I like Stonehorn because I am trying to get a Venser which will make a terrible combo that loses to removal. I'm running Saltblast Because I really don't like Archon and it is an immediate answer to a 'walker.
I don't know if you are supposed to put unfinished cubes here. but here is my attempt
Basic Information Cube Size:270 Breakdown:40 of each color, 20 Multicolor, 30 Lands and 20 Artifacts Standard or Theme:Standard Snow Lands:No Average Number of Players:2-4 How Often Drafted:None (yet)
Card Selection Proxies:No Powered:No Portal:Nope "Un" Cards: None Banned Cards for Power-Level:None Banned Cards for Time Constraints:None Banned Cards for "fun" factor:None
Cube Design Standard or Multiplayer:Standard Sideboards?:Yes Color Balance:Even Gold Balance:Even Hybrid/Split/Kicker as Gold:Yes Color Triggers as Gold:Yes Perfectly Balanced CMC:No
White has a fair amount of token generation and a lot of one drops
This is a small set I have been working on for a while with some friends that has not yet been tested so there might be some OP stuff but please critique.
Please don't kill me Mods
"Aether.....The final Frontier"
Thank you
Spoiler List for Atheris
Set by Erakno
Aether Link WWW
Enchantment (U)
Whenever another permanent enters the battlefield under your control you may gain 2 life.
Angel One 3WW
Artifact Creature-Construct (R)
Flying, Flash.
When Angel One enters the battlefield you may flicker all other creatures you control.
3/4
Cybernetic Knight 1WWW
Artifact Creature-Golem Knight (U)
First strike.
Other artifact creatures you control get +1/+1
3/2
Cybernetic Stormslasher 1W
Artifact Creature-Soldier (C)
First Strike, Lifelink
2/1
Time Snag W
Instant (C)
Flicker target creature you control.
Wandering Soldier 1W
Artifact Creature-Soldier (C)
When Wandering Soldier enters the battlefield you may gain 2 life.
2/1
Cylith Shrieker 1UU
Creature-Alien (C)
When Cylith Shrieker leaves the battlefield you may return target creature to its owners hand.
1/3
Hypernet Study 2UUU
Sorcery (R)
Draw 3 cards. You get an emblem with "You have no maximum hand size" and "At the beginning of your upkeep you may look at the top 5 cards of your library and put them back in any order.".
Memory Drain 1UUU
Enchantment-Aura (U)
Enchant Creature.
You control enchanted creature.
Mystic Nebula U
Enchantment (C)
When Mystic Nebula enters or leaves the battlefield you may draw a card
Space-Time Complex UUU
Enchantment (U)
Whenever a spell or ability you control counters a spell you may put a charge counter on Space-Time Complex.
Remove three charge counters from Space-Time Complex: Take an extra turn after this one.
Wandering Artificer 1U
Artifact Creature-Artificer (C)
When Wandering Artificer enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/1
Yleth Aethercaster 1UU
Creature-Alien Wizard (R)
Aetherbound- Whenever an Aether enters or leaves the battlefield you may tap or untap another target creature.
UUT: Flicker target permanent.
1/3
Agony Bond BBB
Enchantment (U)
B, Sacrifice a creature: Destroy target creature.
B, Discard a card: Target player discards a card. Activate this ability only as a sorcery
Bounty Hunt BB
Instant (C)
Destroy target creature. You lose 3 life.
Draw a card. As effective as they are, they come with a price.
Extraplanar Summons 1BB
Sorcery (R)
Search your library for a card with converted mana cost three or less, reveal it and put it into your hand. You lose 3 life.
Interrogator B
Creature-Cyborg (C)
1B,T: Target player reveals their hand. You may pay 3 life, if you do choose a nonland card from it. That player discards that card
0/1
Soul Drain 1BBB
Sorcery (U)
Destroy up to two target creatures.
Wandering Spawner 1B
Creature-Alien (C)
When Xyctyl Spawner enters the battlefield put a 2/1 black Alien token onto the battlefield, then sacrifice a creature.
2/1
Xyctyl Abductors 3BB
Creature-Alien (R)
Flying, Xyctyl Abductors can't block
When Xyctyl Abductors enters the battlefield you may gain control of target creature with converted mana cost three or less for as long as you control Xyctyl Abductors.
