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  • posted a message on [M20][Cube] Cavalier of Dawn
    I really like the design on this card, since having a 4/6 vigilance almost completely mitigates a 3/3, and killing this without exiling it can quite punishing. I bet there are some fun loops you can pull off with that last ability as well. Generally speaking though, this doesn’t strike me as better than Angel of Sanctions for us, or at least not enough better to justify a WWW cost.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][M20] Dread Presence
    Yeah, if you could get double triggers from fetchlands, I’d be super in on this. The damage trigger seems really nice in multiples, but restricted to swamps it’s just a mediocre mono-black payoff.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on The Rock
    Quote from Simto »
    As much as that guy annoys me, I really, really like what that deck is doing. I want to see what it looks like even more aggressive, maxing out on Nurturing Peatland over Field of Ruin and maybe running a Grim Flayer package for additional disruption while trimming the top end further. I also think Leyline of the Void should be a major sideboard consideration with all the Hogaak decks running rampant.


    He's my favourite Youtube magic guy by far hehe

    When you say trimming the top end, do you mean you'd cut some Lilianas for a more aggressive build?


    Yes, although not all of them. My vision of the deck’s evolution involves abandoning the mana denial plan altogether (outside of AT to stick it to Tron) and cutting down on CA, focusing instead on deploying cheap must-answer threats, discard, and removal in brutally efficient fashion to punch a hole in the opponent’s gameplan.
    Posted in: Midrange
  • posted a message on The Rock
    As much as that guy annoys me, I really, really like what that deck is doing. I want to see what it looks like even more aggressive, maxing out on Nurturing Peatland over Field of Ruin and maybe running a Grim Flayer package for additional disruption while trimming the top end further. I also think Leyline of the Void should be a major sideboard consideration with all the Hogaak decks running rampant.
    Posted in: Midrange
  • posted a message on [CUBE][MH1] Winding Way
    Heh, no problem at all. I do think the card is suited more towards unpowered cubes where green midrange decks have more of a fair, grindy nature and high creature counts as opposed to having Channel, NO, etc to land knockout blows. But there I expect it to be great. Best of luck with the new set, so many of these cards seem fantastic. Do you have one last top 20 up your sleeve for the road?
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Winding Way
    Except that you do have a choice, and you made it when you cast the spell and named creature or land. Mulch is a very real card that is exactly what you need sometimes, but is uncubable by virtue of never giving you the chance to hit action. This does. Granted this doesn’t have full selective power of a full Impulse in that, but even then it fills the graveyard.

    The card exists at the weird intersection of draw spell, enabler, and cantrip, and it looks weak if you only look at it as one or the other. Which is why I think Chart a Course is the best comparison. As a card advantage spell, it is unreliable. As a graveyard enabler, it’s only useful in certain scenarios. As a cantrip, it’s not especially powerful or cheap. But combined, they add up to a powerful package.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Winding Way
    20 is definitely a high creature count for all but the most focused decks, but I’m not so concerned about hitting only 1 creature off of this, as that is roughly an Impulse (considering you named creature, you presumably wanted an action spell anyway). Whiffing entirely is another story, but even then you’re digging towards action. In the comparison to Lead the Stampede, I’m not convinced that 2/5 of a card is worth an extra 1, the inability to hit lands, and not filling your graveyard. Being uncastable or not drawing what you need seems like a way bigger floor.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Winding Way


    So, this is probably going to be the last thread I ever create on this forum, so I’ll preface this by saying thanks for everything, and I hope to see you all wherever this community heads next. It’s been real. Smile

    This card seems pretty fantastic to me. For starters, it’s a strictly better Mulch. That’s the half of the card we will likely use less often, but it still has plenty of uses in filling up the graveyard and ensuring you hit lands in certain scenarios, along with possible lands matter applications. At the very least, it’s nice backup mode for certain situations; you can think of it as a form of landcycling with extra utility

    The creature mode, on the other hand, is a really powerful piece of card advantage. In a green deck running 20 creatures, this will average out to drawing 2 pieces of action whenever you cast this, along with filling up the graveyard for recursion. That’s an incredible rate for 1G, a sort of green Chart a Course. The easy comparison is with Lead the Stampede, but at 2 mana this doesn’t have to compete with planeswalkers and offers several forms of extra utility in exchange for missing out on the 5th card. Rarely will this miss, and even when it misses it digs you toward action. And if you’re deathly afraid of missing, cube offers several ways to look at and set up the top of your library to ensure hits.

    I’ve had a few card evaluation misses in the past few sets, but I feel quite certain this card is fantastic and should be in many, many cubes.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Everdream
    Wish it drew for 1, this would be nice as sort of an upgraded Whispers of the Muse. As it sits it’s just too clunky for us I think.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [FALSE ALARM] MTGSalvation Closing July 8th + How the Cube Community Will Move Forward
    Man, I know more and more old forums have been shutting down lately, but this one stings. For all that I enjoy Reddit, it’s hard to maintain a real sense of community there, and there are few things I enjoy less than shouting into the void on Twitter. I’d love to stick together as best we can, so I’ll definitely be checking out that Discord.

    Here’s to a bright future of cubing!
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] ?Mist-Clan Naga
    Totally agree that this is a card that demands help to connect, but once it does the game spirals out of control very quickly. Blue is the one color that has never had access to a Rabblemaster-esque “prevent this cheap creature from getting damage through or it will kill you by itself”. Even though this is less flexible than most of previous ones, it has a ton of potential simply by being blue.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Kaya's Guile
    I felt better about this card once I started considering the base mode as Tribute to Hunger, a card that has seen constructed play. It’s not super exciting like you sometimes want your multicolor cards to be, but past the first few slam dunk slots this seems like a solid choice for a guild that could use a few new options.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Crashing Footfalls
    I feel ok about suspend tokens design-wise if there are no other creatures in the limited format to confuse it with, but I agree it’s a strange design choice.

    I also don’t think it’s a great cube card. I’ve never seen free spell cheating work reliably in cube, and not getting to suspend this in the early turns is pretty catastrophic.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Ice-Skin Golem
    Yeah, I’m not really a fan of snow basics in cube either. In my mind it cheapens the balance these cards were designed around and contains none of the backwards compatibility or mana fixing decisions that colorless mana offers. I would offer basic Wastes long before basic snow lands, and I don’t do that either.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [MH1][CUBE] Kaya's Guile
    Not K-Command, but not bad I don’t think. It does some very real things that card can’t and drops the hammer down against aggro, even if it’s not a powerful card advantage engine.
    Posted in: Cube Card and Archetype Discussion
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