Whenever enchanted player casts a spell, that player loses 1 life.
At the beginning of each end step, if the enchanted player cast 2 or more spells that turn, put a relief counter on Scintillating Scotoma.
If there are 3 or more relief counters on Scintillating Scomota, the enchanted player may discard their hand. If they do, sacrifice Scintillating Scomota.
One must empty their mind to make the pain go away.
Bonds of Honor1W
Enchantment - Aura (C)
Enchant creature
Enchanted creature's activated abilities can't be activated, and it can't attack or block unless it attacks or blocks alone.
A slightly different take on Arrest, but to me it just seems confused as to what it is trying to prevent, still a decent common though.
Holy Glare1W
Instant (C)
Target creature can't attack this turn. If that creature is a Vampire, destroy it. "Just because it's nighttime doesn't mean it's dangerous to go out."
- Thalia, Knight-Cathar
I definitely think this could have just cost W or maybe expanded it a bit to other creatures (thinking of the Innistrad card specifically. Considering this is more about limited, I'd have to see it's OK SB tech.
Ego ThiefUU
Creature - Shapeshifter (C) 1UUt: Target creature gets -X/-0 and loses all creature types until end of turn, where X is Ego Thief's toughness. "Without your bloodright, you are no threat to me."
0/2
I am not a big fan of this card. You have to be heavy U to even get any use out of it because of the activated ability. I can see the loses creature types if for no other reason than in a vampire-centric limited environment, there could be other permanents that could be effecting the vampires, but it still seems superfluous.
Deafening Calm1G
Instant (C)
Prevent all combat damage that would be dealt this turn. Scry 2. (To scry 2, look at the top two cards of your library. Put any number of them on the bottom of your library in any order and the rest on top in any order.) The meditation gardens of the Ikos monastery remain silent even in the midst of war.
I like fog effects, I always have, but I think the Scry 2 effect is just too strong. Perhaps at 3cmc would be a little more fair, but still a fairly solid card.
Covering Fire1W
Instant [C]
Covering Fire deals 3 damage divided among one, two, or three target attacking creatures.
I think too strong to be at common, and especially at 1C. A potential 3 for 1, and more likely a 2 for 1 in the early game. It does meet the challenge, but I think a little too aggressively costed.
1> Chemtrails
2> Ninja Caterpie
3> Moss_Elemental
So, apparently in some worlds, no player would ever play another black (or red) spell, got it. So it isn't about "balancing" the card, or helping to answer fast black, it's about completely shutting down fast black entirely. I'll know that for next time.
I use a Samsung Galaxy S5. But I much prefer working in desktop mode as I despise the mobile versions of any site. Not being able to resize in desktop mode is just aggravating.
The question really is, do you have any integrity? You either do or don't. If you cancel the sale, then it's obvious what your response to that question is.
I have thought about that, but a couple of the league guys have some fairly fast decks, and waiting until turn 7 to bring in the Deathbringer Regent is a little too slow. The green also allows for the mana acceleration, and I did get turn 5 Black Regent.
It'll probably change up some tonight when I add the next pack. Yes, I'd love to be only 2 colors, but no mana fixing, no ramp, and so few 3-4cc creatures were why I had green in it. I'll see what I get tonight.
For the first week, I played a WBu deck, went 1-2 (one match was completely mana shorted both games).
For week 2, I added a Fate Reforged Booster (hoping for more bombier stuff).
I get an error every time I click on Trading Post in the top menu bar. I have a galaxy S4. This just started today, I haven't had the opportunity to check on a PC.
I'd talk with the landlord again. Let them know you're willing to pay for a keylock door, but you would also provide a copy of the key for the landlord (you should be able to put the old door knob on when you leave). If the landlord still doesn't allow you to change, advise that you don't feel comfortable leaving your possessions unsafe and find a different roommate situation. I had to do that before myself, although my landlord did allow me to change the lock.
Definitely not saying you should try this with your EDH deck, but many moons ago, during the time of Ice Age, I ran Stormbind in a deck with the following: Enduring Renewal, Inheritance, Ashnod's Altar, and of course a bunch of 0 mana creatures. You're in the right colors for it even.