4/3
Yleth Assassin 2B
Creature-Alien Assassin (C)
Aetherbound - Whenever an Aether enters or leaves the battlefield you may have target creature get -1/-1 until end of turn.
2/2
Electromagnetic Pulse RRR
Sorcery (U)
Destroy all artifacts, Electromagnetic Pulse deals damage to each creature and player equal to the number of cards destroyed this way.
Electrostatic Flames 1R
Instant (C)
Electrostatic Flames deals 3 damage to target creature or player.
GG, Squad leader 1RR
Legendary Creature-Human Soldier (R)
Haste.
Creatures you control have first strike.
3/2
Orbital Collision 2R
Instant (C)
Destroy target land.
Solar Apocalypse 3RR
Sorcery (R)
Destroy all lands, creatures and artifacts.
Suicidal Strike Team 3R
Creature-Drone (C)
When Suicidal Strike Team dies you may have it deal 2 damage to target player
3/1
Wandering Probe 1R
Artifact Creature-Drone (C)
When Wandering Probe enters the battlefield you may have it deal 1 damage to target creature.
2/1
Manaforge Druid G
Creature-Elf Druid (R)
Haste.
T: Add one mana of any one color to your mana pool
0/2
Natural Pollution GGG
Enchantment (U)
At the beginning of your upkeep each player sacrifices a noncreature permanent.
Nature's Reclimation 1GGG
Sorcery (U)
Destroy up to two target noncreature permanents.
Patiga Wurm 5GG
Creature-Wurm (C)
Trample
7/5
Sylvan Sniper GG
Creature-Elf Archer (R)
Reach, First strike, Deathtouch
2/1
Stompy Thing 3G
Creature-Beast (c)
3/4
Verdant Dawn 2G
Instant (C)
Search your library for a basic land card and put it onto the battlefield.
Wadering Elf 1G
Artifact Creature-Elf Artificer (C)
When Wandering Elf enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
2/1
Solin Ayami 1WU
Planeswalker-Solin (M)
Starting Loyalty: 2
+1: Tap target creature. It doesn't untap during its controllers next untap step
_-2: Target player skips their next untap step
-3: You get an Emblem with "At the beginning of each player's upkeep you may tap target permanent.".
Crusher 6
Artifact Creature-Drone (C)
5/5
Cryogenic Facility 2
Artifact (U)
1: Untap Cryogenic Facility.
2T: Tap target creature.
3T: Target creature doesn't untap during its controller's next untap step.
Dimensional Portal 5
Artifact (R)
Whenever another nonland permanent enters the battlefield under your control you may draw a card.
Memory Crystal X2
Artifact (U)
When Memory Crystal enters the battlefield remove the top x cards of your library from the game.
1, Remove a card in your hand from the game: Return a card exiled with Memory Crystal to your hand.
Spy Drone 3
Artifact Creature-Drone (C)
When Spy Drone enters the battlefield you may look at target player's hand.
2/2
Xanaxyl, Guardian of the Aether 7
Legendary Artifact Creature-Dragon Wizard (M)
Flying, First strike.
Aetherbound - Whenever an Aether enters or leaves the battlefield you may remove target permanent from the game.
5/4
AE-36 Mining Planet
Land-Aether (C) (T: Add 1 to your mana pool)
E-36 Mining Planet enters the battlefield tapped with a charge counter.
T, Remove a charge counter from E-36 Mining Planet: Add 2 to your mana pool.
Aether Wastes
Land-Aether (U)
Aether Wastes enters the battlefield tapped.
T: Add 1 to your mana pool
1,T Sacrifice Aether Wastes: Destroy target nonbasic land.
Atheris, The Glowing City
Legendary Land-Aether (M) (T: Add 1 to your mana pool)
Aetherbound- Whenever an Aether enters or leaves the battlefield you may gain 2 life.
T, Pay 2 life: Add one mana of any color to your mana pool.
I think steamy threaten IV would be best unless you added a nonsteam untap to the others, also I think 5 colorless is an awful lot even if it can be in all colors so that isn't to scary.
just my thoughts
In the future, please indicate what changes were made to the OP rather than simply saying "Bump".
-:ER:
Also: I got an Elspeth!!
Cloud of Faeries
Or
Augury Owl
Or
Other
sorry I have been gone so long. I have been working on my cube and studying for finals.
I will try to get the other cards you mentioned tomorrow at FNM.
