There are not many things that give your Dragons haste. And in Ur-Dragon I notice that often they get destroyed before they can hit.
I could play Akroma's Memorial, but that would also come down to me nearly skipping a turn.
Karrthus is nice, and so is Temur Ascendancy. But I really wanted more stuff to give them haste, and a 5 mana 6/5 body was just perfect.
Arguel's Blood Fast: I am not sure if this is something for EDH. Greed is just one mana to activate!
Bishop of Rebirth is very good, but way too expensive in my opinion. 5 mana 3/4? No way.
Bishop of the Bloodstained only hits one opponent.
Bloodcrazed Paladin is exactly what I want!
Call to the Feast is a lot of lifelinking power, definitely included.
Mavren Fein will definitely see play, but I think you are overselling it. It's just one token.
Paladin of the Bloodstained might be worth it, just because it are three bodies for 4 mana.
Sanctum Seeker is okayish. You don't want to go too wide with Vampires so at most you will be attacking with four vampires, this draining four from everyone and gaining four life.
Vona is actually amazing. In Edgar Markov she can easily become 5/5 or even more. Her own attacks combined with the other lifelink vampires will compensate the 7 life you have to pay.
You forgot Legion's Landing though!
This guy is incredibly easy to flip and it's really overpowered.
For ONE white mana you get:
- A 1/1 lifelink vampire.
- A land that taps for white.
- The ability to make even more lifelinking vampires!
Vicious Conquistador is nice too, a 1/2 for one black mana that deals 4 damage on attack?
But you forgot one important thing though.
In Edgar Markov they have a lot of competition.
Legion's Landing, Paladin of the Bloodstained, Sanctum Seeker, Vona, Mavren Fein and perhaps even Bloodcrazed Paladin might see play in my deck.
I would love to play more, especially since their aesthetic is so amazing, but I simply don't have the room for them.
Ultimately, what I hope for at least, cards like these lead to Strip Mine finally getting the ban hammer. Wasteland is fine because of how narrow it is and that it is a needed effect to reign in some absurd utility lands. SM usually just gets paired with Crucible/Ramunap and Explore effects to 'Geddon the board.
One can dream, no?
One can certainly dream, but it won't be anything but a dream.
And this new version is quite good!
In a FFA game with 4 players, everyone has 5 lands.
After I use strip mine, two have 4 and two have 5 lands.
After I use this new land, two have 5 lands and two have 6 lands.
It's a bit more tempo and I like that. People will also thank you for it.
Well, it's quite easy and straightforward: It made me lots of mana.
I used it on the guy playing with Ur-Dragon.
Both because his big dragons were the biggest threat to me and because he could make the best use of the mana itself.
Norin, without a trace of fear, kept charging into the dragons!
I even used Pandemonium and Flametongue Kavu to hurt an Ur-Dragon and then Norin got the kill. Twice in one game
He is now known as Norin the Dragonslayer.
Nor for Ixalan! That set is entertaining.
It's mostly because I think a pirate-theme is more fun than Goblins. Rowdy Crew could be a good inclusion, it's really strong and nets some cards. The problem is with it being random. Conqueror's Galleon shouldn't be that hard to flip and with Squee in the deck this could become: 2, T: Draw a card. Thaumatic Compass also peeks my interest.
Why do you have such beef with someone else wanting to play silver boarded cards? If you and you're play group don't want to then don't. But if someone else wants to and their group is cool with it then you can rightfully screw off. Who are you to tell him how he is allowed to enjoy the game?
My issue isn't with silver boarded cards and more with the people who act like they are perfectly legal cards to put in your deck.
If other people want to houserule them to be legal: fine.
But there's a difference between houseruling them and going online acting like it's a good and legal general for a deck.
Very often these people also limit their "houserule" to just the one card that they want which is unfair to the rest.
The first problem can be house ruled, and anyone who is going to complain about him being used for something as casual and janky as werewolf tribal probably isn't someone you want to be playing EDH with anyway.
The second point is not true - MaRo confirmed that in Magic "Transformer" refers to any card that has the "transform" mechanic, so his +2/+0 does affect other werewolves (well, not Greater Werewolf, but you're not running that anyway)
Thirdly, any rules problems can be covered by the first point.
"I don't want to play EDH with people that actually play Magic-cards."
Okay, that's an interesting point of view..
MaRo's Tumblr-account doesn't have any value in the rules of Magic.
He can say whatever he wants to say because the card isn't legal to play anyway.
The card is dumb and illegal to play with. Period.
Siigh, I just know we will have tons of posts like yours soon when Unstable comes out.
Turn 5? Yes, those decks are known for playing their spells on curve C'mon. Do you think that type of argument fools anyone?
I'm guessing you would defend tooth and nail by saying "well turn 9 win the game seems okay!"
It's not like 'playing all the good mana rocks' is a serious cost in EDH. I've seen t2 and t3 paradox engines on a fairly regular basis and it ends the game most of the time, and even when answered it's so easy to recur as to be comical. There's even a general specifically geared to enable this.
This sort of line of argument is pretty funny, kind of like the old "Prophet of Kruphix decks had to play a bunch of ETB value creatures everyone was already playing anyway to really take advantage of it, so it was totally fair" and "Primeval titan decks had to play all the really good lands to take advantage of it."
