2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on The Modern Perspective: A Weekly Modern Article Series!
    Great article; I'm glad I found this.
    Posted in: Modern Community
  • posted a message on Pimping your land
    Cool thread. I love unhinged lands, but they are expensive. So for my infect deck that only needs two forests I use unhinged, but my other deck (gw aggro) I'm getting zendikar lands for. Unglued is pretty cool, and so are foil coldsnap lands.
    Posted in: Magic General
  • posted a message on [[MM]] Modern Masters - post-full spoiler, afterthoughts
    1. I love the set (not the prices on the secondary market though) because of the staples put in, along with how great it is to draft. I would have liked to see a few cards such as remand, and some more modern playable commons like spell pierce, serum visions, and qasali pridemage, but I'm glad they didn't print all the staples. Part of the point of a set and a buying packs is that some cards are good and some aren't; thats what makes it a gamble to buy. If all the staples were put in then the set would just be a lot more expensive.
    2. It wasn't quite what I expected in terms of the focus on limited, but I like that aspect a lot.
    3. They aren't worth buying unless you are doing an 8 person draft, but buying a few packs for the fun of it is worth it in my opinion.
    4. They said there will be, and I bet it's true. Otherwise the set won't really do anything to the supply of staple cards, or number of people playing modern.
    5. Yes, since the boxes will undoubtedly go up within at least a year. Just look at worldwake.
    6. Yes, I think printing things at didn't rarity level should be determined by the power of the card and its price, not what it was originally printed at.
    Posted in: New Card Discussion
  • posted a message on [Deck] B/G Infect
    Quote from bv310
    Hey guys, I'm looking at this list for BG Infect for a PTQ in about a month. Looking for something I can run that's still got a combo-y feel that I'm not getting from my current Death and Taxes build. A friend's planning to pilot my Eggs list, so I want something just for me. This is the list I'm looking at right now:



    So far in goldfishing, it's really consistent. Cathedral of War is really nice, so is Pendelhaven. I'm debating whether 2 Pendelhaven is worth it over one, but I like the consistency of it.


    Is this suppose to be budget or not? If not I'd add in a few noble hierarchs. Also, I don't think you need 15 creatures and 4 inkmoths, so I recommend cutting a few for either the hierarchs, or some inquisition of kozilek/thoughtsieze.
    Posted in: Modern Archives
  • posted a message on B/W Life Drain
    Ajani's pridemate is awesome, and so is serra ascendant. Also soul warden is a good one drop.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Best Set for Uncommons/Commons
    This is only a realistic discussion if you exclude the oldest sets. If not I'd say Alpha Smile
    Posted in: Opinions & Polls
  • posted a message on [Primer] Infect (11/2012 - 8/2013)
    Great thanks, that makes sense. And also btw, this thread is great; the in depth explanation of every option for infect is super helpful. +1
    Posted in: Modern Archives - Established
  • posted a message on [Primer] Infect (11/2012 - 8/2013)
    I'm kind of failing to see the importance of dismember as a 3 or 4 of. I play G/U infect and I have 4 nature's claim in the sideboard, and they seem to handle all the problems which dismember is for. The kill spellskite, they kill birthing pod, they kill splinter twin, and they reck affinity. I see why one might sideboard them in vs melira pod, a couple vs twin, and a couple vs kiki pod in addition to nature's claim, but why sideboard 4? I know they are important, I'm just wondering if someone can explain why, and how they can be used when I already sideboard 4 nature's claim. Thanks!
    Posted in: Modern Archives - Established
  • posted a message on Casual play with friends
    My friends and I normally prefer 1v1 games, but we do do group games. We allow take backs for tapping mana, and occasionally casting a really stupid spell because of some lack of knowledge about the board state. We allow giving advice, and in the example you mentioned, we defiantly would not agree to allowing the lightning grieves equip until everyone passes priority.
    Posted in: Multiplayer
  • posted a message on [Deck] Reanimator
    People keep debating about whether to use mono black as a budget option, and about how to create a stable land base without investing too much money. Honestly, it's really easy to make a cheap, consistent land base without fetches and undergrounds. Darkslick shores is amazing in reanimator, since it pretty much never comes into play tapped. underground river is also good, since a budget reanimator doesn't have to worry about the life loss the card, because without fetches, force of wills, and thoughtsiezes, a couple damage from the land won't hurt. One could even run a couple jwar isle refuge to stabilize the mana base, and your reanimator can still be quite good.
    Posted in: Combo
  • posted a message on Starcraft 2: Heart of the Swarm
    Hots is sick. The interface is cool, the units are cool, the new maps are pretty cool, and multiplayer was improved (unranked match making, shows W/L ratio). Personally I think protoss are getting the best new units, and I'm a protoss player (no I'm not some terran or zerg complaining about how op the other races are). In WoL, protoss's air sucked, and it was only good for very late game vs zerg (yea you could open with pheonix, but pheonix are never a core part of an army). Now, protoss has the option to go for mostly air in all the matchups, and the deathball is still awesome. Plus, protoss gets much better early game defense with the mother ship core, which was one of the races weaknesses, and grabbing an early expo without a forge is safe in all the match ups.
    Posted in: Video Games
  • posted a message on [Budget] Infect
    Quote from Frost Raptor


