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  • posted a message on Jund
    On the art topic: I have a few of the cards in Japanese, notably the Goyfs and Lilianas, both original sets. Also my Last Hopes and a couple other cards (1 Fulminator) are in Japanese. Probably won't get all Japanese but never say never. I'm not Japanese, though I am learning it, can't quite read cards but I can make out some things. Also, my Lilianas, Fulminators, Overgrown Tombs, and Thoughtseizes (from Theros) are signed. Full signed Japanese would be nice.
    Posted in: Midrange
  • posted a message on [[Official]] Modern Prices Discussion
    Yeah, Bobs, Snaps, Goyfs, Lili, fetches - we're going to see them again, it's just a matter of how soon. The question isn't if we'll see them again, it's always when. The problem is that in their attempt to make the sets draftable, they're limited in what they can do. Only so many rare lands, certain cards at mythic rare, etc. I mean sure they could just print better rares, but you can't get fetches and Zendikar manlands, even though that's what people seem to want.

    I think as long as cards are topping out just over $100 USD, I think they're okay with how things go. Even if they start increasing the EV of masters sets by putting more valuable cards, there's no easy way to mass reprint things to plummet the market. Your most accessible method to getting them in the hands of players is packs that are reasonably priced. So in reality, you might get a set like A25 except it also had Snap, Goyf, Lili, Bob, and a couple other things.
    Posted in: Modern
  • posted a message on Jund
    I was wondering, what is our plan supposed to be against the small RG Eldrazi variant playing Obligators and BBEs? I played against it today and the matchup wasn't good. In our first game, he got a lot of value off some Reshapers and eventually just pushed enough damage through, stealing my dude with Obligator for lethal. In our second game, he crushed me with several Reality Smashers.

    I brought in Fulminator Mages, the Damnation I'm testing, and the Kitchen Finks, cutting the discard spells and I think an Abrupt Decay. My thoughts were that Mages are still fine against Temple, and the Damnations seem good. Finks felt like the resiliency would be good.

    I'm not sure what the matchup is supposed to be like or how we're supposed to approach it. I just tried to play dudes and removal and stuff, just the typical Jund sort of strategy. The games really didn't seem that close.
    Posted in: Midrange
  • posted a message on "What Deck Should I Play" thread
    You should fill out the form in the first post. I still don't have enough information to help you.
    Posted in: Modern
  • posted a message on "What Deck Should I Play" thread
    Quote from Elrias »
    I am looking to get into modern. I don't really have much of a card pool as I haven't played a lot since I was 16 and just randomly opening boosters.

    Personally I enjoy unique/different strategies and more controll-ish gameplans. Decks like Lantern Control are very interesting to me, however it seems like Lantern Control requires way too much knowledge to work well and I am just trying to take a peek into the format.

    Yeah, Lantern is definitely a deck that requires knowledge of the format to play well. If you look at the opponent's top card and can't determine if they should or shouldn't have it, then you absolutely can't play the deck. It becomes imperative that you know all the decks and how they function. The deck doesn't have a lot of room for error, you can lose by giving them even just one card you weren't supposed to. Even if you can figure it out, as a new player you might be a little slow at it, and the deck takes a long time to win games so it's inherently slow.

    We can definitely help you out if you give us a better idea of what you'd like to play. There are plenty of decks out there to play, we just need to find one that fits you.

    Quote from CthuluHoops »
    Quote from darksteel88 »
    Definitely would recommend either Affinity or Amulet Titan. It seems like you want to play combo, but more so that you just want a deck with a lot of different options. Decks like Infect, Ad Nauseam, and Grishoalbrand seem too linear for you. You're going to get bored quickly from the extremely repetitive gameplay. Affinity and Amulet both offer enough different ways to play out games that I think you'll enjoy it.


    You know... that's actually a pretty good point. I think I've basically been barking up the wrong tree for most of my magic-playing life. I've basically always played fairly linear decks other than DnT. Death's Shadow Zoo, Burn, Storm, Merfolk (not as linear as the others). I had Affinity briefly once in the past but never took the time to actually learn it properly and dropped the deck after punting in front of a crowd. I think I just might have to pick that deck back up!

