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  • 2

    posted a message on [Idea] Loops with mandatory actions
    Bonus points if you donate both Platinum Angel and Immortal Coil to your opponent and take out their graveyard.

    EDIT: It's not Modern legal, but for people interested in giant mandatory loops, someone has actually managed to construct a universal turing machine out of magic cards (basically, a computer that, using interactions between creature tokens and the stack, can compute basically any necessary problem).
    Version 5, which requires some players to always say "yes" to may triggers, can be found here: http://www.toothycat.net/~hologram/Turing/About.html
    An explanation of version 6, which removes the may triggers and makes the machine impossible to disrupt.

    Because this turing machine built from magic cards can be used to calculate anything, it is actually possible to dedicate the machine (essentially, a giant infinite loop) to an unanswerable problem (say, whether all even numbers can be expressed as the sum of two prime numbers). That would actually make a game state where it's IMPOSSIBLE to tell whether the loop is infinite, and therefore whether the game is a draw.
    Unfortunately, the machine needs 5 players, so we can't do this in a tournament. However, I believe all the cards necessary for the machine are legacy-legal, so if they ever make a Legacy-Emperor Grand Prix, we would hypothetically be able to make the head judge hate us forever.
    Posted in: Modern
  • 1

    posted a message on [[Official]] Current Modern Banlist Discussion (2/2014 - 7/2014)
    Some of you may remember my team did some (sadly, limited) testing of possible unbans, testing which managed to predict with some accuracy what would happen given their January unbans (Bitterblossom would be too weak to perform in modern, and Nacatl would be strong enough, but still a safe unban). That testing, which we've done a bit more of, says the following about possible unbans:

    Golgari Grave-Troll is the safest unban you can get. It's absolutely unplayable in its historic decks, and no current deck wants it. We got some decent results with a Goryo's Vengeance reanimator deck using a dredge engine to draw, but it was still unimpressive, and if it were modern legal the results we got were not good enough for me to pursue the deck further.

    Ancestral Vision is a safe unban. It's not unplayable like Grave-Troll, and indeed I found it to be quite strong, but it's not banworthy. We got solid results with it in UW/X control (esper and UWR), and it would certainly be worth playing there, but the results still weren't amazing enough to make the deck too dominant. We also did some limited U/B faeries testing with it, but still didn't get strong enough results for us to worry about it. I'm going to say this explicitly: I don't believer faeries is a good deck in modern. It's playable now, and might be decent with Ancestral Vision, but unless we missed a major card choice that significantly ups its power level, Faeries will not be tier 1.

    Bloodbraid Elf is probably a safe unban. We got some scary results with Jund (a little bit better than our testing with Nacatl), but it didn't feel particularly broken. The most notable thing was that it had a quite poor matchup against UWR and especially UWR twin, which suggests that there's a fundamental check on the power of Jund in the format with Deathrite Shaman gone. I'd definitely want to see more testing of this card before I felt comfortable unbanning it, were I the DCI, but it's certainly not inherently dangerous.

    Seething Song is debatable. We tried storm with seething song, and found it to be quite powerful, probably powerful enough to make it a recurring contender in the format. However, we found a 15% turn-3 goldfish rate so far, and this was done against our standard modern gauntlet with no sideboard changes. Given that it performed well but not incredibly well (worse, for instance, than zoo with Nacatl did during our testing), it would probably only mean people would have to devote more sideboard hate to storm. From a format dominance and enjoyability perspective, Seething Song is not a threat. From a turn-4 rule perspective, it could be in violation, but I don't think it has a high enough percentage. It's also worth noting that I am a longtime storm combo player, as are two other members of my team, which in my opinion gives this testing more credence (we're less likely to misplay a storm deck).

    Sword of the Meek is NOT a safe unban. Dear god is this not a safe unban. The combo is so good, a control shell that can consistently get it out by turn 4 (not that hard if you play any Muddle the Mixtures) doesn't really have to worry about aggro matchups, so they can just play a ton of counters and discard with Snapcasters and Thirst. We tried it in UWR, Esper, and U/B tezzeret. Every single one was extremely strong, with Tezzeret testing roughly equally to zoo with Nacatl and the other two testing vastly better. Note: this does not mean that Sword is absolutely not unbannable. It's entirely possible we missed a couple of powerful hate cards or interactions that make Thopter/Sword weaker, or that new printings over the next couple months will make it weaker. What it does mean is that it's not a safe unban, meaning that, based on our testing, there are real and credible risks that sword will be dominant.