@Eidolon232: That list is great! I will be sure to use that to figure out my final 270
I mostly play EDH so a lot of the cards are EDH tech like Sever and Husher.
The budget is about >5 a card
Basic Information
Cube Size:270
Breakdown:40 of each color, 20 Multicolor, 30 Lands and 20 Artifacts
Standard or Theme:Standard
Snow Lands:No
Average Number of Players:2-4
How Often Drafted:None (yet)
Card Selection
Proxies:No
Powered:No
Portal:Nope
"Un" Cards: None
Banned Cards for Power-Level:None
Banned Cards for Time Constraints:None
Banned Cards for "fun" factor:None
Cube Design
Standard or Multiplayer:Standard
Sideboards?:Yes
Color Balance:Even
Gold Balance:Even
Hybrid/Split/Kicker as Gold:Yes
Color Triggers as Gold:Yes
Perfectly Balanced CMC:No
White has a fair amount of token generation and a lot of one drops
1 Isamaru, Hound of Konda
1 Elite Vanguard
1 Icatian Javelineers
1 Steppe Lynx
1 Savannah Lions
1 Mother of Runes
1 Leonin Relic-Warder
1 Accorder Paladin
1 War Priest of Thune
1 Lone Missionary
Three CMC
1 Fiend Hunter
1 Mentor of the Meek
1 Porcelain Legionnaire
1 Flickerwisp
1 Celestial Crusader
1 Galepowder Mage
1 Ranger of Eos
Five CMC
1 Baneslayer Angel
Six Plus
1 Eternal Dragon
1 Journey to Nowhere
1 Oblivion Ring
1 Aura of Silence
1 Ghostly Prison
1 Faith's Fetters
Instant
1 Condemn
1 Path to Exile
1 Swords to Plowshares
1 Righteous Blow
1 Brave the Elements
1 Raise the Alarm
1 Return to Dust
1 Sejiri Steppe
1 Drifting Meadow
Planeswalker
1 Elspeth, Knight Errant
Sorcery
1 Saltblast
1 Timely Reinforcements
1 Balance
1 Day of Judgment
1 Wrath of God
1 Increasing Devotion
1 Spectral Procession
I'm trying to push Mono Blue Tempo as a deck, as well as control
1 Phantasmal Bear
1 Cursecatcher
Two CMC
1 Azure Mage
1 Willbender
1 Looter Il-Kor
1 Coralhelm Commander
1 Man-o'-War
1 Tandem Lookout
1 Sea Gate Oracle
1 Trinket Mage
1 Aether Adept
1 Scroll Thief
1 Ninja of the Deep Hours
1 Mist Raven
Five CMC
1 Mnemonic Wall
1 Mulldrifter
Six Plus
1 Keiga, the Tide Star
1 Crystal Shard
Enchantment
1 Standstill
1 Legacy's Allure
Instant
1 Force Spike
1 Brainstorm
1 Spell Pierce
1 Capsize
1 Repeal
1 Memory Lapse
1 Mana Leak
1 Think Twice
1 Miscalculation
1 Peel from Reality
1 Psionic Blast
1 Thirst for Knowledge
1 Fact or Fiction
1 Evacuation
1 Vanishment
1 Faerie Conclave
Planeswalker
1 Jace Beleren
Sorcery
1 Ponder
1 Preordain
1 Compulsive Research
1 Deep Analysis
1 Devastation Tide
Black is mostly discard, draw and removal
1 Guul Draz Assassin
1 Vampire Lacerator
1 Carnophage
1 Diregraf Ghoul
1 Sarcomancy
Two CMC
1 Vampire Hexmage
1 Bloodghast
1 Order of the Ebon Hand
1 Knight of Stromgald
1 Dauthi Slayer
1 Vampire Nighthawk
Four CMC
1 Bloodline Keeper
1 Faceless Butcher
Five CMC
1 Bloodgift Demon
1 Throat Slitter
1 Ink-Eyes, Servant of Oni
1 Anowon, the Ruin Sage
1 Okiba-Gang Shinobi
1 Dark Tutelage
1 Night of Souls' Betrayal
Instant
1 Dark Ritual
1 Tragic Slip
1 Undying Evil
1 Chainer's Edict
1 Geth's Verdict
1 Doom Blade
1 Go for the Throat
1 Polluted Mire
Planeswalker
1 Liliana of the Veil
Sorcery
1 Duress
1 Innocent Blood
1 Sign in Blood
1 Black Sun's Zenith
1 Sever the Bloodline
I haven't really worked on red much yet.