    Punting with decks just means you have more room to grow, it happens to everyone. I think it's important that you recognize your failures and learn from them. You need to embrace being wrong because it means next time you can do better. Affinity looks like it will offer you the flexibility you want, it's significantly less linear than the decks you listed that you play, and I think you'll welcome that change.
    Posted in: Modern
  • posted a message on "What Deck Should I Play" thread
    Definitely would recommend either Affinity or Amulet Titan. It seems like you want to play combo, but more so that you just want a deck with a lot of different options. Decks like Infect, Ad Nauseam, and Grishoalbrand seem too linear for you. You're going to get bored quickly from the extremely repetitive gameplay. Affinity and Amulet both offer enough different ways to play out games that I think you'll enjoy it.
    Posted in: Modern
  • posted a message on [Primer] UW Tron
    The more I look at the card the more I realize it's going to see play. It happens to kill both Storm and Tron in a single colourless card. It's obviously going to see a fair bit of play, and I definitely underestimated it.

    Now, looking at the card itself and how it matches up against us, I'm not exactly sure it's that big of a deal early on. That's one of the strengths of our deck, that we don't get hosed by hate the same way Eldrazi or Gx Tron does. While it's obviously going to be unfortunate that our lands aren't tapping for the mana we need them to, we often don't need them to. Gifts Combo doesn't need Tron at all, so we don't necessarily get blown out by it.

    If you're thinking of playing it, I don't think it's the Tron answer we're looking for. The problem in that matchup is that they get to late game earlier than us while dodging Gifts Combo. What we really need is a Gifts target that can win the game. Like Iona except for colourless.
    Posted in: Control
  • posted a message on [Primer] UW Tron
    You won't ever see this in mainboards so there won't be a need for Rejection in the main. As far as an answer, not sure if it's any better than Blood Moon. It acts similar on the first clause while hosing many other decks. Tron decks tend to play very few spells per turn so the second clause doesn't really do much against them. Maybe you'll see it from non-red decks that want a Tron answer, but it dying to artifact removal instead of enchantment removal is big.

    I think it'll see some play, but probably not as much as you think. Don't forget that while we are a Tron deck, it's not super critical for us to have Tron. Even if that card is good against us, how good is still up for debate.
    Posted in: Control
  • posted a message on What would Modern Challenger Decks look like?
    Quote from mapccu »
    UG fish seems certain doable, but we've just had the merfolk duel deck, cursecatcher in MM25, and silvergill adept in standard. This is a deck they're already trying to get in our hands on the cheap imo.

    ...

    Even the new red deck has just 1 hazoret and 1 Chandra. You have to have a structure that entices people to finish up the deck.

    If you put rares in it you can only put so many copies. This is especially true for legendary creatures or Planeswalkers. Part of what makes Merfolk attractive is you can put singular Merfolk lords at rare since there's a few, and there aren't $30 cards.

    If we cut the Vials, all the lands, and the SB Relics, the deck price is actually around the amount that we could print. They've got a lot they can do with it. I think the fact that we have Merfolk in Standard makes it a really attractive option. You can leverage Standard players into Modern like that by giving them a nice way to transition. "Hey you know that Standard Merfolk deck? Well you can upgrade it with some other powerful Merfolk from Magic's past and then play it in Modern". That's definitely going to turn some heads.

    As a reminder, if $75 is about where they want the deck to be MSRP valued. I'm guessing the whole deck has to be under $200 market value at the time of making it. They're at 3x on the challenger decks upper end, so about $200 max seems about right. I also think with Modern, they're more willing to skirt the idea of 1-ofs and print a more playable product, since the cost is higher and is more likely to attract competitive/semi-competitive rather than casual players.
    Posted in: Modern
  • posted a message on Jund
    Quote from wtyyy »
    1. Should we be killing their creatures during our turn as well? It won't be the optimal efficient use of our mana, but doing this burns their protection / pump spells as well.