    There are other cards we've done minimal testing for (Mental Misstep, Chrome Mox, and Blazing Shoal), but none of those are actually for potential unbans, but rather for reasons of figuring out more general things about approaching banned lists. We haven't done enough testing for those to be relevant, so I can't make any predictions about them.
    Posted in: Modern Archives
  • 6

    posted a message on Question to modern vets...
    I don't know if I speak for the rest of the Modern community, but my personal take is that the more players there are, the better, and that we as competitive players are also the ambassadors of our format. So, if you were to show up with a tier-1 deck and were still learning the ropes, I'd make sure that you learned as much and had as much fun as possible. If you had a question about lines of play, I would try to help you with actual honesty and not try to sabotage you, and I'd be sure to make myself available after the match to talk about how to use your deck to its full potential.
    Then again, not everyone shares my view, so don't expect everyone to act like that.
    Posted in: Modern
  • 1

    posted a message on [[Official]] Current Modern Banlist Discussion (2/2014 - 7/2014)
    It's things like that that make me thoroughly doubt that you know what you're talking about. Maybe your lists are just drastically better than my team or anyone on the pro scene from Old Extended could ever dream up, but I doubt it. And Dredge is thoroughly incapable of going off on turn 1 in Modern, and is terrible in the unbanned format anyways, which you would know if you had played 3 matches with it against an adequate control or even zoo player. Hypergenesis requires an actual god draw and to be on the play. Shoal Infect is a terrible deck. You are right about Elfball, at least, as it was perfectly capable of going off on turn 2 with the right hand, but it's also trivially easy to disrupt, which you would ALSO know if you had played enough matches for your level of statistical confidence. Similarly, with Storm, you're right in that it's a powerful and viable combo deck, but it's also not a turn 1-2 deck in the least. And you CERTAINLY would know how few decks actually want to run Mental Misstep in this format.
    Again, though, I've never claimed to be infallible, and it's not like we're team CFB over here. How about you send me your turn-2 dredge deck that can beat Rest in Piece out of Miracles? Post it here, PM it to me, doesn't really matter. Actually, send me any of your combofest lists you have. If you're right about their goldfish consistency, I'll crush my teammates next wednesday. It's a $5 buy-in, so I'll make a fair bit of cash that way.
    Posted in: Modern Archives
  • 1

    posted a message on The weirdest Modern deck you've ever played
    On further consideration, I'd like to change mine:
    I forgot about my monoblack stax deck. Phyrexian Etchings+Descent into Madness+Vampire Hexmage. The games I won with that thing were amazing. Both of them.
    Posted in: Modern
  • 2

    posted a message on [[Official]] Current Modern Banned List Discussion (Next Announcement: 1/27/14)
    Thanks.
    I'd like to also register my skepticism that local LGS's were in on Modern and allowed to test it early. We competitive magic players aren't exactly the most secretive of people, and if Wizards were arranging a test format for specific people, word would have gotten out. Can we please see an official announcement saying that Wizards did this? Or the name of one of these test locations? Or any evidence that they exist?
    Posted in: Modern
  • 1

    posted a message on [Primer] Ritual Gifts
    Sorry to have taken so long to come back to this, everyone, but I spent most of the last month forgetting about magic and concentrating on one of my other great gaming loves, Starcraft. I wanted to get as many games as I could in before the Beta for Heart of the Swarm turned into a pumpkin.
    I've been working with my list, and it's still good, but I've also been turning away somewhat towards other decks of a similar overall strategy. My teammates (we're 6 people, 4 of whom have used this deck extensively over the last year or so) have been testing to good results. One of us actually won a local modern tourney with it. If he writes a tournament report, I'll see to it that it gets posted here.
    I won't be making many posts, here or on my blog, for a couple days. I need to refamiliarize myself with this deck, and really with magic in general, since it's a very different game from what I've been doing recently (much tougher decisions, with much more time to make them), but I'll be discussing how to play the deck after the bannings in detail soon.
    That's right. I'm back.
    Posted in: Modern Archives
  • 1

    posted a message on [[Official]] Current Modern Banned List Discussion (Next announcement: 4/29/13)
    Seething Song is banned
    .

    ....Seriously?
    Posted in: Modern Archives
  • 3

    posted a message on [Primer] Ritual Gifts
    My first blog entry is up!
    I'm going to be writing irregular articles on my MTGS blog, which there is a link to right below an avatar. I'll also be putting a link in my sig. My first article, how to build Ritual Gifts, is all about selecting the cards in your maindeck to best maximise YOUR chances for victory, and should provide some guidance for how to approach the deck. I'll be following it up with articles on the sideboard and tweaking the list to fit your metagame, a short one on manabases (which you all should already be pretty good at), and then a series of ones about playing it. I'm gonna try to avoid talking too much about certain matchups, though I will discuss how to figure out your strategy against any given archetype, but I will have a large thing on knowing when to go off, how to play Gifts Ungiven, and much more. If it catches on and people stay interested, I may make it a regular feature.

    EDIT: I've actually now finished the whole guide to building Ritual Gifts! It's not the best writing in the world, but I think it gets the point across. People, please give any feedback you have to me, whether you want me to keep going with this, and if I'm going into enough detail. Also, the really complex stuff is still to come...
    Posted in: Modern Archives
  • 1

    posted a message on [Idea] Modern equivalent to Goblin Bombardment
    Enduring Renewal/Heartless Summoning/Perilous Myr if you want to go really deep and/or make any really old players love you forever.
    Posted in: Modern
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