Came close to playing GW, but I thought my creature base was pretty anemic, and my strongest card, Phenax, could lead to surprise blowouts. I got 3 mill wins, including one game where I was at 4 life, and opponent was at 2. I dropped Phenax, and promptly milled for 19, he had 18 left in library.
Turbo mill is how I got my other two wins. Prophet on the able with Kiora's Follower and Karametra's Acolyte. I mill for 11 on my turn. I mill for 11 on your turn. I mill for 11 on my turn, and you're done.
I never had any issue getting the solo swamp, as with the 2 amulets, it came up fairly easily. I did have to mulligan once on a 1 land hand, yes it was the swamp.
My red, so promising, but not a single red creature with power or toughness greater than 2 left me sad. Although, late in the day, one of my sideboard options included a mountain with the 2 Lightning Strikes, as I had no way of dealing with planeswalkers.
My round 5 opponent had both Kiora and Xenagos. What's funny, is he dropped his little 1/1 green self-mill guy, and promptly dropped both Xenagos and his own Prophet of Kruphix into his own yard. This was the guy I won game 1 against by milling for 19.
In retrospect, I don't know if I would have gone differently, as my red creature base just so weak (overall creature base was weak mind you).
I went 3-3 the first 6 rounds, and my Rd 7 opponent and I decided to split (1 pack each!). He did beat me 2-1. In my 4 match losses, it did go to 3 games twice. I have never been a hyper competitive player, but I love sealed.
I played in a PTQ sealed event, 3 Theros/3 Born of the Gods.
Here is my pool. I will post what I actually built a week from today (4/29) - ish.
I am just wondering what others would have done. I will give no hints.
Bonus points (useless points mind you) if you can pick (or also pick) close to what I actually made my deck out of .
Here is the pool.
84 cards from Theros/BNG, Theros cards listed first in each category, but otherwise alphabetical
Enchantment - Aura Curse(R)
Enchant player
Whenever enchanted player casts a spell, that player loses 1 life.
At the beginning of each end step, if the enchanted player cast 2 or more spells that turn, put a relief counter on Scintillating Scotoma.
If there are 3 or more relief counters on Scintillating Scomota, the enchanted player may discard their hand. If they do, sacrifice Scintillating Scomota.
One must empty their mind to make the pain go away.
Team 1
Lengthy Tome - 3
Artifact (U)
Whenever an activated ability you control allows you to draw you 1 or more cards, put a lore counter on Lengthy Tome.
(U/R), remove two lore counters from Lengthy Tome: Draw a card. Activate this ability only once each turn.
"Some read only to find the answer to a question. I read to find all answers to all questions."
A slightly different take on Arrest, but to me it just seems confused as to what it is trying to prevent, still a decent common though.
I definitely think this could have just cost W or maybe expanded it a bit to other creatures (thinking of the Innistrad card specifically. Considering this is more about limited, I'd have to see it's OK SB tech.
I am not a big fan of this card. You have to be heavy U to even get any use out of it because of the activated ability. I can see the loses creature types if for no other reason than in a vampire-centric limited environment, there could be other permanents that could be effecting the vampires, but it still seems superfluous.
I like fog effects, I always have, but I think the Scry 2 effect is just too strong. Perhaps at 3cmc would be a little more fair, but still a fairly solid card.
I think too strong to be at common, and especially at 1C. A potential 3 for 1, and more likely a 2 for 1 in the early game. It does meet the challenge, but I think a little too aggressively costed.
1> Chemtrails
2> Ninja Caterpie
3> Moss_Elemental
Creature - Human Cleric
Whenever a black or red creature enters the battlefield, you gain 2 life.
2/2
It'll probably change up some tonight when I add the next pack. Yes, I'd love to be only 2 colors, but no mana fixing, no ramp, and so few 3-4cc creatures were why I had green in it. I'll see what I get tonight.
Thanks!
