How have people found the challenges this month? Always happy for feedback so I can make better ones next time.
In the first one, I just didn't understand if we were supposed to make cards specifically against the two Vampires or just generic cards that happen to be usable against them. Specifically, I didn't consider just being able to block them as a valid interaction because blocking is just going to work against any creature, not specifically the two Vampires. If you've read the discussion between me and Asrama, it mostly gets down to this.
Same here, it seems as if some believe the common had to completely shut down the 2 black commons, as opposed to just being able to help overcome a fast start.
The question really is, do you have any integrity? You either do or don't. If you cancel the sale, then it's obvious what your response to that question is.
Fools! You have no perception! The stakes we are gambling are terribly high. We must crush him completely! So like John before him, this Jesus must die!
I get it, reward the LGS's that ply their trade day in and day out. It's like a bonus to the stores. I even don't mind the mark up by the stores. I really don't....but to a degree.
So WOTC rewards the LGS, but what about their ACTUAL players? You know, the people that shuffle the cardboard that allows them to make a living playing/designing a game? The players that allow stores to actually be in business, or at least a considerable part of their business?
Where are the PLAYER'S rewards. Oh right, they took those away.
I immediately had an image of James Woods walking bent over and saying...
"Ooooo, piece of cardboard crack....Ooooo, piece of cardboard crack....Ooooo, piece of cardboard crack....Ooooo, piece of cardboard crack...."
We were drafting an FNM, and a guy opened a "godpack" as it were. He left. The LGS banned him for 3 months.
When drafting, as has been stated, the packs you open are not yours. After the draft, the cards you draft (where I play), you keep.
So to answer your question, if you open a pack with 2 Tarmos', 1 foil, 1 not, you draft the $350 card, and pass the $100 card.
-Despite you already having paid for the packs, the packs are considered tournament supplies and leaving with them can be considered theft. Don't ask me how taking something you already paid for is considered "theft", other people were saying it.
You aren't paying for the packs. You are paying the tournament entry fee, which gives you 3 packs for the drafting pod to open with the other people in the pod.
Here's the next question.
The guy to your rightt opens a god pack round 1, "re-buys" a booster, passes you jank.
The guy to your left opens a god pack round 2, "re-buys a booster, passes you jank.
My guess is, you'd be pretty pissed, even at 1 missed opportunity, let alone 2.
The draft set you obtain for the fee is for the pod, not for you personally.
It/Not It: Player starts the game as it. The player who's it can do whatever they want. Players who are not it can only target their own stuff and the player/player's stuff who is it. As soon as they target they become it. Same with attacking. So no dog-piling. Becoming it is at 'split-second' speed.
Attack Left/Block Right. Only target and impact players to the left and right. Board sweepers only impact you and the player to the left and right.
Keeps multiplayer games moving in the most part.
I like the It/Not It portion. We haven't tried that. We do first 2 turns of "walls", i.e.: No global effects, attack/block, yadda yadda yadda. Additionally, if a player casts 1 of 2 boon cards (Howling Mine / Mana Flare), and do no "aggressive" action towards another player, they get a free turn bye of no aggressive action towrads them (unless it's down to final 2 players).
The Attack Left/Block Right, we used to do that, but when I first got into magic (mid-90s), I seemed to always get stuck with some mono-red deck and the player to my left, on turn 2, invariable goes: COP: White. Very frustrating.
1) Let people cast spells, so long as I am ok with those spells, as my deck isn't capable of handling adverse conditions. That means don't do a lot of land destruction, discard, or locks/prisons. You don't have to let everything resolve, but don't leave players in a situation where they can't ever do anything.
There, I put the "read between the lines" part so that they were visible. You don't like LD, well, other people don't like Counterspells, or combos, or discard, or mill, or infinite engines, or dredge style decks. If you have that kind of opponent in your meta, change up your deck a little to counter those style decks, but preventing that person from playing the deck they want to play is just silly. Especially since LD is not as strong as many other strategies.
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Same here, it seems as if some believe the common had to completely shut down the 2 black commons, as opposed to just being able to help overcome a fast start.
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Fools! You have no perception! The stakes we are gambling are terribly high. We must crush him completely! So like John before him, this Jesus must die!
Sorry, but I love that movie
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So WOTC rewards the LGS, but what about their ACTUAL players? You know, the people that shuffle the cardboard that allows them to make a living playing/designing a game? The players that allow stores to actually be in business, or at least a considerable part of their business?
Where are the PLAYER'S rewards. Oh right, they took those away.
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"Ooooo, piece of cardboard crack....Ooooo, piece of cardboard crack....Ooooo, piece of cardboard crack....Ooooo, piece of cardboard crack...."
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1
When drafting, as has been stated, the packs you open are not yours. After the draft, the cards you draft (where I play), you keep.
So to answer your question, if you open a pack with 2 Tarmos', 1 foil, 1 not, you draft the $350 card, and pass the $100 card.
You aren't paying for the packs. You are paying the tournament entry fee, which gives you 3 packs for the drafting pod to open with the other people in the pod.
Here's the next question.
The guy to your rightt opens a god pack round 1, "re-buys" a booster, passes you jank.
The guy to your left opens a god pack round 2, "re-buys a booster, passes you jank.
My guess is, you'd be pretty pissed, even at 1 missed opportunity, let alone 2.
The draft set you obtain for the fee is for the pod, not for you personally.
1
I like the It/Not It portion. We haven't tried that. We do first 2 turns of "walls", i.e.: No global effects, attack/block, yadda yadda yadda. Additionally, if a player casts 1 of 2 boon cards (Howling Mine / Mana Flare), and do no "aggressive" action towards another player, they get a free turn bye of no aggressive action towrads them (unless it's down to final 2 players).
The Attack Left/Block Right, we used to do that, but when I first got into magic (mid-90s), I seemed to always get stuck with some mono-red deck and the player to my left, on turn 2, invariable goes: COP: White. Very frustrating.
There, I put the "read between the lines" part so that they were visible. You don't like LD, well, other people don't like Counterspells, or combos, or discard, or mill, or infinite engines, or dredge style decks. If you have that kind of opponent in your meta, change up your deck a little to counter those style decks, but preventing that person from playing the deck they want to play is just silly. Especially since LD is not as strong as many other strategies.