1 Reckless Waif
1 Goblin Guide
1 Grim Lavamancer
1 Vexing Devil
1 Stormblood Berserker
1 Hellspark Elemental
Three CMC
1 Keldon Vandals
1 Hell's Thunder
1 Flametongue Kavu
1 Hero of Oxid Ridge
Six Plus
1 Inferno Titan
1 Sulfuric Vortex
Instant
1 Lightning Bolt
1 Smash to Smithereens
1 Smoldering Crater
1 Ghitu Encampment
Sorcery
1 Faithless Looting
1 Devil's Play
1 Boom // Bust
1 Arc Trail
1 Pyroclasm
Green has a lot of ramp and creatures
1 Pouncing Jaguar
1 Llanowar Elves
Two CMC
1 Jade Mage
1 Skinshifter
1 Fauna Shaman
1 Strangleroot Geist
1 Viridian Emissary
1 Mayor of Avabruck
1 Frontier Guide
1 Borderland Ranger
1 Wood Elves
1 Civic Wayfinder
1 Yavimaya Granger
1 Yavimaya Elder
1 Cartographer
1 Champion of Lambholt
1 Oracle of Mul Daya
1 Vengevine
Five CMC
1 Acidic Slime
1 Genesis
Six Plus
1 Pelakka Wurm
1 Krosan Tusker
1 Centaur Glade
Instant
1 Noxious Revival
1 Beast Within
1 Slippery Karst
1 Treetop Village
Planeswalker
1 Garruk Wildspeaker
1 Prey Upon
1 Edge of Autumn
1 Cultivate
1 Kodama's Reach
1 Harmonize
I am planning to do two cards of each two-color combination and two lands of each two-color combination
1 Drogskol Reaver
1 Mistmeadow Witch
1 Azorius Chancery
1 Glacial Fortress
Blue/Black
1 Shadowmage Infiltrator
1 Psychatog
1 Dimir Aqueduct
1 Drowned Catacomb
Black/Red
1 Terminate
1 Army Ants
1 Graven Cairns
1 Dragonskull Summit
Red/Green
1 Bloodbraid Elf
1 Stormbind
1 Rootbound Crag
1 Copperline Gorge
1 Loxodon Hierarch
1 Knight of the Reliquary
1 Sunpetal Grove
1 Horizon Canopy
White/Black
1 Lingering Souls
1 Desolation Angel
1 Isolated Chapel
1 Orzhov Basilica
Blue/Red
1 Desolate Lighthouse
1 Electrolyze
1 Sulfur Falls
1 Izzet Boilerworks
Black/Green
1 Putrefy
1 Maelstrom Pulse
1 Woodland Cemetery
1 Golgari Rot Farm
1 Lightning Helix
1 Ajani Vengeant
1 Clifftop Retreat
1 Battlefield Forge
Green/Blue
1 Mystic Snake
1 Trygon Predator
1 Hinterland Harbor
1 Simic Growth Chamber
The artifacts are mostly just mana rocks but I might stick a Karn Liberated in.
1 Palladium Myr
1 Phyrexian Revoker
Equipment
1 Lightning Greaves
1 Swiftfoot Boots
1 Umezawa's Jitte
1 Grafted Wargear
1 Bonesplitter
Manafacts
1 Azorius Signet
1 Dimir Signet
1 Rakdos Signet
1 Gruul Signet
1 Selesnya Signet
1 Orzhov Signet
1 Izzet Signet
1 Golgari Signet
1 Boros Signet
1 Simic Signet
1 Prismatic Lens
1 Darksteel Ingot
1 Wayfarer's Bauble
1 Everflowing Chalice
1 Brittle Effigy
1 Skullclamp
1 Sensei's Divining Top
1 Relic of Progenitus
1 Mimic Vat
The colorless or all color lands.
