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    posted a message on Cards that should be reprinted to enter the Modern card pool
    @WizardMN
    There are always people who want something gone because they dislike to play against it. But that is not a valid argument to ban any card.

    @Kathal
    Yeah sure meekstone has some advantages instead of bridge but the downsides compared to bridge are huge.
    Vigilance negates meekstone completely and affinity for example can just tick up +1/+1 counters and make 1 swing for lethal.
    Posted in: Modern
  • 1

    posted a message on Cards that should be reprinted to enter the Modern card pool
    I fully agree on the 7th edition suggestion, it provides some strong cards and includes the one card i would love to see in modern: Opposition
    Posted in: Modern
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    posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    I don't think TNN or DRS have to go, but I can fully agree with the comment of WeaponX. I would like to see some tournaments, where all decks are really equally present. I mean 3x grixis delver 3x High tide
    3x maverick 3x Death and Taxes 3x Lands and so on ( the numbers are just an example) and then play the tournaments and wait which decks come up where, and how often. If then still grixis delver dominates all tournaments you could argue, that something needs to be changed. But even under such circumstances the data isn't 100% correct because each player has a more or less different skill piloting their decks and bad luck or something affect the data as well.
    Posted in: Legacy (Type 1.5)
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    posted a message on Modern "Dirty Kitty" post release of DOM
    I am also interested in the deck and there are some suggestions I want to make from my expirience in pauper with goblin storm.
    Thermopod could be used as sac outlet or SP #5.
    Distant melody is a very good card in this deck, it costs U3 but only you can use it instead of Fecundity
    could replace Fecundity or serve as copies 5-8 as anyone likes.
    If you want to play [card]Battle hymn[card], only play it in a combo centric build, because you need to change your gamestyle with it.
    With no mana floating and trying to sac goblins to cast it is a desperate action in my opinion. You need to set up your turn like combo decks do and then go off.
    For example: t1 Skirk Prospector(SP)--> t2 Dragon fodder or Mogg war Marshall or krenko's command --> t3 battle hymn into Empty the warrens and keep on chaining.
    The idea with murderous redcap and mimic is nice, if you want to do something like that cost reducer and goblin Matron are must haves in my opinion.
    In pauper you win with Goblin Warstrike and bushwhacker. warstrike is not modern legal but Burn at the stake can do very bad things. It can kill out of nowhere but has a hard casting cost.
    Just a few ideas.
    Posted in: Deck Creation (Modern)
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    posted a message on Surge - Modern Dice Factory
    I have to disagree with you ellomdian.
    Wildfire works and that really good for me so far! Like you say, it is a combo list, but it has so many angles to attack your opponent. I also play Blood moon main, and have the combo and also Ugin. I played against Eldrazi tron and they are far from ecstatic when I blow up the world with wildfire and mostly leave them with mostly nothing. Because I also play ghost quarter just for the reason to take out problem lands. Even if there is a smasher on the board I also have Ensnaring Bridge to shut smasher down. I have answers for so many things in this deck and wildfire is just 1 of them. You have to realise, that Wildfire on T3 or T4 often leads enemies to scoop. It isn't by far a mediocre midrange plan, it is a threat for them locking them out of the game when it resolves along to all the other things we do.
    Sorry but that's my opinion to it.
    Posted in: Deck Creation (Modern)
  • 2

    posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    There are only few cards which can be discussed to be safe to come off the banned list. But things like

    and especially not Oath of Druids are of this type of card!

    What some people forget/ underestimate is the fact that Oath works every turn if needed instead of S&T or Flash. That's one of the main points for me alongside it is a one card combo, which kind of tutors creatures.(We all know how easy it is to achieve Oath's trigger with Forbidden Orchard and Crop Rotation
    Posted in: Legacy (Type 1.5)
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    posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    Well yes Weapon x is absolutely right because with 6 life I still get 5 cards from Bargain and none from Griselbrand.
    So this means it is not the same.

    And Flash also is not comparable to S&T because it is Instant and means you can go off end of turn of your opponent and don't have to wait till your turn.
    Posted in: Legacy (Type 1.5)
  • 1

    posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    Come on
    This completely misses the point, TNN is hardly a creature, its a clock/planeswalker assassin, its pretty much indistinguishable from direct damage on offense and its basically a Moat on defense that's still reasonably hard to kill.

    So he is a clock which is in fact unblockable on attack, but this means he is not blocking anything!
    Also if he stays for blocking he isn't anything even close to a Moat. It's a matter of board position. im not impressed if I have 2 Tarmogoyfs with 3/4 an you have 1 TNN. Moat or something does the job better than TNN.(only an example!) So maybe point removal isn't the thing we can do against TNN so why don't we shift to things which kill the combat step? Maybe we are shifting to something like that. What does TNN do against Orim's chant with Kicker? or Ensnaring Bridge or Rest in Peace+ Energy field. I mean we deal with almost every creature based deck which has to attack to win with these cards.
    (And when you now say: Which deck plays Orim's Chant main or even Sideboard? Thats your ploblem, thats the same thing to say Bargain isn't that hard because no deck currently played could use it. Thats the problem in this game. For me its a game of fun and challenges. I like the challenge to see a card and develop strategies to win against them and still be competitive against other decks. And personal feelings about shouldn't be a reason to ban cards I think)
    Why did people put Oblivion Rings to their deck or Sideboard? To deal with Emrakul because good old StP does nothing against him. Why can't people just say: Ok the good old things don't do the job against this card? What can I do to handle this AND the other creatures as well?

    That said, we have 2 options:
    -1: We complain about the card because "we can't do anything against it" and try to get him banned.

    -2: We can develop strategies, which deal with this sort of decks and eventually pack solutions in our decks which were not optimal but could get the job done.

    I say we take option 2. And whats the matter that if we see that TNN truly dominates the format, why can't we just ban it then?
    Posted in: Legacy (Type 1.5)
  • 1

    posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    Well I have to admit, that i didn't play against TNN in a competitive tournament, but I think it doesn't need to be banned. I mean edicts can kill him, some cards say that dmg can't be prevented, so every dmg in combination with a card like this kills TNN.

    Every creature with trample and Power greater than 1 and toughness geater than 4 deals dmg to your opponent. Every flying creature deals dmg even if TNN is in play because it doesn't fly.
    So I think there are several ways to deal with it/ or get around it. I played with my affinity against a merfolk deck which played it, and I had no Problems with him. I didn't get him off the board but I played around it without problems (even it was only 2 Games)

    Greetings Heskatet
    Posted in: Legacy (Type 1.5)
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