I wonder if this is an attempt to set the size at a manageable level to add to MtG Arena. They could do entire month-long rerelease events for older sets, with drafting events and such. Then make them buyable in the store. Within a few years they have a Modern-like format on their preferred platform.
Yet you're quoting a ruling for general unsanctioned play, as defined by WotC. Commander/EDH is still solely in the control of the RC/CAG. WotC just saw a market for it and now makes products for it as another revenue stream.
This is almost the exact opposite of true. Wizards is solely in control of all MtG formats it chooses to be. In the case of EDH, it rebranded it Commander and allowed the RC to continue to maintain the rules because it serves their purpose. If the RC ever made a decision that WotC perceived to be against their own interests, they’d yank that authority in no time.
Lots of people don't think Wishes are fun.
Lots of people don't agree on how best to implement them.
Lots of people don't want to be forced to play against them.
Lots of people think Wishes are fun.
Lots of people play them as written without worrying about it.
Lots of people don’t care if they get played.
Any debate involves positing opposing viewpoints but I find this particular list to be subjective to the point of uselessness. The truth is, many people have been using wishboards in EDH for years and I rarely if ever see discussion of it in places like these forums. So it can’t be causing that much trouble.
That alone argues in favor of making them legal by default, in my opinion.
Tell us, why is it that you take issue with the current ruling, knowing full well that a play group can opt to allow wish cards and/or sideboards?
Both he and I already explained our individual reasoning in previous posts. Should I quote them for you to emphasize that those reasons were really the reasons?
It seems like those in the court of "I want to play wishes" want the floodgates open. I can tell you with certainty that, at the very least, people will not want to wait for a wish user to pull out a binder to search for a card that fits the unique situation they're in.
I specifically addressed this in my post, but to recap: searching for cards is not the only thing a player can do that is dickish and time intensive. The format is littered with cards like Warp World and Eye of the Storm that have the potential to grind the game to a halt. In my view, wishboards are nothing more than someone respecting the fun of other players by preassembling a list of likely options to save everyone’s time.
Also, how will you rectify the singleton rule? Are you and your compatriots also suggesting that this "any card outside the game" also allow for a duplicate of a card in your deck? And if that's not what your're suggesting, how can anyone verify this without going through your deck to confirm it's not a duplicate?
How can anyone ever verify my base deck is legally built without checking it ahead of time? Nothing changes here. Casual play tends to run on the honor system.
The benefits of interactions with wishes would be outweighed by the rulings that would need to be added: they would only complicate the format further.
This will change a lot based on group. For my part, I wouldn’t include wishes in every deck. But I have a silly monored deck that is perfect for Burning Wish, grabbing situational cards that increase the nonsense factor. More competitive decks don’t need Wishes to be effective and adding them is unlikely to change the power level radically. It’s not as though Legacy or Vintage are ruined by these cards.
From my perspective, the spirit of EDH is to play your fun stuff. Banning should be very, very infrequent and these cards don’t reach that bar for me.
I’m in the camp that feels wishes should work in Commander, but not for the reasons I’ve seen stated thus far.
Commander is a casual format. It is not played by official tournament rules (regular or higher rules enforcement level). In casual formats, wishes are not restricted to sideboards proper but work with a player’s entire collection. Rule 13 referencing “no sideboards” seems confusing and tangential to the relevant fact that, in a casual game, you don’t need a sideboard for wishes!
Many things in Commander can be unfun to play against; how is searching your binder for a card any more disruptive than a turn 10 Warp World in a 4P game? This is what the social contract is for. Commander is about playing all the weird crazy cards that don’t make it in other formats. Hating out the wishes is very counter to that notion, imo.
If someone wants to host a Commander tournament (e.g. a Grand Prix side event), they can specify no wish effects are allowed in the tournament if they like.
But it shouldn’t be “banned by default” in my view, because that empowers people to say no in their local groups to something that fits just fine in the format.
[quote from="OathboundOne »" url="/forums/magic-fundamentals/the-rumor-mill/807917-ugin-nowconfirmed?comment=83"]
The difference here is that Yawgmoth was THE villain for magic and the ones that you mentioned were really just card names. The Ineffable was one of the names Yawgmoth was known by in story, so someone just being given his moniker just feels really wrong.
Sometimes the same adjective applies to two things. There are a lot of word choices in English, but they aren't infinite.
So weeks ago we had a thread full of crazy color mix speculation about Planeswalkers. Now that we’ve seen about half of them, we’re starting a new thread with more bad speculation? I know people love predicting patterns, but this is getting ridiculous.
By the looks of it Gideon would be Rare not Mythic. He and his "Abilities" look more to the notion of a Rare Planeswalker rather than a Mythic one
I don’t think rarity has to be rigidly tied to number of loyalty abilities. This Gideon’s static ability is less like an enchantment, as with the other planeswalkers we have seen so far. It is basically the usual first ability of Gideon that auto activates every turn, almost as if you’re activating him twice each turn. Seems good enough for mythic rare.
So... 2 cases:
1) Gideon will save Liliana by using his shield magic (somehow) and she regenerates redescovering her powers as a healer.
2) WotC will get rid of her because her clothes were too revealing and she was too sexy.