1 City of Brass
1 Grand Coliseum
1 Shimmering Grotto
1 Tectonic Edge
1 Mystifying Maze
5-12: +Accorder Paladin - Stonehorn Dignitary
5-12: - Spelstutter Sprite
5-12: +Ranger of Eos
5-13: +Okiba-Gang Shinobi -Chainer, Dementia Master
5-13: +Throat Slitter -Ashling, The Extinguisher
5-13: +Ink-Eyes, Servant of Oni -Dimir House Guard
5-13: +Treetop Village
5-16: +Liliana of the Veil
5-20: +Army Ants -Fulmanator Mage
5-20: +Knight of Stromgald
5-20: +Dauthi Slayer
5-20: +Order of the Ebon Hand
5-20: +Memory Lapse
5-20: +Miscalculation
5-20: +Mist Raven -Commandeer
5-20: +Scroll Thief -Gitaxian Probe
5-20: +Mulldrifter -Reality Strobe
5-20: +Psionic Blast
5-20: +Miscalculation
Please don't kill me Mods
"Aether.....The final Frontier"
Thank you
Set by Erakno
Aether Link WWW
Enchantment (U)
Whenever another permanent enters the battlefield under your control you may gain 2 life.
Angel One 3WW
Artifact Creature-Construct (R)
Flying, Flash.
When Angel One enters the battlefield you may flicker all other creatures you control.
3/4
Cybernetic Angel 1WW
Artifact Creature-Angel (R)
Flying, First strike, Vigilance.
3/2
Cybernetic Knight 1WWW
Artifact Creature-Golem Knight (U)
First strike.
Other artifact creatures you control get +1/+1
3/2
Cybernetic Stormslasher 1W
Artifact Creature-Soldier (C)
First Strike, Lifelink
2/1
Time Snag W
Instant (C)
Flicker target creature you control.
Wandering Soldier 1W
Artifact Creature-Soldier (C)
When Wandering Soldier enters the battlefield you may gain 2 life.
2/1
Cylith Shrieker 1UU
Creature-Alien (C)
When Cylith Shrieker leaves the battlefield you may return target creature to its owners hand.
1/3
Hypernet Study 2UUU
Sorcery (R)
Draw 3 cards. You get an emblem with "You have no maximum hand size" and "At the beginning of your upkeep you may look at the top 5 cards of your library and put them back in any order.".
Memory Drain 1UUU
Enchantment-Aura (U)
Enchant Creature.
You control enchanted creature.
Mystic Nebula U
Enchantment (C)
When Mystic Nebula enters or leaves the battlefield you may draw a card
Space-Time Complex UUU
Enchantment (U)
Whenever a spell or ability you control counters a spell you may put a charge counter on Space-Time Complex.
Remove three charge counters from Space-Time Complex: Take an extra turn after this one.
Spell Compression 1UU
Instant (C)
Counter target noncreature spell.
Draw a card.
Wandering Artificer 1U
Artifact Creature-Artificer (C)
When Wandering Artificer enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
2/1
Yleth Aethercaster 1UU
Creature-Alien Wizard (R)
Aetherbound- Whenever an Aether enters or leaves the battlefield you may tap or untap another target creature.
UUT: Flicker target permanent.
1/3
Agony Bond BBB
Enchantment (U)
B, Sacrifice a creature: Destroy target creature.
B, Discard a card: Target player discards a card. Activate this ability only as a sorcery
Bounty Hunt BB
Instant (C)
Destroy target creature. You lose 3 life.
Draw a card.
As effective as they are, they come with a price.
Extraplanar Summons 1BB
Sorcery (R)
Search your library for a card with converted mana cost three or less, reveal it and put it into your hand. You lose 3 life.
Interrogator B
Creature-Cyborg (C)
1B,T: Target player reveals their hand. You may pay 3 life, if you do choose a nonland card from it. That player discards that card
0/1
Soul Drain 1BBB
Sorcery (U)
Destroy up to two target creatures.
Wandering Spawner 1B
Creature-Alien (C)
When Xyctyl Spawner enters the battlefield put a 2/1 black Alien token onto the battlefield, then sacrifice a creature.
2/1
Xyctyl Abductors 3BB
Creature-Alien (R)
Flying, Xyctyl Abductors can't block
When Xyctyl Abductors enters the battlefield you may gain control of target creature with converted mana cost three or less for as long as you control Xyctyl Abductors.
4/3
Yleth Assassin 2B
Creature-Alien Assassin (C)
Aetherbound - Whenever an Aether enters or leaves the battlefield you may have target creature get -1/-1 until end of turn.
