The thing I would really like to see is a Constructed-playable Lich-type effect. Anything that says "You don't lose the game at 0 life" catches my attention, but none of them are any good at all.
I'd say the only color that absolutely should not be picked is Red. It's just not a color that has much design space in the world of enchantments. And it'd probably just be another Sulfuric Vortex clone, because nobody wants to play Havoc Festival.
For the sake of being more positive, does the fact that this is our prerelease card indicate that they might go back to giving out mythics as prerelease promos?
And yeah, this seems like one of the best looters I've seen in a while. Filtering and card advantage. And 3 toughness could actually be useful, too. Wouldn't be surprised if it saw some play.
I don't really like this format much. It feels too coin-flippy. I feel like I don't have control over my wins and losses, and instead that every matchup has a predestined conclusion.
When I looked at the pack, I had assumed Pit Fight and Cloudfin Raptor would be fighting over it. I didn't even think about the Crowned Ceratok; it looked like something that could very easily wheel.
I can't get a handle on this card. As far as I can tell, it could honestly be anything from a good card to an okay card to a windmill slam to complete and utter dreck.
I feel like being able to give any creature flying for that low of a cost seems pretty good, but maybe you don't want to tie up your mana. I just don't know. Thoughts?
EDIT: My bad for not posting the card. Guess not everyone has the spoiler tabbed out, heh.
Skygames - 1U
Enchantment - Aura
Enchant land
Enchanted land has [TAP]: Target creature gains flying until end of turn. Activate this ability only as a sorcery.
Dimir looks awful. They don't have any good mill cards, they don't have any good Cipher cards, and they don't have any good creatures. Each draft table will most likely have 1 Dimir player, and that player won't be happy.
Gruul looks like the strongest offensive guild, since Bloodrush seems like it'll be good all the time while Battalion will only be very good when the Boros player is winning.
Simic will basically be U/G Skies, since U/W isn't a thing in this set. It'll probably be good for this reason alone, even ignoring Evolve.
Orzhov... now this is the guild I am most torn on. It's the one I'm choosing for the Prerelease, and I have no idea how good it is. It seems to be the main defensive guild of the set, and how well it does probably depends on how good Extort really is. The Extort creatures tend to have very reasonable costs, but I have to wonder whether the ability will be particularly relevant. I hope they're good, since a format that's all about aggro isn't as fun as one with good aggressive and defensive options.
I can't think of a situation where I wouldn't want a third Auger Spree. You'll almost never be unhappy to draw one, whereas with cards like Reveler there are many situations in which you might be.
We totally have a late game. It's Slime Molding. It also happens to be our mid game. Probably not our early game, though; unless anyone wants a 1/1 Slime.
I like Thrill-Kill here, if we somehow magically get passed more aggressive Rakdos cards it'll be great, and if we don't it'll still be great thanks to deathtouch.
I don't know, the card seems somewhat reasonable to me. It's like a much more expensive Sulfuric Vortex, with a higher possible life swing. Being able to take an opponent from 23 to 0 in 2 turns means the card at least deserves another look.
It's not Pack Rat, it's far too expensive and conditional, but it can certainly take over a game.
And yeah, this seems like one of the best looters I've seen in a while. Filtering and card advantage. And 3 toughness could actually be useful, too. Wouldn't be surprised if it saw some play.
Maybe it'll be better in drafts, though.
Could someone explain it to me?
But yes in literally any other neck of the woods in existence.
I feel like being able to give any creature flying for that low of a cost seems pretty good, but maybe you don't want to tie up your mana. I just don't know. Thoughts?
EDIT: My bad for not posting the card. Guess not everyone has the spoiler tabbed out, heh.
Skygames - 1U
Enchantment - Aura
Enchant land
Enchanted land has [TAP]: Target creature gains flying until end of turn. Activate this ability only as a sorcery.
Gruul looks like the strongest offensive guild, since Bloodrush seems like it'll be good all the time while Battalion will only be very good when the Boros player is winning.
Simic will basically be U/G Skies, since U/W isn't a thing in this set. It'll probably be good for this reason alone, even ignoring Evolve.
Orzhov... now this is the guild I am most torn on. It's the one I'm choosing for the Prerelease, and I have no idea how good it is. It seems to be the main defensive guild of the set, and how well it does probably depends on how good Extort really is. The Extort creatures tend to have very reasonable costs, but I have to wonder whether the ability will be particularly relevant. I hope they're good, since a format that's all about aggro isn't as fun as one with good aggressive and defensive options.
I like Thrill-Kill here, if we somehow magically get passed more aggressive Rakdos cards it'll be great, and if we don't it'll still be great thanks to deathtouch.