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  • posted a message on CCC&G Pro Tour — Round Three and Round Two (closed)
    Will we be explicitly judged on how well our third-round card fits into its set? Or just a public poll again?

    I admit to being biased somewhat against the entrants who relied on Megiddo's robotic auto-attacking and lack of mana to win. (Yes, I regret that our last-minute card does this as well.) Luckily, this didn't matter, as Socrates and ME+KK not only stuck to the spirit of the challenge but had the best designs as well.

    Have to say that Tribute Gatherer (MDenham and WhisperedThunder) is incredibly broken. At the worst, it's 2B for "Each opponent sacrifices four creatures."

    Also, do people really think Phyrexian Rustbleeder (Balefire and Prophylaxis) is balanced? Disciple of the Vault wasn't good enough without being playable in any color, gaining you life, and triggering off itself?
    Posted in: Custom Card Contests and Games
  • posted a message on [MQ] The DCC: June 28, 2012
    Arcane Lamp 3
    Artifact (R)
    Imprint When Arcane Lamp enters the battlefield, exile all creatures you control.
    :symtap:: Put a creature card exiled with Arcane Lamp onto the battlefield.
    Posted in: Monthly Contests Archive
  • posted a message on [MQ] The DCC: June 27, 2012
    Silence 1WB
    Creature -- Incarnation (R)
    Flying, first strike
    At the beginning of your upkeep, put a silence counter on target creature.
    Creatures with silence counters can't attack or block.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on [MQ] The DCC: June 26, 2012
    Thornsprout GR
    Instant (U)
    Thornsprout deals 3 damage to target creature. At the beginning of the next end step, put three +1/+1 counters on that creature.
    Posted in: Monthly Contests Archive
  • posted a message on The CCC&G Pro Tour — Round Two CLOSED
    Is the deadline at the start of Tuesday or the end?
    Posted in: Custom Card Contests and Games
  • posted a message on [MQ] The DCC: June 25, 2012
    DAMN IT

    Don't worry about my submission.

    Holder.
    Posted in: Monthly Contests Archive
  • posted a message on [MQ] The DCC: June 24, 2012
    Jundstone 2
    Artifact (R)
    :symtap:: Add red mana to your mana pool. If that mana is spent on a creature spell, that creature gains trample, haste, and "Sacrifice this creature at the beginning of the next end step."
    Posted in: Monthly Contests Archive
  • posted a message on [MQ] The DCC: June 23, 2012
    Corrupted Maw 6BG
    Creature -- Horror (R)
    When Corrupted Maw enters the battlefield, you may put any number of -1/-1 counters on target creature. If you do, put that many -1/-1 counters on Corrupted Maw.
    8/8
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Quote from BladewingX
    What the hell?
    First of all, this will fire 1 damage to everyone for as long as there are any creatures on the battlefield...so if there's one that's indestructible, this ends in an infinite loop until one player is dead.
    Even worse, it triggers from itself dealing damage to players too - and since you may stack the "sacrifice this" and the "~ deals 1 damage to" triggers the order you want them to, and if you put the sacrifice-trigger first, then the damage-trigger on top, we are in another infinite loop, as the sacrifice trigger wont trigger again until it's first instance leaves the stack, while the damage trigger will keep on triggering itself OMG
    really broken...

    To be fair, SolInvictus clearly meant "another", so this is just an unfortunate but design-irrelevant wording mistake (that's why the Rules Manager exists). The intended card isn't bad at all.
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Monochrome Eternity 6
    Tribal Enchantment -- Eldrazi
    If an effect would add colored mana to a player's mana pool, it adds that much colorless mana instead.
    :xmana:: You may cast a spell card from your hand with converted mana cost X without paying its mana cost. Any player may activate this ability, and X can't be 0.
    Posted in: Custom Card Contests and Games
  • posted a message on [MQ] The DCC: June 22, 2012
    Rising Champion RW
    Creature -- Human Warrior (R)
    Whenever Rising Champion deals combat damage, you may sacrifice an Equipment attached to it. If you do, search your library for an Equipment card with converted mana cost equal to 1 plus the sacrificed Equipment's converted mana cost, put it onto the battlefield attached to Rising Champion, then shuffle your library.
    2/2
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Quote from swishh
    http://forums.mtgsalvation.com/poll.php?do=showresults&pollid=13799

    Am I confused about the scoring process? Where does +7 for Blackbull come from?

    One of the votes for Socrates was from the person who was discounted for voting three times, so BlackBull won with 5 votes.
    Posted in: Custom Card Contests and Games
  • posted a message on [MQ] The DCC: June 21, 2012
    Mimeomancy XURG
    Sorcery (MR)
    Choose target permanent, then put X tokens onto the battlefield that are copies of that permanent. If they're creatures, they gain haste until end of turn. Exile those tokens at the beginning of the next end step.
    Posted in: Monthly Contests Archive
  • posted a message on [MQ] June CCL Round 2
    Holder
    Posted in: Monthly Contests Archive
  • posted a message on [MQ] The DCC: June 19, 2012
    Looming Catastrophe 2BB
    Sorcery (R)
    Destroy all untapped creatures.
    Forecast---:symw:, Reveal Looming Catastrophe from your hand: Tap all creatures you control. (Activate this ability only during your upkeep and only once each turn.)
    "Hide. Now!"
    Posted in: Monthly Contests Archive
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