2 Artful Maneuver
1 Aven Tactician
1 Battle Mastery
1 Center Soul
2 Dragon Hunter
1 Enduring Victory
2 Fate Forgotten
1 Gleam of Authority
1 Great-Horn Krushok
1 Great Teacher's Decree
1 Herald of Dromoka
3 Lightwalker
2 Pacifism
1 Resupply
1 Sandblast
1 Sandstorm Charger
1 Student of Ojutai
1 Sunscorch Regent
//Blue
1 Ancient Carp
1 Cloudform
1 Elusive Spellfist
1 Glint
1 Gurmag Drowner
1 Jeskai Runemark
1 Jeskai Sage
1 Mystic Meditation
1 Negate
1 Reduce in Stature
1 Rite of Undoing
2 Sight Beyond Sight
1 Updraft Elemental
1 Whisk Away
1 Youthful Scholar
1 Ambuscade Shaman
2 Deathbringer Regent
3 Flatten
1 Foul-Tongue Shriek
1 Mardu Strike Leader
1 Sibsig Icebreakers
1 Sultai Emissary
1 Ultimate Price
//Red
2 Atarka Efreet
1 Bathe in Dragonfire
1 Fierce Invocation
1 Humble Defector
1 Kologhan Stormsinger
1 Magmatic Chasm
1 Roast
2 Screamreach Brawler
1 Tormenting Voice
2 Vandalize
//Green
2 Aerie Bowmasters
1 Ainok Artillerist
1 Ainok Survivalist
1 Circle of Elders
2 Conifer Strider
1 Epic Confrontation
1 Explosive Vegetation
1 Feral Krushok
1 Frontier Mastodon
1 Glade Watcher
1 Press the Advantage
2 Revealing Wind
1 Sandsteppe Scavenger
1 Servant of the Scale
1 Shape the Sands
1 Tread Upon
1 Ojutai's Command
1 Ruthless Deathfang
//Colorless and nonBasic Land
1 Dismal Backwater
1 Dromoka Monument
For the first week, I played a WBu deck, went 1-2 (one match was completely mana shorted both games).
For week 2, I added a Fate Reforged Booster (hoping for more bombier stuff).
1 Aven Skirmisher
1 Pressure Point
1 Wardscale Dragon
//Blue
1 Lotus Path Djinn
1 Write into Being
1 Bathe in Dragonfire (2 now)
1 Dragonrage
1 Lightning Shrieker
//Green
1 Map the Wastes
1 Temur Runemark
1 Wildcall
1 Grim Contest
//Colorless and nonBasic Land
1 Goblin Boom Keg
1 Jungle Hollow
I did switch to WBG after the Fate pack. I went 3-0 week 2 with this build.
1 Aven Tactician
2 Dragon Hunter
1 Herald of Dromoka
1 Lightwalker
2 Pacifism
1 Sandblast
1 Sunscorch Regent
1 Wardscale Dragon
2 Deathbringer Regent
2 Flatten
1 Mardu Strike Leader
1 Sultai Emissary
1 Ultimate Price
//Green
1 Aerie Bowmasters
1 Conifer Strider
1 Epic Confrontation
1 Explosive Vegetation
1 Map the Wastes
1 Wildcall
1 Dromoka Monument
//Lands
5 Forest
1 Jungle Hollow
6 Plains
5 Swamp
Thoughts? Criticisms? Comments? (other than playing 41 card deck though)
1x Aqueous Form
1x Griptide
1x Ordeal of Thassa
1x Sea God's Revenge
1x Triton Tactics
2x Floodtide Serpent
1x Nullify
// Green
1x Feral Invocation
1x Karametra's Acolyte
1x Nessian Asp
1x Pheres-Band Centaurs
1x Voyaging Satyr
1x Vulpine Goliath
1x Aspect of Hydra
1x Charging Badger
1x Nyxborn Wolf
1x Setessan Oathsworn
1x Swordwise Centaur
1x Prophet of Kruphix
1x Kiora's Follower
1x Phenax, God of Deception
// Artifact
2x Traveler's Amulet
// Land
1x Swamp
8x Forest
7x Island
Came close to playing GW, but I thought my creature base was pretty anemic, and my strongest card, Phenax, could lead to surprise blowouts. I got 3 mill wins, including one game where I was at 4 life, and opponent was at 2. I dropped Phenax, and promptly milled for 19, he had 18 left in library.