2/2
Aggro Alien 2R
Creature-Alien (C)
4/1
Annihilator Drone 1RRR
Artifact Creature-Golem (U)
Trample, Haste
5/2
Electromagnetic Pulse RRR
Sorcery (U)
Destroy all artifacts, Electromagnetic Pulse deals damage to each creature and player equal to the number of cards destroyed this way.
Electrostatic Flames 1R
Instant (C)
Electrostatic Flames deals 3 damage to target creature or player.
GG, Squad leader 1RR
Legendary Creature-Human Soldier (R)
Haste.
Creatures you control have first strike.
3/2
Orbital Collision 2R
Instant (C)
Destroy target land.
Solar Apocalypse 3RR
Sorcery (R)
Destroy all lands, creatures and artifacts.
Suicidal Strike Team 3R
Creature-Drone (C)
When Suicidal Strike Team dies you may have it deal 2 damage to target player
3/1
Wandering Probe 1R
Artifact Creature-Drone (C)
When Wandering Probe enters the battlefield you may have it deal 1 damage to target creature.
2/1
Manaforge Druid G
Creature-Elf Druid (R)
Haste.
T: Add one mana of any one color to your mana pool
0/2
Natural Pollution GGG
Enchantment (U)
At the beginning of your upkeep each player sacrifices a noncreature permanent.
Nature's Reclimation 1GGG
Sorcery (U)
Destroy up to two target noncreature permanents.
Patiga Wurm 5GG
Creature-Wurm (C)
Trample
7/5
Sylvan Sniper GG
Creature-Elf Archer (R)
Reach, First strike, Deathtouch
2/1
Stompy Thing 3G
Creature-Beast (c)
3/4
Verdant Dawn 2G
Instant (C)
Search your library for a basic land card and put it onto the battlefield.
Wadering Elf 1G
Artifact Creature-Elf Artificer (C)
When Wandering Elf enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.
2/1
Solin Ayami 1WU
Planeswalker-Solin (M)
Starting Loyalty: 2
+1: Tap target creature. It doesn't untap during its controllers next untap step
_-2: Target player skips their next untap step
-3: You get an Emblem with "At the beginning of each player's upkeep you may tap target permanent.".
Crusher 6
Artifact Creature-Drone (C)
5/5
Cryogenic Facility 2
Artifact (U)
1: Untap Cryogenic Facility.
2T: Tap target creature.
3T: Target creature doesn't untap during its controller's next untap step.
Dimensional Portal 5
Artifact (R)
Whenever another nonland permanent enters the battlefield under your control you may draw a card.
Memory Crystal X2
Artifact (U)
When Memory Crystal enters the battlefield remove the top x cards of your library from the game.
1, Remove a card in your hand from the game: Return a card exiled with Memory Crystal to your hand.
Spy Drone 3
Artifact Creature-Drone (C)
When Spy Drone enters the battlefield you may look at target player's hand.
2/2
Teleportal 4
Artifact (R)
1,T: Flicker target permanent.
Xanaxyl, Guardian of the Aether 7
Legendary Artifact Creature-Dragon Wizard (M)
Flying, First strike.
Aetherbound - Whenever an Aether enters or leaves the battlefield you may remove target permanent from the game.
5/4
AE-36 Mining Planet
Land-Aether (C)
(T: Add 1 to your mana pool)
E-36 Mining Planet enters the battlefield tapped with a charge counter.
T, Remove a charge counter from E-36 Mining Planet: Add 2 to your mana pool.
Aether Wastes
Land-Aether (U)
Aether Wastes enters the battlefield tapped.
T: Add 1 to your mana pool
1,T Sacrifice Aether Wastes: Destroy target nonbasic land.
Atheris, The Glowing City
Legendary Land-Aether (M)
(T: Add 1 to your mana pool)
Aetherbound- Whenever an Aether enters or leaves the battlefield you may gain 2 life.
T, Pay 2 life: Add one mana of any color to your mana pool.
Basic Land-Plains (C)
Plains
Basic Land-Plains (C)
Island
Basic Land-Island (C)
Island
Basic Land-Island (C)
Swamp
Basic Land-Swamp (C)
Swamp
Basic Land-Swamp (C)
Mountain
Basic Land-Mountain (C)
Mountain
Basic Land-Mountain (C)
Forest
Basic Land-Forest (C)
Forest
Basic Land-Forest (C)
just my thoughts
I we are lucky we will get maze of ith but more likely is celestial collanade