Or she lives in a withered lich-like physical form, doing away with the sexiness.
Does Maro have any credibility? I dont play very often anymore so I dont hear a lot of other opinions but every.single.thing he says is "Ooh, look, we did awesome". Nevermind the fact that what he says we like/dislike does not match anything I've heard, and nevermind that his ratings do not make any sense in context with the criteria he says adds up to them. example: Colored artifacts- these are good, there are no problems, theyre flexible, they can go anywhere and not dominate the meta: storm scale 2. Compared to: vehicles- these are problematic, if theyre good enough to use they dominate the meta. we had to ban some of these. they only work well part of the time, and story wise, theyre kinda pigeonholed. : storm scale 2. (wtf?)
TL:DR, does everyone else treat Maro like russian news tv? what he actually says is all BS but it gives hints as to the direction the government is moving whether we like it or not?
He’s one of the best living game designers, period. If what he says doesn’t always make sense to you, look for the meaning behind it. No one is a perfect communicator. But the results are undeniable. Magic is the most vibrant, experimental, self-reinventing CCG. While games like Hearthstone struggle to maintain interest a couple years after release, Magic continues to grow after 25 years of releasing four times as many cards per year. The creativity and innovation that comes out of MaRo’s design studio is off the charts.
EDIT: The interface reminds me a lot of HEarthstone for whatever reason.
I got this hit as well. I am wondering if it will be a simplified Magic with no Instant-speed effects and a custom card pool completely independent from the standard game.
Sir, you ain’t kidding. That card is nuts.
Pretty sure he meant long-term price and not day one speculative jumps.
This is almost the exact opposite of true. Wizards is solely in control of all MtG formats it chooses to be. In the case of EDH, it rebranded it Commander and allowed the RC to continue to maintain the rules because it serves their purpose. If the RC ever made a decision that WotC perceived to be against their own interests, they’d yank that authority in no time.
Lots of people think Wishes are fun.
Lots of people play them as written without worrying about it.
Lots of people don’t care if they get played.
Any debate involves positing opposing viewpoints but I find this particular list to be subjective to the point of uselessness. The truth is, many people have been using wishboards in EDH for years and I rarely if ever see discussion of it in places like these forums. So it can’t be causing that much trouble.
That alone argues in favor of making them legal by default, in my opinion.
Both he and I already explained our individual reasoning in previous posts. Should I quote them for you to emphasize that those reasons were really the reasons?
I specifically addressed this in my post, but to recap: searching for cards is not the only thing a player can do that is dickish and time intensive. The format is littered with cards like Warp World and Eye of the Storm that have the potential to grind the game to a halt. In my view, wishboards are nothing more than someone respecting the fun of other players by preassembling a list of likely options to save everyone’s time.
How can anyone ever verify my base deck is legally built without checking it ahead of time? Nothing changes here. Casual play tends to run on the honor system.
This will change a lot based on group. For my part, I wouldn’t include wishes in every deck. But I have a silly monored deck that is perfect for Burning Wish, grabbing situational cards that increase the nonsense factor. More competitive decks don’t need Wishes to be effective and adding them is unlikely to change the power level radically. It’s not as though Legacy or Vintage are ruined by these cards.
From my perspective, the spirit of EDH is to play your fun stuff. Banning should be very, very infrequent and these cards don’t reach that bar for me.
Commander is a casual format. It is not played by official tournament rules (regular or higher rules enforcement level). In casual formats, wishes are not restricted to sideboards proper but work with a player’s entire collection. Rule 13 referencing “no sideboards” seems confusing and tangential to the relevant fact that, in a casual game, you don’t need a sideboard for wishes!
Many things in Commander can be unfun to play against; how is searching your binder for a card any more disruptive than a turn 10 Warp World in a 4P game? This is what the social contract is for. Commander is about playing all the weird crazy cards that don’t make it in other formats. Hating out the wishes is very counter to that notion, imo.
If someone wants to host a Commander tournament (e.g. a Grand Prix side event), they can specify no wish effects are allowed in the tournament if they like.
But it shouldn’t be “banned by default” in my view, because that empowers people to say no in their local groups to something that fits just fine in the format.
Sometimes the same adjective applies to two things. There are a lot of word choices in English, but they aren't infinite.
I don’t think rarity has to be rigidly tied to number of loyalty abilities. This Gideon’s static ability is less like an enchantment, as with the other planeswalkers we have seen so far. It is basically the usual first ability of Gideon that auto activates every turn, almost as if you’re activating him twice each turn. Seems good enough for mythic rare.
Or she lives in a withered lich-like physical form, doing away with the sexiness.
He’s one of the best living game designers, period. If what he says doesn’t always make sense to you, look for the meaning behind it. No one is a perfect communicator. But the results are undeniable. Magic is the most vibrant, experimental, self-reinventing CCG. While games like Hearthstone struggle to maintain interest a couple years after release, Magic continues to grow after 25 years of releasing four times as many cards per year. The creativity and innovation that comes out of MaRo’s design studio is off the charts.
I got this hit as well. I am wondering if it will be a simplified Magic with no Instant-speed effects and a custom card pool completely independent from the standard game.