Quote from i-never-smileI noticed the 62 cards, too. I'm about to play it on MWS, so I made the following cuts:
Turn/Burn (frankly, this card sucks)
Mana Leak (just because it seems less imporant than any of the other MD counters and countermagic appeared to be the only thing I could cut)
Also, Increasing Ambition--I assume you meant the Fork, not the DT.
Let's see how this thing runs in action....
Both are correct, though it's 61 cards: I made a typo. I'd be careful about dissing Turn/Burn, though. It's a lot more powerful than it looks, especially in my list, which is more conservative with its answers than yours.
Could you pm me or comment here about your matches?
Realistically, you'd probably see the emergence of something like a b/g/X shell, where you have blue control with counterspell splashing black and green to power up EE, maybe play a Bob or two, and to have access to the removal, goyf, and even Liliana. That would be my prediction. It would definitely be interesting though, and make building manabases a bit more of a challenge than they are now, which I see as a plus.
The deck actually started out UW, but Increasing Ambition, Far // Away, and black sideboard cards give the deck a lot (as does Slaughter Pact, of course) give so much to the deck it's hard to imagine going back. If you could find room to replace the versatility black gives you with redundant power (room for multiple timely's and Lingering Souls and such), you could go a route more like the straight UW Tron builds. It would certainly be interesting to try it out.
http://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/deck/1362
I once built a deck that used Dralnu, Lich Lord and prevent damage effects like Safe Passage to fog-lock the opponent.
2UU
Instant
Counter target spell. At the beginning of your next precombat main phase, add X to your mana pool, where X is the converted mana cost of the countered spell.
I don't know if it would be crazy broken or unplayable, but I want to find out.
1. This seems like a unique and fairly consistent way to kill. It opens up some interesting lines of play, and allows for some pretty crazy lines of play. It passes the quick look test, which is a big plus, so it's absolutely worth considering.
2. It still feels a bit weird in that it needs some very specific sequencing to go off, and needs to draw the right cards. With the more classic Past in Flames engine, topdecking a ritual could still accelerate you into a gifts, and topdecking a Past in Flames late game could easily be game over. Each card on its own was a decent draw. While that may be true here (I'm still not well-versed enough on Spellweaver Volute to say), it doesn't initially seem that way.
3. I also agree that finding a better mana engine for the Volute would be great. Correct me if I'm wrong, but I believe that the copies made by Spellweaver Volute are made in the graveyard, and that therefore when you cast the copy, you cast it from the graveyard? I think that means that, if you enchant Increasing Ambition with Volute and then cast a mana-producing sorcery (say, Channel the Suns), it would be copied twice, giving double the mana. It's possible that could be used to generate a ton of mana without resorting to Heartbeat of Spring, which isn't particularly synergistic with the plan and is vulnerable to cards like Abrupt Decay.
The other thing is that, while the DCI has been fairly ban-happy with the format, they're also a lot more willing to unban, at least in my opinion. If a card is banned in standard, it is NEVER coming off that list. They'll just let it rotate. Similarly, with Legacy, cards coming off the list are fairly rare, leaving chaff like Earthcraft and Worldgorger Dragon banned (I know they enable powerful combos, but let's face it, they combos they enable just aren't that powerful in the grand scheme of Legacy). In Modern, however, at least in the last couple years, they've unbanned as many cards as they've banned, which means that there's more of a chance your cards can make a comeback.
Finally, this is a bit off-topic, but words cannot express how much I appreciate your sig. I respect that quite a bit, and I think a lot of others on this forum should take a leaf from your book on that score. Okay, off-topic aside over.
It's also worth noting that, going back to plan A and B, I did wind up winning one match by recurring Engineered Explosives and letting a guy mill himself out with Life from the Loam. He drew his last card in extra turns.
Edit: It was 5 rounds of swiss and the top 8.
Then again, not everyone shares my view, so don't expect everyone to act like that.