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  • posted a message on Death and Taxes in EDH?
    I have a D&T EDH deck. My commander is Hanna.
    Posted in: Commander (EDH)
  • posted a message on [Deck] Death and Taxes
    I saw. That TNN. I actual run barbs list as well and found it to be particularly strong in testing.
    Posted in: Control
  • posted a message on Other Theros gods
    I went back and looked at theros favor text. This list makes the most sense for the gods in JIN
    Pharika BG
    Keranos UR
    Kruphix UG
    Iroas RW
    Athreos WB
    Posted in: Speculation
  • posted a message on [[BNG]] DailyMTG Previews 1/16
    OMG. Captain sisay and mayael have something to summon with academy rector. Finally a semi decent wild pair trigger.
    Posted in: The Rumor Mill
  • posted a message on [Deck] Death and Taxes
    Played at my weekly last night, 36 players, four rounds, had a nearly flawless record. At the last moment I guilted myself into playing Mangara--and was so glad I did.

    The List:

    Matches were:

    1) Zoo (2-0): He apparently has played this matchup and hates it, especially game two when I Cataclysmed, leaving behind a plains and a batterskull--then drop Port for the turn. Smile

    2) Forgemaster MUD (2-1): Karn turn three was GG game one. Then I had all the land destruction games two and three--with best friends SFM and Batterskull pummeling him.

    3) BURG Tempo (2-0): Like the RUG matchup, fairly easy--though more complicated due to the presence of DRS, Decay and -1/-1 effects out of the board. Game one I destroy all of his lands and finish the game with 2 Wisps, a Revoker on DRS and active Mangara vs his completely empty board. I removed my Wisps and Mangaras (3 and 2) in favor of Liege, RIP and Flare. Game two goes on long since I kept risky non basics-vial hand--and it pays off. Liege is apparently impossible for that deck to kill, and 4/4 Avenger was nice. Smile Game ends with an SFM + SoFI.

    4) ID with Burn, since I'd rather have the reduced grand prize and time to grab a quick beer at the Mox Cafe.

    Observations:

    Celestial Flare is actually kind of badass. It helped vs Zoo and while my BURG opponent totally caught onto what I was trying to do (since he knew I had a SoFI in hand and only two mana up in game two) having it still felt nice, esp. since all he had were Mongeese.

    I doubt I would have missed Mindcensor. There are no Elves in Seattle (that I've seen) so the "Gotcha!" effect would never have been useful. Even as a one-off removal, Mangara is still great.

    Very happy I came back to the deck. Feel a little foolish for leaving in the first place, but I did get the chance to understand the nuances of other decks.



    Nice that is my exact list currently. DUDE when did you move to seattle and why?
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    I already run him (grunt)
    in the board for jund and lavamancer decks, belcher, and ANT/TES.
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    I have been using leonin arbiter, ethersworn cannonist, and 1 jitte to twart elves. 3 each of arbiter and cannonist. It has proven useful thus far. My list is a little different from most though.


    4x mother of runes
    4x revoker
    4x thalia
    4x mystic
    3x avenger
    3x mangara
    3x crusader
    3x flickerwisp
    Then one batterskull jitte, 4 vial and swords.
    Lands 4 karakas, wasteland, port. 2 canopy. 8 plains.

    For jund I bring in jotun grunt and faerie macabre 3 of each. I no problem beating them with that combination.
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Quote from from Cairo
    Against Reanimator (with the GP list) I would likely do something close to the following:

    +2 Rest in Peace
    +1 Leonin Relic Warder
    +1 Oblivion Ring
    +1 Relic of Progenitus

    Obviously Rest in Peace and Relic of Progenitus attack their GY plan. Leonin Relic Warder attacks Animate Dead and opposing Pithing Needles (likely naming Karakas or Waste/Port). Oblivion Ring trumps their Show and Tell SB plan and can be a pricey piece of removal when need be.

    -2 Phyrexian Revoker
    -1 Mirran Crusader
    -1 Umezawa's Jitte
    -1 Stoneforge Mystic

    Revoker, to me, is the most unexciting card in this match. It can name Griselbrand and keep them off Yawg Bargain mode, but one still has to answer a 7/7 flying lifelink. Some lists also have Lotus Petal that one could name, but Thalia attacks Petal better if you reach 2 mana. I'd trim some of your anti-aggro package from here. Mirran Crusader is a great beater, but incidental damage will be ok against Reanimator if you can keep a fatty off the table. Umezawa's Jitte isn't going to race very much if the opponent successfully reanimates, and it ties up considerable tempo to get it online. Stoneforge into Batterskull is actually pretty good, so I would keep 3 in to tutor it. That said, multiples are going to be in squire mode, so I could see the rational in say trimming 2 SFM and keeping the Mirran which will always be a stand alone threat at least.

    The cards I wouldn't touch and why: Mangara is going to usually be good enough to deal with opposing fatties. Fiend Hunter is obviously very good at answering reanimated guys - even Elesh Norn. Flickerwisp offers a bunch of utility - blinking out Animate Dead targets or opposing Pithing Needles to utilize Karakas are legitimate plays. The fact that 'Wisp and a Mom can 'Maze of Ith' many reanimation targets is also real. Aven Mindcensor is usually going to be too slow to beat Entomb, but on the play I think it could still be relevant. The fact that it's flying again adds up to a means to stall with Mother of Runes. Thalia is awesome when she comes down before the opponent gets to reanimate. Sometimes we have the Karakas for their initial target and then get to soft lock them out with Rishadan Port, Wasteland and Thalia. Mother of Runes facilitates our fliers as fog machines, and keeps things like Echoing Truth or Chain of Vapor from bouncing Thalia or Fiend Hunter. Swords to Plowshares resets the opponents efforts in reanimating.

    Hope this helps.


    It does thank you. I meant the whole primer should be updated in general and I used reanimator as an example.
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Anyone else notice the primer for our MU's are not complete? Also they is some variation in builds between players but it would be a good idea to write what to take out against certain MU's? For instance if you running the GP winning decklist, what do you take out against reanimator game two?
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    So has anyone started playing with the new rules? I know it does not go into effect until july 13th, but this would be a GREAT opportunity to playtest your current build against known decks and provide playtesting data. This can determine whether we are at an advantage or a disadvantage with the new rules (Legend/planeswalker). If we are at a horrible disadvantage, we might need to rework the primary for incoming/current players..... Food for thought to put into action.
    Posted in: Control
  • posted a message on [Deck] Death and Taxes
    Death & Taxes is on stream at SCG right now.
    Posted in: Control
  • posted a message on [[DGM]] Ruric-Thar, The Unbowed
    :o:D Mayael got another toy..... Thank Wizardzzzz!!!!!!
    Posted in: The Rumor Mill
  • posted a message on [[DGM]] DailyMTG Previews 4/11: Varolz, Zhur-Taa Ancient, Blood Scrivener, etc.
    OMG Zhur Thaa Ancient is going in mayael the anima edh deck!!!!!!!
    Posted in: The Rumor Mill
  • posted a message on [Deck] Death and Taxes
    I have been using faerie macabre as an out. It has pretty effective against them. There are better cards but I like macabre because it has uses against other decks while not hindering the progress of grunt (like RIP) does.
    Posted in: Control
  • posted a message on "Oops, All Spells!" (Balustrade Spy and Undercity Informer)
    Call it 007 or james bond. It has to with rogues winning the game. James bond is pretty rogue. Or you could call it Archer or Isis from the show "Archer". Just my two cents
    Posted in: Combo
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