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  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Vesuvan Familiar 2U
    Creature - Hound
    Whenever a creature you control enters the battlefield, if it's a copy of another creature, Vesuvan Familiar becomes a copy of that creature until end of turn.
    2/2

    EDIT: Nath'd

    Wanderbrine Mongrel 2(U/B)(U/B)
    Creature - Fish Hound
    Intimidate
    Whenever Wanderbrine Mongrel deals damage to an opponent, target land that player controls becomes an Island. (This effect lasts indefinitely.)
    3/2
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    So you mean like Time Spiral?

    Mana Gorger 5BB
    Creature - Leech Horror
    When Mana Gorger comes into play, untap all lands target player controls. That player activates a mana ability of each land he or she controls. Empty that player's mana pool, then put a +1/+1 counter on Mana Gorger for each mana emptied from that mana pool. Those lands don't untap during that player's next untap step.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Humbling Wrath 4RGW
    Sorcery
    All nonland permanents lose all abilities until end of turn. Destroy all artifacts, creatures and enchantments.
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Echoing Lifebonds 2UU
    Enchantment
    If a spell or ability would cause a permanent to be exiled or put into its owner's hand, graveyard or library, all permanents that share a name with that permanent are sent to that zone as well. (For example, if a creature would be returned to its owner's hand, all creatures that share a name with that creature are returned as well.)
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Inquisitor's Blade 4
    Artifact - Equipment
    Equip 3
    When Inquisitor's Blade enters the battlefield, choose a creature type.
    Equipped creature has first strike, vigilance and protection from the chosen creature type.

    Next: Fable of Body and Soul
    Welkin Waveskimmer
    Posted in: Custom Card Contests and Games
  • posted a message on Creature to legend
    Kelithan, Wall of the Sages 2WW
    Legendary Creature - Wall
    Defender
    Whenever Kelithan or another creature with defender enters the battlefield, draw a card.
    When Kelithan, Wall of the Sages dies, put it into your library third from the top.
    0/6

    Next: Krosan Avenger
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Matoc, Lavamancer 3R
    Legendary Creature - Human Wizard
    Whenever an opponent plays an instant or sorcery spell, counter it unless that player has Matoc deal 4 damage to him or her.
    Instant and sorcery spells you control can't be countered by spells or abilities.
    1/2

    Next: A commander that utilizes a theme or mechanic of your choice from the Tempest block.
    Posted in: Custom Card Contests and Games
  • posted a message on *Impossible Creature Type Game*
    Cateravolver 3B
    Creature - Volver Mercenary
    Kicker 1G and/or W
    If Cateravolver was kicked with its 1G kicker, it comes into play with 2 +1/+1 counters and has reach.
    If Cateravolver was kicked with its W kicker, it comes into play with a +1/+1 counter and has vigilance.
    3, :symtap:: Search your library for a Volver permanent card with converted mana cost 3 or less and exile it. You may cast that card without paying its mana cost. Then shuffle your library.
    3/3

    Next: Camel Elder
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Graven Mimicry 3UUB
    Enchantment
    Whenever a nonland permanent enters the battlefield from a graveyard or library under an opponent's control, put a token into play that is a copy of that permanent.
    Posted in: Custom Card Contests and Games
  • posted a message on The Winner is Judge Game.
    Rune of Silence 2WW
    Enchantment - Rune
    Whenever ~ or another rune is put into a graveyard from the battlefield, target player can't play spells this turn.

    IIW: Sig
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Or naming Splinter and having protection from Splinter tokens!
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from AsianInvasion
    I meant to comment on this card, but most of my posts here are via Quick Reply.
    This piece of Equipment is pretty ridiculous with Bitterblossom, Goblin Assault, etc. Stoopid Funny

    Teach


    I feel like there's a "that's what she said" joke in there somewhere.


    It says to name a "creature card". Since there are no cards named "Faerie" or "Goblin", this would not work.
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)
    Chargewinder Drake: It seems pretty well balanced, but isn't the most exciting creature. That said, it's also pretty well costed for an uncommon, and I could see it working well in a Mirrodin-block deck. 7/10

    Aether-Touched Baloth 3GU
    Creature - Beast Mutant (U)
    When Aether-Touched Baloth enters the battlefield, return another target creature to its owner's hand.
    When Aether-Touched Baloth dies, you gain 4 life.
    4/4


    EDIT: Aww, Nath'd.

    -----------------------

    Mindlock Pendant 3UU
    Artifact
    When Mindlock Pendant enters the battlefield, each player puts the top five cards of his or her library into his or her graveyard.
    Players can't search libraries. Any player may pay 3 life to ignore this effect until end of turn.
    2U: Scry 3.

    Next: A nonblack Aura with enchant player
    Posted in: Custom Card Contests and Games
  • posted a message on I used to think banding was the worst mechanic. Now I realize that it's miracle
    Quote from Illusionist
    On an unrelated note, I think Islandhome was a wonderful drawback ability. Trouble is people don't understand drawback abilities they just look at them and say: "This card would be so much better if it didn't have such and such an ability." When really that ability is what is allowing the card to be as big or powerful or cheap or whatever else as it is. I drool to think of the creature that would have Islandhome today.


    I agree. Having drawbacks on a spell is nice sometimes, because it can allow you to make it more powerful. Part of the issue with miracle is that you only really tend to notice the upside if you're playing against it. A player might draw a miracle too early to use it, or on their second+ card, or just have it in their hand. Yes, if you're running Hallelujah, even if you completely whiff on card draw spells, you will hit plenty of good miracles (or maybe because you whiff on draw spells, since there isn't much left besides land).

    Regarding Islandhome, they have occasionally had similar creatures, but since they've all been at common, it hasn't been as noticeable. I did think that Chained Throatseeker was a good homage to Sea Serpent though. Exactly the same stats, except it has infect and "infecthome" minus the sacrifice clause.
    Posted in: Magic General
  • posted a message on Work that Name
    Fish 2U
    Sorcery
    Look at the top three cards of your library. Put one into your hand and the rest on the bottom of your library
    //
    Fowl 3W
    Instant
    Put two 1/1 Bird creature tokens with flying into play under your control.

    Next: Coat of Legs
    Shield of Sun and Moon
    Telegraphed Punch
    Posted in: Custom Card Contests and Games
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