syndicate
Selesnya Conclave
Golgari Swarm
Cult of Rakdos
Bant Cards
Hybrids
Innistrad Block Guild Lands
Artifact Deck
Sphere of Resistance/Helm of Awakening
Su-Chi et al.
Swords Cycle
The Masticores
Fast Mana in Unpowered Cube
The Eldrazis
Bones of Ramos
2cmc Mana Rocks
Mirage Fetchlands
Panoramas
Errata
Blink Archetype
Madness
Anthem effects
Mill
Eureka and Show and Tell
Charms (Pauper)
Class Tribal Cards
The "-scape" Familiars
Loam Lion, Kird Ape, Wild Nacatl
Vivid and Tri-Lands
Phyrexian Mana Organisation
Planeswalkers
Instant Speed Artifact / Enchantment Removal
Token Subtheme
Echo Cards
Loner Cards
Storm
One Drops in Aggro
Miracle Mechanic
Dredge Mechanic
M12 Mages
Build Around Me Cards
Shadow Creatures
Land Destruction
Shadowmoor Mentors
Redirect Effects
Cube Expansion sets
Fatties
Stax Effects
Melira Combo
My Top 20 Return to Ravnica Cards by wtwlf123
Demagogue's RTR Top 15
General Discussion
My Top 20 M13 Cards by wtwlf123
General Discussion
My Top 20 Avacyn Restored Cards by wtwlf123
Set Review by DerBK
Set Review by Sylar teh evil
General Discussion
General Discussion
Set Review by DerBK
Avacyn Restored Review by Goblin Pile Shuffler
Avacyn Restored by 5oul Crusher
Dark Ascension by Izor
Dark Ascension by 5oul Crusher
New Phyrexia Review by Lanxal
Innistrad Review by Lanxal
M13 Pauper Review by 5oul Crusher
M13 Pauper Review by TheTribeAwaitsYou
Return to Ravnica Pauper Review by Lanxal
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I saw a lot of these spells in various lists (e.g. kojiro) and Farseek is maybe the most important card in standard right now, so I wanted to discuss some of these cards and if they are good enough for inclusion or worth a test run.
Farseek:
+ grabs duals
- cant get a basic forest
Explore:
+ basically gets you one turn ahead
+ cycles
- doesnt fix
- land has to be in hand
Edge of Autumn:
+ not a dead card later in the game
- bad if you want to ramp up and have 4 lands in play.
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++ A one mana reanimator enabler
+ Good with Life from the Loam/Crucible of Worlds
+ Ok with draw spells for potentially having more lands
- Opponent decides
- As a real discard spell only really good if you can empty the complete hand.
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I wanted this card always to be good in cube. I counted my enchantments and got about 20 relevant targets it can grab. It came back in my mind with the addition of the black Pox Package and listening to a podcast.
Unless you want to add cards like Debtor's Knell the card is more a value guy than a card that finds an actual win condition, but maybe "only" finding Sylvan Library or Nether Void is good enough?
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Now that he gets cut from some cubes I think he deserves a thread.
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While cutting down to 450 I was wondering if this card is good enough for this size. IMO its a sttrong card with a strong effect, bur the effect seems a bit out of place for white and "only" for value its a bit weak for a five drop.
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May this be the green aggro finisher we are looking for? Green aggro tends to be centered around creatures and casting this with a few creatures can end the game very quickly.