    If you ever get a chance to kill an Infect creature without the risk of them blanking your removal, you take it. They play typically 12 Infect creatures (including Inkmoth) so you just always want to be able to kill it. This is especially true for non-Glistener Elf targets because they can't be blocked. But they really can't win without creatures so if you keep killing them, that's the plan.

    Quote from wtyyy »
    2. My losses are always to Inkmoth Nexus and never to his actual infect creatures which I am able to kill. Is it necessary to board aggressively v.s. Inkmoth with 3 Fulminators and 2 Grudges? What do you shave?

    You always want to board in any card that can answer an Infect creature, so yes. Always removal, you don't need threats. They probably will have almost no removal, so like you can just win off of basically nothing. If they can never get a creature to stick they simply can't win. Grudges and Fulminators are good even if they only hit a few cards.

    Quote from wtyyy »
    3. Are we weaker to infect now that we have trimmed some removal and gone up in the curve? I find myself struggling to keep pace with their deployment of creatures sometimes, especially without Bob.

    Maybe a little, but you already play a fair number of removal and cards come in. You can board out your BBEs to make room because you really just need answers. Because they have so few threats usually it's not hard to find enough removal.

    Quote from wtyyy »
    4. In a specific scenario which happened to me last night - I was at 7 infect. I had 4 untapped lands, with a K Command and LOTV left in hand and a Grim Lavamancer on board. My opponent has no creatures, with 3 Inkmoths and 1 Breeding Pool. On his turn, he activates 2 Inkmoths and taps out. In this situation, would you have taken the 2 infect to go to 9, or try to kill both Inkmoths with K Command?

    Okay let's think about this. Your opponent knows you have a Grim Lavamancer in play so he knows he's going to have to respond with something on one of the Inkmoths. So if he activates one, he has to have an answer to it. If he activates two, he's either willing to trade one Inkmoth off or has Mutagenic Growth.

    Your opponent probably expects you have at least one removal in hand. You passed with four untapped lands so that's a very safe assumption. K Command is effectively two removal spells if he attacks with both only, so on average you probably have one hard removal and one soft (damage) removal. I think your opponent making that attack means he mostly likely doesn't have two answers (some sort of non-green buff/protection like Mutagenic or Apostle's Blessing) and a 1+ cmc one, so with two cards in hand he likely doesn't have Mutagenic + something. His attack does signal Mutagenic, so he very likely has Mutagenic + X.

    If you take the 9 damage this turn, you're effectively going to run into the same situation next turn. Your opponent probably makes that attack regardless of what X is. I think the game goes better for him if he tries to end it earlier. You probably just can't afford to keep elongating the game, and have to just hope for the best.
    Posted in: Midrange
  • posted a message on What would Modern Challenger Decks look like?
    I would expect UG Merfolk without the expensive cards. Lets them put some Standard cards in there and only print inexpensive things (read: no Vial, no Cavern, no duals outside of Botanical Sanctum). You can put in Unclaimed Territory to proxy as Cavern. Put a few cheap lords in there including Mistbinder and call it a day. Seems very doable to me.
    Posted in: Modern
  • posted a message on Jund
    So I played at my local today, didn't go well. Don't think it was bad play or a bad build, just some unfortunate circumstances. I played a 24 land list, I felt like 24 was okay. I mulled a few times from 1 land hands, sometimes from bad hands, sometimes from 5 lands. I flooded sometimes and missed lands as well, which is all to say that I don't think 24 lands was inherently an issue.

    Round 1 vs Jund

    Game 1 I mull to 6 and keep Inquisition, Bolt, Lili, and three lands (blind). I proceed to not draw a single creature all game and eventually BBE + Bob overrun me from too much card advantage. Can't win if he gets ahead and I draw zero creatures.

    Game 2 I mull to 6 again and flood out. Game ended with my opponent having 4 cards in hand and 4 lands in play, I had 10 lands in play. I ended up stalling the game quite a bit from a couple Lili topdecks, but eventually too many topdecked lands lost me the game.

