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  • posted a message on Sub-mythic Planeswalkers
    but ultimately the whole idea is borked. the planeswalker type is reserved for entities that can travel to other planes . you want these things to spill out all over the other planes?

    it would probably lead to wholesale harvesting of planeswalker sparks.

    i mean.. what happens when a planeswalker has more than 1 spark?
    Posted in: Custom Card Creation
  • posted a message on Sub-mythic Planeswalkers
    working with the idea of planeswalkers that.. accomplish little, because they aren't mythic.



    you could technically have a loyalty ability that.. does nothing.

    +1 : Look at your hand. (or reveal your hand, or anything that doesn't change board state)

    it would tick up, and exist. then make cards that are parasitic towards planeswalker loyalty counters.

    like a burn card that deals damage based on loyalty counters removed from your planeswalkers.


    Posted in: Custom Card Creation
  • posted a message on Sub-mythic Planeswalkers
    Quote from saneatali »


    Injector Attendant WB
    Planeswalker [U]
    +2: Sacrifice a permanent.
    -1: Put a loyalty counter on up to one other target planeswalker. Create a 1/1 black Newt creature token.
    2

    Hollow Mother 1BG
    Planeswalker [U]
    +3: You lose 3 life.
    -2: Create a 1/1 green Insect creature token for each loyalty counter on ~.
    4


    and two injector attendant's just allow you to make tokens each turn, no cost.
    Hollow mother.. is.. a bit bonkers for token making.

    even if you just cast, then -2. you still have 2 loyalty left for another run.

    3 cmc for 2 tokens is.. about on par.

    but there will need to be more ways to interact with planeswalkers for things like this to not get out of hand.

    like any soul sister effect makes the penalty.. null. then it becomes a big spawner source.

    i think this is better than lingering souls, and leagues better than bitterblossom.



    as part of set design, specify what formats this would be legal in. block constructed only?

    as soon as you can bring in some ajani cards, or the chain veil.. you may find yourself with a set with combotown.

    hell, any of the oaths would be potentially brutal.
    Posted in: Custom Card Creation
  • posted a message on Temporary 3/13/2017 banlist update discussion thread ("No Changes")
    i feel the whole point of modern is the legacy lite. removed most of the most powerful cards from the playing field, and we are using more modern card design where ideally we would have less color bleed. at the moment blue.. is weak on a couple of fronts. mono decks generally can't compete with 2-3 color good stuff. and the format is diverse enough that no control deck can emerge, because of how diverse it is.

    in standard a control deck can emerge anytime decent control cards get printed, and midrange and aggro are the primary contenders. the issue becomes when aggro and midrange become too efficient that control never emerges, which is most of what standard is now.. just a creature war.
    Posted in: Modern Archives
  • posted a message on Rakdos Vampire Tribal
    Yep. Red 1 drop noble. And using the worse 4 drop lord. Nocturnus is leagues better. And your two drop spot should be your most aggressive creatures, and you are rocking midrange cards.
    Posted in: Deck Creation (Modern)
  • posted a message on 4/25 Random Card of the Day: Mild-Mannered Librarian
    12/28 I imagine you mean? In legacy that can pay 2/3 of second sunrise.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Thieving Magpie + Tandem Lookout
    Two cards. Two non redundant triggers.
    Posted in: Magic Rulings
  • posted a message on Quick Caller of the Claw Question
    While it is the same card, every time it dies and is recast to the battlefield it is a new creature. If you recycled it 1000 times, you get 1000 bears
    Posted in: Magic Rulings
  • posted a message on spell copies and Pyromancer's Ascension
    as long as the effect making the copy specifies the spell is cast, not just copied, then yes you do get a copy off of ascension.

    interestingly, if you have bolt imprinted on scepter, and another bolt is in your graveyard, your cron activations will also charge ascension if it didn't already have 2 counters.
    Posted in: Magic Rulings
  • posted a message on B/W Midrange Walkers
    1-2 Evolving Wilds/warped landscape i think. your draws can skew towards 1 color or the other quite readily with 16/24 lands being single color.
    or Aether Hub.


    like being unable to cast grasp of darkness until t4/5.


    17 of your cards can't be cast until turn 3, with 24 lands, meaning your hands may end up cluttered heavily with lands/cards you can't use so you can't make any turn 1 or 2 plays except land drops.

    As such your cmc is either too high on average, or your lifegain card counts are too low.





    Posted in: Standard Archives
  • posted a message on Ludevic's Test Subject double transformation?
    in your scenario, activating the ability 6 times in reponse to itself, won't do what you said.

    the counters are put on during resolution, not declaring, as they aren't part of the cost of the ability.



    so 6th iteration first. 1 counter, doesn't transform.

    5th 2 counters.. doesn't transform.

    so forth until 2nd activation, where it sees that it has 5 counters, removes and transforms.

    I think it may get a hatchling counter as abomination, but you would need to activate it 10 times to get enough counters.


    there is not a scenario where it could be activated, in a vacuum, to transform and transform again. due to when it has transformed, it no longer has the activated ability to transform.

    a flicker effect would return it to the battlefield as test subject, but it would not be the same legal entity, so any floating activations would likewise auto-counter.



    Posted in: Magic Rulings
  • posted a message on UR Twin (2/2015 - 1/2016)
    Probably because out of all the colors in modern..blue shows up the most often.
    Posted in: Modern Archives - Proven
  • posted a message on Filter expeditions, Mystic Gate, and the <> symbol
    Quote from michaelmvm »
    I think it'll be:

    10 filters
    10 checklands

    The checklands are the only cycle of rare dual lands that fits in the frame (other than scarlands, but those names, they can't be on zendikar).




    Except the checklands, outside of finishing the cycle on innistrad, won't be printed outside of a core set. doubt checklands + tangolands. we'll end up with 4 color decks again like innistrad/rtr.

    Design has said 3 colors is the max they ever want standard to support, and prefer dual/mono.
    Posted in: The Rumor Mill
  • posted a message on Mizzium Skin
    Can always run Neurok Transmuter was well.

    Spam warning issued.
    - Teia
    Posted in: Magic Rulings Archives
  • posted a message on Mardu's Mostly Black Control
    Creature selection heavily weighted for difficulty to remove.



    Posted in: Deck Creation (Modern)
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