Unfortunately, it looks like the Steel Leaf Champion cycle is going to be rare. Bummer.
We got some other goodies today though:
Fall into Oblivion is the Doom Blade variant this format has been waiting for. Easy Staple.
Keldon Overseer is a shocking effect to see at common, as I was already windmill slamming it into my peasant cube at uncommon. These kinds of cards can steal games out of nowhere, and a better Reckless Brute is a pretty reasonable floor.
Shanna, Sisay’s Legacy dodges a surprising amount of effects, from Nekrataal to Man O’ War to Oblivion Ring. It also supports a lot of what GW is into in this format, so I’ll definitely be giving it a test run.
Saproling Migration seems like an all-around great card. 2 1/1s for 2 mana is a historically playable rate, and considering people have played Goblin Rally in the past, the kicker mode seems super relevant. Green 2s are crowded, so I don’t know if this makes the final cut, but in cubes where tokens are a major archetype I think you need to give this a hard look.
The Flame of Keld is a weird effect for uncommon, but the power level certainly seeems there. I’m curious as to how this compares to Dynacharge and similar effects. The effect is less immediate and more demanding, but the mana savings, draw power, and extra damage output are real.
Vicious Offering seems mostly outclassed, but I’ve always wanted an instant speed Bone Splinters effect, and having a -2/-2 floor goes a long way towards playability.
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Mar 20, 2018I like that Emberbreath Scholar design a lot. I do think the pump ability is a bit anemic; I’d have it grant something like First Strike or Trample as well. Or maybe lower the activation to R + discard to make it more explosive and increase the chances the synergy matters?Posted in: The Cube Forum
Your Sorin seems rather busted to me, particularly the flip side abilities. It’s got a similar play pattern to Sarkhan, the Dragonspeaker in that you kill a 4 power creature, then beat your opponent down with a 4/4 flier. This card is a full mana cheaper and can do a ton of other things, including making itself virtually immune to damage-based removal. I generally like the play pattern and synergy between other abilities and would happily play this at 5 mana, though I don’t foresee myself using the discard mode often.
Mar 10, 2018Fight with FirePosted in: Cube New Card Discussion
Kicker 5R (You may pay an additional 5R as you cast this spell.)
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)
I think this might be a contender for sleeper of the set. Oddly enough, we’ve never had a 3 CMC spell that deals 5 damage to a creature before without a condition or drawback, the closest being Devour in Flames, which means this is about the closest thing to a red Murder we’ve got. Realistically though, you probably don’t want this unless you have the outside possibility of kicking it, which produces an obscenely powerful effect that easily outclasses Comet Storm in the same CMC range.
I think I’d be very happy to play this in most of my red decks that aren’t slanted too aggressively, and even there it’s a useful sideboard answer to stuff like Baneslayer.
Mar 10, 2018Yeah, if you’re powering Karn out with artifact mana on turn 2 or 3, he seems real sick. Granted, most planeswalkers will be, but it’s hard to get double colored mana for something like JTMS or Chandra. This is something you can realistically drop on turn 2 off of something like Ancient Tomb into a mana rock and win with ease.Posted in: Cube New Card Discussion
Mar 10, 2018Yeah, I think planeswalkers just fill the role of this better, particularly Liliana, Death’s Majesty. For example:Posted in: Cube New Card Discussion
1. If you’re not under pressure, Liliana takes over the game in a way this doesn’t.
2. If you’re under pressure and have a reanimation target, you probably want to get that target right away before the game gets out of reach.
