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  • posted a message on Mono-Blue Wizards
    A couple of Talrand's Invocation would be cool, but you'll have a hard time squeezing them in there. Also, unless you increase your land count running more 4-drops won't help at all.
    Posted in: Standard Archives
  • posted a message on [VS] The mirror
    The mirror drives me nuts. I tried going with 4 GoST main deck and 4 Splicers in the side, and putting them in didn't give me any discernible advantage other than making gut shot more powerful against me. I've tried Ratchet Bomb in the side to deal with the Insectile Aberration and Golem tokens, but never drew them and got blown away. I honestly think I will try dropping GoST after game 1 and using 2 Timely + 2 Surgical Extraction, exiling 4 Ponders always hurts a deck.
    Posted in: Standard Archives
  • posted a message on Where did Wb Tokens Go?
    At best, WB tokens is a rogue deck that sometimes catches people off guard. The best finish I ever had with my token deck was a 3-3 finish in a Silver TCG event. Usually at FNMs, I'd go X-2, very rarely would I go X-1.
    Posted in: Standard Archives
  • posted a message on [SCD] Bonfire of the Damned
    I've been running 2 main deck so far, and so far it's always been a welcome sight. One match playing against delver my opponent had two Delver of Secrets out turn two (the first one hadn't flipped), my turn two I miracled a Bonfire and ruined his whole day. Late game Bonfire provides that extra reach we need to close our games out. In my opinion this card is worth getting a playset of immediately, before the price gets out of hand.
    Posted in: Standard Archives
  • posted a message on [SCD] phylactery lich
    There are some games where I don't get an artifact onto the field, making this a dead card. When you force yourself to find a way to play cards that don't fit your deck archetype, you're headed for trouble.
    Posted in: Standard Archives
  • posted a message on [Primer] Mono Black Infect.
    I could see this deck working if your draws are good, but if you get mana flooded then you're going to have a bad time. I still think a set of Crusaders wouldn't hurt, especially if you can keep their board clear after a sweeper or two.
    Posted in: Standard Archives
  • posted a message on [SCD] Slumbering Dragon
    I'm not even going to use the removal argument either, I'll just say that in certain match-ups, he'll get chump blocked by those little spirit tokens or a bug with a sword. I wish R had a little more to offer this deck archetype, but so far not much outside of Huntmaster and Bonfire.
    Posted in: Standard Archives
  • posted a message on [Developing] Mono Blue Mill
    This deck looks promising, and I'm a fan of playing roguish decks myself. I'll start assembling the pieces to give it a run in the next few weeks. Have you considered running Gitaxian Probe at all? Might help letting you know when to hold back a bit, or how to set yourself up with Ponder and Augur.
    Posted in: Standard Archives
  • posted a message on [Deck] Mono Green Aggro W/Rancor
    I think I'd rather run Garruk, Primal Hunter over Garruk Relentless, or maybe 2 Primal Hunter main and 2 Relentless sideboard. Regarding the amount of lands, play whatever you feel comfortable with. I'm personally planning on running 23 lands with 8 mana dorks, which I've had success with in the past.
    Posted in: Standard Archives
  • posted a message on Solar Flare post-M13
    I think it would have to come down to either the Avenger or the Nighthawk. Both have recursion with Sun Titan, but you're going to have to choose which color you want to invest in more.
    Posted in: Standard Archives
  • posted a message on Which m13 4drop to put in Tokens?
    I'm leaving my deck just the way it is. Nothing from M13 has excited me much at all when it comes to B/W tokens.
    Posted in: Standard Archives
  • posted a message on [SCD] Akroma's Memorial
    By the time you could play this and make it have an impact, you should be close to winning already. Monument was used in the old B/W token decks, but those decks usually topped out at 4-5CMC, pushing it to 7 would be a problem.
    Posted in: Standard Archives
  • posted a message on Planechase 2012 Decks
    The UB ninja deck is a lot of fun, but playing these straight out of the box runs you into the same problem that PC1 had. All 4 decks have nice pieces in them, but you have to venture outside the box to really get the most value from them.

    Quote from the_cardfather »
    Is there something I can put in the GW deck to replace Nullmage Advocate. Putting Ninja's or Token Critters back in thier hands is hardly ever greater than an artifact or enchantment.


    I think you mean the Jund deck. I replaced him with an Ancient Grudge, works just fine.
    Posted in: Homebrew and Variant Formats
  • posted a message on [Primer] Living End
    Quote from PopeJP
    It's pretty standard to run 2, sometimes 4 is a little much since we should already be running 4 Fulminator Mage. A 3rd in the sideboard is often a good idea too, in case you run into Tron or the like. They're pretty high on the curve and as such are better as supplemental disruption rather than the focus of it.


    Alright I'll let him know next time we play. He already has the Fulminators, so I guess he wants that extra land kill to really mess with his opponents. Thanks!
    Posted in: Modern Archives
  • posted a message on [Primer] Living End
    My friend recently built a Living End deck and tested it against me. He was doing just fine with 3 LE in the deck. He also plans on running 4 Avalanche Riders, I forgot whether they were in the side or main deck. I told him to go for it, and even fished up 2 from my collection for him. Has anyone else tried Riders out, so I can pass the info along to him?
    Posted in: Modern Archives
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