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    posted a message on [CUBE]{TWD} Lucille
    I dislike the promotion and won’t be playing with any of these cards unless they are functionally reprinted in another setting. The card itself compares pretty well to Sword of Body and Mind, but I think the color restriction combined with 6 mana for the initial equip makes it just a wee bit too narrow.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][MH1] Ice-Skin Golem
    Yeah, I’m not really a fan of snow basics in cube either. In my mind it cheapens the balance these cards were designed around and contains none of the backwards compatibility or mana fixing decisions that colorless mana offers. I would offer basic Wastes long before basic snow lands, and I don’t do that either.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [MH1][CUBE] Nature's Chant
    Generally speaking I count hybrids as “half a card” in each monocolor section. For example, if I’m running Finks and Dryad Militant in Selesnya, I’ll simply dock one slot from each monocolor section. If a tie needs to be broken, it’ll go against whichever color uses it more.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [CUBE] [MH1] Mox Tantalite
    I guess if other colors want Search For Tomorrow, they now have access to a really bad one.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [Cube] [MH1] Bazaar Trademage
    This is one of those weird cards that exists at the intersection of beatdown and synergy, and I think suffers for it. There will be decks where this shines, but it’s neither a premium graveyard enabler nor aggro card, and I’d rarely if ever play this in a normal midrange deck. You need to have a deck interested in both gameplans, and I don’t think this is a strong enough payoff to incentivize that.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][MH1} Force of Virtue
    Getting to add substantial power/toughness to the board for free is not something to be trifled with. The floor is reasonable, and the ceiling will push many aggressive starts over the edge. Red players are going to be really irritated when their burn spell gets stymied by this.
    Posted in: Cube Card and Archetype Discussion
  • 1

    posted a message on [CUBE][MH1] Urza, Lord High Artificier
    Could always cut Meloku... Wink

    Am I greedy to think this somehow isn’t good enough? I mean, many of the artifacts in cube tap for mana or have things you’d rather be doing with them anyway... and the mana sink is kinda expensive... but artifact decks can make so much mana... nah card’s gonna be great lol.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on [CUBE][MH1] Ice-Fang Coatl
    Card might be playable even without snow basics anyway, depending on how much emphasis you put on Coiling Oracle’s ramp potential. Flash and flying are some pretty relevant upsides.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][WAR] War of the Spark-- Almost Playables
    I mean, in the alternate dimension where there’s a Stoneforge Mystic for vehicles, maybe...
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [WAR][CUBE] Ilharg, the Raze-Boar
    Agreed on this being a major archetype piece for Fires. The nice thing about this as Sneak redundancy is that there’s almost no removal outside of countermagic that can deal with it forever, so your opponent will have to spend the rest of the game answering it every few turns to stop it from cheating in an Eldrazi. The not-so-nice thing is that it doesn’t give attack triggers, so no annihilator (poor you, attacking with a mere 15/15 flying trampler).

    This falls into the Scarab God category for me: it’s just so efficiently costed and does so much with no downside that I can’t imagine there’s any world where it would be an objectively weak card in your cube, even if it isn’t the best thing you could be doing.
    Posted in: Cube Card and Archetype Discussion
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