Turbo mill is how I got my other two wins. Prophet on the able with Kiora's Follower and Karametra's Acolyte. I mill for 11 on my turn. I mill for 11 on your turn. I mill for 11 on my turn, and you're done.
I never had any issue getting the solo swamp, as with the 2 amulets, it came up fairly easily. I did have to mulligan once on a 1 land hand, yes it was the swamp.
My red, so promising, but not a single red creature with power or toughness greater than 2 left me sad. Although, late in the day, one of my sideboard options included a mountain with the 2 Lightning Strikes, as I had no way of dealing with planeswalkers.
My round 5 opponent had both Kiora and Xenagos. What's funny, is he dropped his little 1/1 green self-mill guy, and promptly dropped both Xenagos and his own Prophet of Kruphix into his own yard. This was the guy I won game 1 against by milling for 19.
In retrospect, I don't know if I would have gone differently, as my red creature base just so weak (overall creature base was weak mind you).
I went 3-3 the first 6 rounds, and my Rd 7 opponent and I decided to split (1 pack each!). He did beat me 2-1. In my 4 match losses, it did go to 3 games twice. I have never been a hyper competitive player, but I love sealed.
Unauthorized Bumping. -Hardened
Here is my pool. I will post what I actually built a week from today (4/29) - ish.
I am just wondering what others would have done. I will give no hints.
Bonus points (useless points mind you) if you can pick (or also pick) close to what I actually made my deck out of .
Here is the pool.
84 cards from Theros/BNG, Theros cards listed first in each category, but otherwise alphabetical
1x Chained to the Rocks
1x Dauntless Escort
1x Divine Verdict
1x Ephara's Warden
1x Leonin Snarecaster
1x Soldier of the Pantheon
1x Yoked Ox
1x Akroan Skyguard
1x Ephara's Radiance
1x Fated Retribution
1x God-Favored General
1x Griffin Dreamfinder
2x Hold at Bay
1x Loyal Pegasus
1x Ornitharch
// Blue
1x Aqueous Form
1x Griptide
1x Ordeal of Thassa
1x Sea God's Revenge
1x Triton Shorethief
1x Triton Tactics
1x Eternity Snare
1x Evanescent Intellect
2x Floodtide Serpent
1x Nullify
1x Stratus Walk
1x Asphodel Wanderer
1x Baleful Eidolon
1x March of the Returned
1x Mogis's Marauder
1x Scourgemark
1x Sip of Hemlock
1x Viper's Kiss
1x Asphyxiate
1x Eye Gouge
1x Felhide Brawler
1x Grisly Transformation
1x Marshmist Titan
1x Odunos River Trawler
// Red
1x Akroan Crusader
1x Boulderfall
2x Lightning Strike
1x Satyr Rambler
1x Spearpoint Oread
1x Titan's Strength
1x Bolt of Keranos
1x Epiphany Storm
1x Fearsome Temper
1x Impetuous Sunchaser
1x Nyxborn Rollicker
1x Pinnacle of Rage
1x Reckless Reveler
1x Rise to the Challenge
1x Satyr Nyx-Smith
1x Stormcaller of Keranos
1x Thunderous Might
1x Feral Invocation
1x Karametra's Acolyte
1x Nessian Asp
1x Pheres-Band Centaurs
1x Satyr Hedonist
1x Shredding Winds
1x Voyaging Satyr
1x Vulpine Goliath
1x Aspect of Hydra
1x Charging Badger
1x Culling Mark
1x Mortal's Resolve
1x Nyxborn Wolf
1x Setessan Oathsworn
1x Swordwise Centaur
// Gold
1x Kragma Warcaller
1x Prophet of Kruphix
1x Shipwreck Singer
1x Kiora's Follower
1x Phenax, God of Deception
// Artifact
1x Bronze Sable
2x Traveler's Amulet
1x Witches' Eye
// Land
1x Temple of Enlightenment
Ok, got it, you're of the go to heck school, that's all you had to say.