Three WishesXU
Instant (R)
Name up to three cards. Reveal X cards from the top of your library, put all named cards into your hand and the rest into your graveyard.
Quick Attack1RR
Sorcery - {U}
You may put a creature card from your hand onto the battlefield. It gains "Echo X" where X is its converted mana cost. It gains haste until end of turn.
It's a pretty unstable combo, but I have a casual deck that involves Augury Adept with a Sword of Feast and Famine (and hopefully Steel of the Godhead) alongside a Waves of Aggression. Especially if I happen to have 2 or 3 Adepts, I can usually get a land drawn from one of the Augury Adepts, untap my lands from the sword, pitch the land in my hand to Waves of Aggression, and attack again, then repeat. I've been in games where I've gotten 6 or 7 combat phases, but usually I at least get 2 or 3.
Phyrexian Plasm3BB
Creature - Carrier Ooze (R)
As long as Phyrexian Plasm is on the battlefield, it has all activated abilities and triggered abilities of each other creature with a -1/-1 counter on it.
Sacrifice a creature: Put a -1/-1 counter on target creature.
2/2
Yes, you have to sacrifice Progenitus, assuming he's the only creature you have.
Protection grants 4 specific things:
Prevents damage that would be dealt by a source with the matching characteristic
Can't be enchanted/equipped by a source
Can't be blocked by a source
Can't be targeted by a source w/ that characteristic
So, Progenitus can't take damage (unless he blocks something with unpreventable damage), can't be enchanted/equipped, can't be blocked, and can't be targeted. Geth's Verdict does none of those things, so you will have to sacrifice Progenitus.
Orim's Chant will not affect any spells that have already been cast. It will stop your opponents from casting additional spells once it resolves, but doesn't stop any previous spells from resolving, or any spells cast in response to it.
The things that wishes grab have to be outside the game, but part of the resolution of all the wishes is to exile them. So you could use this guy to repeatedly grab cards from your SB (or whatever, in casual), since the wish would basically say "Grab something awesome, then return this to your hand".
EDIT: Nath'd
Thought: Maybe the PW could have a really high ultimate cost, and that could grant an emblem saying you can cast cards from exile? In general, static abilities on PWs are not the best, since it makes them feel less unique compared to other permanents (Garruk needed it to function as a DFC, but he's a special case).
I'm playing a game where I have a Ghostly Prison out and have a planeswalker (let's say Elspeth Tirel). If my opponent has a creature that has to attack each turn, like Flameborn Hellion, does it have to attack?
I understand that if I did not have a planeswalker, my opponent would not have to attack me, because Ghostly Prison imposes a cost that is not mandatory. However, since Ghostly Prison doesn't say it extends to my planeswalkers, does that mean that my opponent can either pay 2 and attack me or just attack Elspeth, but cannot decline to attack?
Nascent Skybreaker3(U/R)(U/R)
Creature - Elemental
Flying
When Nascent Skybreaker enters or leaves the battlefield, it deals damage equal to its power to you and target opponent.
4/5
Ingenious Command2(U/R)(U/R)(U/R)
Instant
Choose two - You may choose new targets for target spell or ability; or gain control of target permanent until end of turn; or draw two cards, then discard a card; or return target instant or sorcery card from your graveyard to your hand, then exile Ingenious Command. "Today, you're setting your own hair on fire."
Nascent Skybreaker:3mana::symru::symru:
Creature - Elemental
Flying
When Nascent Skybreaker enters or leaves the battlefield, it deals damage equal to its power to you
Cythare; Not uncommon. Awkward tokens. Infinity flips are the worst flips.
It's not an uncommon. Since it's from "Return to Homelands", it's a U1, which is the old equivalent of a rare. I wanted to make it awkwardly bad, though.
Alaskan Bull Wurm4RG
Creature - Wurm (R)
Trample
Whenever a creature dealt damage by ~ this turn dies, put X +1/+1 counters on it, where X is that creature's power. T: ~ fights target creature.
6/6
IIW: A new mana symbol
While the intent on your card is clear, the templating is kinda vague, and suggests that the creature that died may receive the counters. If you change the middle part to "put X +1/+1 counters on ~", then there shouldn't be a pronoun issue.
Joke Entry 1: Wurminus4GG
Sorcery
Put all creatures on the bottom of their owners' libraries. For each creature card put into a library this way, its owner puts a 6/6 Wurm token into play.
Miracle
Thought RazorUUU
Enchantment
Put the top card of your library into your graveyard: Target player puts the top card of his library into his or her graveyard. Like a pendulum, swinging back and forth until there is nothing left at all.
Three Wishes already exists.
Sorcery - {U}
You may put a creature card from your hand onto the battlefield. It gains "Echo X" where X is its converted mana cost. It gains haste until end of turn.
IIW: Sig
Creature - Carrier Ooze (R)
As long as Phyrexian Plasm is on the battlefield, it has all activated abilities and triggered abilities of each other creature with a -1/-1 counter on it.
Sacrifice a creature: Put a -1/-1 counter on target creature.
2/2
Next: Wolverine Wizard
Protection grants 4 specific things:
Prevents damage that would be dealt by a source with the matching characteristic
Can't be enchanted/equipped by a source
Can't be blocked by a source
Can't be targeted by a source w/ that characteristic
So, Progenitus can't take damage (unless he blocks something with unpreventable damage), can't be enchanted/equipped, can't be blocked, and can't be targeted. Geth's Verdict does none of those things, so you will have to sacrifice Progenitus.
EDIT: Nath'd
Thought: Maybe the PW could have a really high ultimate cost, and that could grant an emblem saying you can cast cards from exile? In general, static abilities on PWs are not the best, since it makes them feel less unique compared to other permanents (Garruk needed it to function as a DFC, but he's a special case).
I understand that if I did not have a planeswalker, my opponent would not have to attack me, because Ghostly Prison imposes a cost that is not mandatory. However, since Ghostly Prison doesn't say it extends to my planeswalkers, does that mean that my opponent can either pay 2 and attack me or just attack Elspeth, but cannot decline to attack?
Creature - Elemental
Flying
When Nascent Skybreaker enters or leaves the battlefield, it deals damage equal to its power to you and target opponent.
4/5
Next: Overbearing
Instant
Choose two - You may choose new targets for target spell or ability; or gain control of target permanent until end of turn; or draw two cards, then discard a card; or return target instant or sorcery card from your graveyard to your hand, then exile Ingenious Command.
"Today, you're setting your own hair on fire."
Creature - Elemental
Flying
When Nascent Skybreaker enters or leaves the battlefield, it deals damage equal to its power to you
It's not an uncommon. Since it's from "Return to Homelands", it's a U1, which is the old equivalent of a rare. I wanted to make it awkwardly bad, though.
While the intent on your card is clear, the templating is kinda vague, and suggests that the creature that died may receive the counters. If you change the middle part to "put X +1/+1 counters on ~", then there shouldn't be a pronoun issue.
Wurminus 4GG
Sorcery
Put all creatures on the bottom of their owners' libraries. For each creature card put into a library this way, its owner puts a 6/6 Wurm token into play.
Miracle
Enchantment
Put the top card of your library into your graveyard: Target player puts the top card of his library into his or her graveyard.
Like a pendulum, swinging back and forth until there is nothing left at all.
IIW: Sig