    Can't really feel bad, the deck just didn't play well for me there.

    Record: 0-1

    Round 2 vs Lantern

    Lantern is a deck that my buddy has been playing for a long time, more than two years probably. Anyway, game 1 I mulled to 6 and he just drew the right set of cards and my hand wasn't fast enough. I actually kept a 1 land hand on the play and missed on the second land for a couple of turns. Eventually he landed Bridge and after he milled all four of my answers (2x K Command, 1 Decay, 1 Pulse) with Pithing Needle naming Lili, I just conceded.

    Game 2 I mulled to 6 and kept a hand that would lose to Leyline, which of course he had and I lost to. We still played it out but I scooped after he had enough mill rocks and I had lost enough answers.

    Not particularly sure if I should consider mixing my board to play more answers to this deck, knowing that it's going to be there every week as well as at least a couple Affinity. Maybe a third Grudge or Shatterstorm might not be the worst. I also think maybe Abrupt Decay/Pulse over the Terminate might be good as well.

    Record: 0-2

    Round 3 vs Eldrazi Tron

    Game 1 I steamroll him after he misses on Tron. Double Mine double Plant, and I just had a field day pushing him really low. He played Conduit of Ruin and searched up an Endbringer and then ended up scooping the next turn after I went BBE into removal.

    Game 2 I mulled to 6 and Inquisitioned my opponent and saw no cards I could take, notably seeing an All Is Dust and the second Tron land. Of course, Map off the top which meant he had turn 4 All Is Dust that I had to awkwardly play around. After he hit my Liliana, the Last Hope + Goyf, I played another Goyf. He turn 6 Ulamog'd me and that basically ended the game there.

    Game 3 I mulled to 6 and had an early Fulminator Mage to keep him off Tron but he had multiple Temples that let him slam multiple Endbringers. I actually Thoughtseize and took Reality Smasher instead (no cards in my hand) thinking I could draw removal for Endbringer but not Smasher but just never drew removal. We bricked for a while on the board while I drew nothing particular until he found his Ulamog and killed me when he blew up my only blockers.

    Record: 0-3


    I don't particularly feel like I played poorly or the deck was poorly positioned or anything, just the games didn't go well for me. In practice games before the tournament they weren't close and I was crushing, I just got unlucky in the event. For what it's worth, I mulled on average 2 times per round, which I think is statistically an anomaly. I got flooded about as often as I got screwed, so I really don't think 24 vs 25 lands makes enough of a difference that the outcomes would have changed.
    Posted in: Midrange
  • posted a message on The State of Modern Thread (B&R 10/02/18)
    The thing with Hollowed One is that the deck has enough ways to make everything work. Sure, you can have bad hands, but that applies to every deck. It looks like there's a lot of ways for it to mess up but it's surprisingly consistent. I've lost games against it by having Burning Inquiry make me discard lands.
    Posted in: Modern Archives
  • posted a message on Jund
    I like 5 discard, I'm leaning towards a 3/2 split on IoK vs TS. I also like 4 sideboard slots with lifegain in some split between Finks and CB.

    As for sideboarding in the mirror, always board out the discard. Jund mirrors are historically super grindy, and the chance of eating a BBE doesn't offset the grindy nature. If things go as expected, topdecks will become a thing, at which point you can't afford to miss on discard spells. Every card in your deck needs to be a creature, Planeswalker, or answer. Using Rubin's list from the MOCS, I'd bring in Thrun, Liliana, Lavamancer, and replace remaining discard with Fulminators.
    Posted in: Midrange
  • posted a message on [[Official]] Modern Prices Discussion
    Community response on Masters products is probably higher because casuals don't buy reprint packs. I know when I was a kid, I could barely afford normal packs. On top of that, I'm not just going to blindly buy a $10 pack without asking questions, so I'll go online and see cards and figure out prices. So I'd say A25 is largely going to go the way online is suggesting.
    Posted in: Modern
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