3. If you’re under pressure and don’t have a reanimation target, this is probably going to be way too slow to save you.
Mar 9, 2018I like this implementation, personally. It’s more restrictive, but makes a lot of sense in terms of gameplay and flavor while allowing development to power them up a bit. The “no copies in your graveyard” idea seems a bit dodgy when the restriction is so easily cheated and doesn’t really change the play pattern all that much.Posted in: Pauper & Peasant Discussion
Mar 9, 2018It’s a lot like Dangerous Wager, with a bit of Pyromancer’s Swath and Trumpet Blast mixed in. Maybe it’s not terrible, but I think I’d rather just be running a real top end instead of relying on this.Posted in: Cube New Card Discussion
Mar 9, 2018I’m a bit more skeptical of this one. Giving your opponent control over your draw is a lot worse than it looks, especially if they’re applying pressure and you need to draw an out. You really want to be able to take advantage of the artifact clause for this to be more than a janky Coercive Portal.Posted in: Cube New Card Discussion
Mar 9, 2018TheTennesseeFireman posted a message on [DOM][RULE CHANGE] Planeswalker Damage RedirectionI definitely don’t care for that last clause. I get that maybe they had to do it for the errata to make sense, but it’s going to cause a lot of confusion over what damage dealers still work and which don’t. Also irritated that I can’t have it both ways against Leyline of Sanctity, where a card like Chandra, Torch of Defiance could virtually ignore it before.Posted in: Cube New Card Discussion
As for cube, I think most of the cards that weren’t errataed are still fine, but Earthquake and friends take the biggest hit. Hitting walkers was a huge draw in the more controlling decks that want them, and not being able to guarantee a board clear of one of cube’s biggest card types makes me want to search elsewhere for solutions.
Mar 9, 2018Dark Bargain seems ok, but might get in thanks to reanimator being such a potent archetype in peasant cube. Seeing the extra card probably makes it comparable to Glimmer of Genius in a vacuum, with the graveyard synergy being a fair trade-off for 2 life in the right deck.Posted in: Pauper & Peasant Discussion
Also a big fan of Keldon Overseer, which looks like an Eldrazi Obligator for the rest of us. In a set as complex as this, I’d be surprised to see it at rare.
Mar 9, 2018For such a narrow casting cost, I’d like to get more than this. Rampaging Ferocidon is already on the fringe and offers about the same amount of power while being much more affordable.Posted in: Cube New Card Discussion
Mar 9, 2018I like the cut of Merfolk Trickster’s jib. Mostly it’s just a fine tempo play that can buy you time, push through damage, or dodge countermagic, but sometimes you’ll get to punish greedy attacks with a Ruthless Ripper or trade cleanly with a Kitchen Finks. It’s also particuarly good in the blink archetype, especially in combination with Ninja of the Deep Hours.Posted in: Pauper & Peasant Discussion
Mar 2, 2018YesPosted in: Pauper & Peasant Discussion
Shadowmage Infiltrator- I like my Dimir section as is, but I feel obligated to find room for this. Powerful and iconic.
Ire Shaman- I’ll probably add Gathan Raiders back in to help shore up the morph package, but with or without it this card is great.
Imowori of the Open Fist- I just posted an argument against trinket text like this in the other thread, but my green section lacks cheap beatsticks. This will do nicely.
Undead Gladiator- I love engine cards like this, especially ones that keep the creature count up. Hoping this ends up a staple.
Zada, Hedron Grinder- I have a pump spell subtheme in RG, so this is getting a test run at the very least.
Kongming, “Sleeping Dragon”- Looks helpful for reaching a critical mass of anthems, but I doubt the power level. 2/2 without evasion doesn’t tangle very well and watching it die in combat sounds like blowout city.
Jalira, Master Polymorphist- I’m intrigued and have a fair amount of support for it. I’ll be eagerly awaiting everyone else’s testing results.
Loyal Sentry- White’s not grindy enough to want a Typhoid Rats variant, even a decent one.
Will o’ The Wisp- Would love a classic like this to have a cube home, but it looks far too passive.
Promise of Bunrei- I don’t trust this card to be consistent, and I’m not desperate for token makers.
Ancient Craving, Balduvian Horde- Already had these functionally and weren’t begging for more.
Ihsan’s Shade, Krosan Colossus- We’re well past this power level.
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