    Went 2-2 with this list last night my first modern FNM (or even my first time playing modern in paper, for that matter.) I had played monogreen infect in standard in August, about a month after I began going to FNMs, and had a blast with it, almost always taking top 8, and oftentimes top 4. I do not like spending a ton of money on Magic (yet), and this is the main reason that the deck is monogreen.
    First loss was to Melira Pod, I had a killer hand game 1, but he dropped Melira turn 3, and i had no way to deal with her. Game 2 was very long, where I fought off his combo and he killed my creatures for a lot of the game, but he landed Melira again the turn before I could swing for lethal. My second loss was to Spirit Jund, and he completely blew me out the first game after I kept a terrible 5-card hand. Game 2 was very interesting. I kept my first hand with 5 lands; two Inkmoth Nexus, two Cathedral of War, and a Forest. I also had an artifact creature and a pump spell. I play my creature, he bolts it, and a few turns later, he has 4 spirits out and a Lingering Souls still in the graveyard, and I have the land from my opening hand out, and a Vines of Vastwood that I can't kick. Eventually, I get him down to three spirits and no Lingering Souls left to flash back. He plays Olivia Voldaren and I draw Apostle's Blessing, which isn't enough to save the Nexus from Olivia's ping and still make sure damage goes through, and he kills me the next turn. My wins were pretty generic, one against Delver, who couldn't play any threats because he was too focused on trying to kill my creatures, which I would save with one of many instants, and another against an EpEx Storm deck, with no answers to my creatures.

    Some thoughts on the deck--
    -I only have the two Groundswells in there because it is so hard to get landfall with only 20 lands and no fetches after turn 3 or 4, meaning that I don't want to see it after those turns.
    -Wild Defiance is great. It makes all of your pump spells better and turns your Apostle's Blessings into pump spells, which is very useful when you don't have the mana to both play a pump spell and make sure your creature gets through. Also disables Lightning Bolt. Additionally, it's a savior when you're in topdeck mode because it turns every instant into a deadly weapon. There is only room for this card in a monogreen list (there are much better options if you play more colors), but I wouldn't play the deck without it.
    -Call it blasphemy, but I feel like Might of Old Krosa isn't my favorite pump spell. This deck revolves around combat tricks, where you pump the guy they don't block, and unless you can make sure that the guy you put this on will get through (which you usually can't with monogreen in the early game), it won't give them 4 poison counters. I don't really hate the card, and a lot of times it will do wonders, but if anyone has a substitute for it, I'd be willing to try it out.
    -I feel like I should be running more creatures, but I just don't know what else to put in. I don't really even like Necropede because he's really just a 1/1 for 2, and only becomes anything else when he does the thing you don't want him to do. Back in standard, I remember that some lists just used Glistener Elf and Ichorclaw Myr. Maybe I'll test out Blight Mamba.

    I really had fun with this deck last night, although nobody else did. I'm sure you all know the feeling of having your deck openly hated on by everyone else in the room;). I think i'll have it foiled for when I use it again next month, and hopefully give you guys a more positive report then.:cool:


    I think you need to main board 16 creatures (including the inkmoths) if you don't run cantrips, so just add in a few blight mamba or 2 more necropede (you could consider Plague Myr too). Also, have you ever considered running 2 or so Infiltration Lens since mono green infect has little evasion, your opponents are forced to block or they will die, and because the deck only has 4 1 drops that can be played on the first turn. I recommend you take out 1 wild defiance, 1 apostle's blessing (sideboard 1), and 2 giant growth for 2 more creatures and 2 infiltration lens. Lastly, you may want to add in or sideboard a few instants that give trample such as Unnatural Predation.
    Posted in: Modern Archives - Established
  • posted a message on [Budget] Infect
    Yeah I run mono-green for the reasons pyro314 mentioned and because blue green infect is so boring and unoriginal. I'm just wondering though, do you guys think running 2 or so noble hierarchs in a mono green infect is worth it?
    Posted in: Modern Archives - Established
  • To post a comment, please or register a new account.