Quote from Dice_BagYes, Ensnaring Bridge. What one of the Eldrazi can attack past a bridge? Then you put down Jaya and ping your way to a win. Also once you have Painter in play all Eldrazi become blue and thus can be targeted by Jaya.
Quote from WardenNot to sound like a troll, but why isn't Goblins.dec embracing black? I know white splash is a thing, but discard + plagues + warrens weirding appear to be well positioned right now.
Quote from Richard ArschmannBUG does not run that much TNN. BUG Delver prefers Tombstalker, while BUG control (Shardless) never runs it.
The four big TNN decks are UWR Delver, Esper Stoneblade, Esper Deathblade, and Reid Duke's Bant.
Quote from AtheistGodIt works. The reminder text is not identical to the rules text for protection. The official rules for protections say "702.16e Any damage that would be dealt by sources that have the stated quality to a permanent or player with protection is prevented."
Quote from Dice_BagSkullcrack
Quote from ElementalCreatureTokenI played in SCG: Cleveland over the weekend, with the decklist I mentioned a while back:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
4 Goblin Lackey1 Skirk Prospector3 Gempalm Incinerator3 Goblin Piledriver2 Mogg War Marshal1 Stingscourger3 Thalia, Guardian of Thraben4 Goblin Matron1 Goblin Sharpshooter4 Goblin Warchief4 Goblin Ringleader1 Tuktuk Scrapper1 Siege-Gang Commander4 AEther Vial1 Tarfire3 Arid Mesa1 Bloodstained Mire4 Cavern of Souls2 Mountain3 Plateau4 Rishadan Port1 Scalding Tarn4 Wasteland1 Wooded FoothillsSIDEBOARD4 Chalice of the Void1 Ethersworn Canonist3 Pyrokinesis1 Relic of Progenitus3 Rest in Peace3 Wear // Tear
I had a fun time, and even started off 2-0 before going into a tailspin and losing my next four matches.
Here be my matches:
Match 1: Manaless Dredge
He won the roll and elected to go on the draw. Crap. I drop a Cavern and a Lackey, and pass the turn. He draws, discards Golgari Grave-Troll and passes the turn. Crap.
I play a Plateau, Thalia, swing with the Lackey, and put a Warchief into play.
My EOT he cycles Street Wraith to dredge 6, and puts two Bridge from Below, a Stinkweed Imp, a Balustrade Spy and 2 other things into his graveyard. His draw, he dredges 5, hits three Narcomebas and a Dread Return. Flashbacked Dread Return sacking the three Nacromebas for Balustrade Spy (plus six Zombies) pretty much finishes it there, but we play it out.
Game 2, I choose to go on the draw, and SB +3 RiP, +1 RoP, -3 Thalia, -1 Tuktuk Scrapper. I keep a hand with RiP and two fetches, don't even care what the rest of the hand is; he passes his first turn, I play a fetch and pass, he draws and discards a GGT and passes, I play a second fetch, crack both for Plateaus, play RiP. On to game three!
Game 3, have to mulligan to 5, but am rewarded with two fetches, a RiP and a RoP. T1 RoP into T2 RiP finishes things quickly.
Match 2: Enchantress
Round 1: I win the roll, Mountain, Lackey, go. He drops a Forest + Utopia Sprawl. I drop a Port, swing with the Lackey, drop a Piledriver, pass the turn. His upkeep, Forest is locked down, he misses his land drop and it's over from there.
Round 2: After starting off well, including a T1 Lackey and T2 Thalia, my third turn I accidentally play Plateau when I meant to play Rishadan Port; this costs me the game because the Savannah I wasn't able to lock down lets him cast Solitary Confinement, and his next turn he drops another Plains and casts Sterling Grove, then follows that up with Moat. O-Ring on the Seige-Gang Commander seals the deal. On to round 3!
Round 3: See game 1.
Match 3: Reanimator
Round 1: Yuck. He wins the roll, plays a Polluted Delta. I play Cavern -> Lackey. He plays a second Polluted Delta, cracks them both, plays 2 USeas, plays Careful Study discarding Iona and Gris, then Reanimates Gris. No T2 or T3 Stingscourger finishes this off quickly.
Round 2: SB -3 Gempalm, -1 Tarfie, -1 Tuktuk Scrapper, -1 SGC, -2 Mogg War Marshall, +4 Chalice, +3 RiP, +1 RoP. Mulligan to 4 before seeing anything worth keeping, which is a CotV, plus Lackey, Cavern and a fetch. I really don't want to mulligan to 3, so I keep.
T1 Cavern -> Lackey, he plays Polluted Delta again and passes. I fetch for a Mountain, try casting CotV, and it gets Forced. I swing with the Lackey, and he cracks the Delta, fetches a USea, and Stifles the trigger. His turn, he drops a USea, cracks the fetch, Careful Studies out Gris and Iona again, and Reanimates Gris.
Match 4: Combo Elves
This one sucked for me -- all of his cards were in Korean, and I felt like a complete noob for asking what each of his cards did. He also screwed up his mana pool at one point, which is good, because I was keeping track on paper, while he was just keeping track out loud.
Round 1: He wins the roll, gets a Wirewood Symbiote. I get a Vial out, he gets a Heritage Druid plus Cradle out, taps the Cradle, gets 2 Nettle Sentinels out, taps everything to play Glimpse of Nature, plays an Elvish Visionary, and all hell breaks loose.
Round 2: I get a T1 Lackey, he gets a Dryad Arbor, I get a T2 Chalice at 1, he gets a Pendlehaven, and then I proceed to draw no more lands for the rest of the game.
Match 5: Miracles
Yuck again. I steamroll him in round 1, but he gets T1 Tops in games 2 and 3, and gets a Terminus every time he needs one. We end up going to rounds, and he manages to finally Helm me with one round left.
Match 6: Omni-tell
I'm frazzled after the last round, dashing to my next game.
Both games he gets a T1 island into T2 City of Traitors or Ancient Tomb, and I never have a Wasteland to stop the Sol lands.
Game 1 he goes straight into Show -> Omniscience -> Ants (and I yell, "And that's how you get ants!" No one laughs), game 2 he at least has to Intuition for the Shows.
Both times I ended up just showing a Stingscourger; I mulliganed to 4 in my second game and never saw anything worth showing.
2-4 and drop
Quote from asw122I don't know. I've not played against manaless dredge much. I have played dredge however and from what I know, manaless is quite a bit slower, so the RIP costing 2 isn't too bad.
One thing I've considered trying before is Ravenous Trap. Its not as good against decks like reanimator, but it can be a huge blowout for dredge. The only reason they can play around relic and crypt is that they can see it coming. With trap, its basically a crypt that they can't see coming. Wait for them to go for their DR or whatever plan manaless uses these days, then just drop it on the table and say no. Plus, it doesn't require any mana commitments. You just sit with it in your hand until you pull the trigger (yes, they can double therapy you to get it, but to do that, they need double therapy and 2 creatures, and if they do go for the second therapy, you just trap in response (if trap isn't relevant, they're not doing enough for goblins to care).
The only reason I've never tried it is that grave decks like dredge have never really been big around here.
Quote from chainedcursesLegion loyalist is amazing against any matchup where you have a batterskull against you, plus first strike and trample with a piledriver is EXTREMELY RELEVANT. Pithing Needle comes in for the Sneak and Show matchups naming Big Gris or Sneak Attack, but I'm thinking Chained to the Rocks might go in that slot