I defend Tooth and Nail by saying that if I want to win by combo I have easier ways to achieve that; there is nothing wrong with throwing two creatures into play. If you cannot handle two creatures you should re-evaluate your deckbuilding.
All those arguments work the same for Omniscience, and that card has never been an issue in EDH.
Kruphix wasn't banned because of ETB-creatures and Primeval Titan wasn't banned because it tutored two good lands.
Titan was banned because it got played, tutored two lands into play, got cloned, killed, stolen, ressurected and then cloned again.
Grimlock is the real werewolf commander - he has the ability to transform, a tribal effect buffing them and he has white for cards like Rule of Law which interact so well with werewolves.
The card is also not legal to play, doesn't actually buff them and doesn't really work according to the rules.
Especially the first point rubs me the wrong way: "I believe a mix between the duel commander and multiplayer rules and ban list can make for a complete format."
The exact opposite would be true.
If we want to keep this format healthy we definitely need to make bigger splits.
It's like putting professional Formula-1 drivers into a Go-Kart day for 12 year olds: People will end up getting hurt.
It might hurt for a short moment but we really need to split the people that want a fair and competitive format and the people that just want to do stupid stuff and have fun.
For some short time the competitive players will be hurt since they won't find any opponents, but in the long run everyone will be happier since their opponent and the games they play will be exactly what they want it to be.
Paradox engine essentially does what Omniscience does at 5 mana; that's my issue with it. You play some mana rocks or dorks and then all your spells are free (essentially).
So with tons of support you can play it in T5 and play everything for free.
How exactly is it different? If you have the mana-rocks to abuse Paradox at turn 5 you will also have the mana-rocks to play Omniscience at T5.
The only real difference is that one is mono-green while the other can go in any deck.
Look, if you guys want a general that supports the werewolf mechanic, Ruric exists. If you want a legend with the werewolf mechanic, Ulrich exists in the right colors.
How again does he support the werewolf mechanic other than being werewolf creature in the command zone?
I think you misread his comment.
Ruric supports the mechanic.
Ulrich HAS the mechanic.
There are not many things that give your Dragons haste. And in Ur-Dragon I notice that often they get destroyed before they can hit.
I could play Akroma's Memorial, but that would also come down to me nearly skipping a turn.
Karrthus is nice, and so is Temur Ascendancy. But I really wanted more stuff to give them haste, and a 5 mana 6/5 body was just perfect.
That makes it sound as if it's Wizards VS people that own reserved cards.
I think everyone likes this, the originals don't lose value and more people have access to these effects.
Bishop of Rebirth is very good, but way too expensive in my opinion. 5 mana 3/4? No way.
Bishop of the Bloodstained only hits one opponent.
Bloodcrazed Paladin is exactly what I want!
Call to the Feast is a lot of lifelinking power, definitely included.
Mavren Fein will definitely see play, but I think you are overselling it. It's just one token.
Paladin of the Bloodstained might be worth it, just because it are three bodies for 4 mana.
Sanctum Seeker is okayish. You don't want to go too wide with Vampires so at most you will be attacking with four vampires, this draining four from everyone and gaining four life.
Vona is actually amazing. In Edgar Markov she can easily become 5/5 or even more. Her own attacks combined with the other lifelink vampires will compensate the 7 life you have to pay.
You forgot Legion's Landing though!
This guy is incredibly easy to flip and it's really overpowered.
For ONE white mana you get:
- A 1/1 lifelink vampire.
- A land that taps for white.
- The ability to make even more lifelinking vampires!
Vicious Conquistador is nice too, a 1/2 for one black mana that deals 4 damage on attack?
But you forgot one important thing though.
In Edgar Markov they have a lot of competition.
Legion's Landing, Paladin of the Bloodstained, Sanctum Seeker, Vona, Mavren Fein and perhaps even Bloodcrazed Paladin might see play in my deck.
I would love to play more, especially since their aesthetic is so amazing, but I simply don't have the room for them.
But with Ur-Dragon it still ends up being a "5 mana 6/5 flying, everything has haste" dragon.
Which is good enough for me to play it.
One can certainly dream, but it won't be anything but a dream.
We have a format where people can play Maze of Ith, The Tabernacle at Pendrell Vale, Dark Depths, Gaea's Cradle and the worst of all: Homeward Path.
Those cards are insane or able to completely destroy your gameplan.
And let's not forget all the new strong DFC's coming out in Ixalan.
I also prefer to run Strip Mine, Wasteland, Ghost Quarter and even Tectonic Edge.
Not because I like to destroy lands, but because those lands just NEED to be dealt with.
And this new version is quite good!
In a FFA game with 4 players, everyone has 5 lands.
After I use strip mine, two have 4 and two have 5 lands.
After I use this new land, two have 5 lands and two have 6 lands.
It's a bit more tempo and I like that. People will also thank you for it.
I used it on the guy playing with Ur-Dragon.
Both because his big dragons were the biggest threat to me and because he could make the best use of the mana itself.
Norin, without a trace of fear, kept charging into the dragons!
I even used Pandemonium and Flametongue Kavu to hurt an Ur-Dragon and then Norin got the kill. Twice in one game
He is now known as Norin the Dragonslayer.
Nor for Ixalan! That set is entertaining.
It's mostly because I think a pirate-theme is more fun than Goblins.
Rowdy Crew could be a good inclusion, it's really strong and nets some cards. The problem is with it being random.
Conqueror's Galleon shouldn't be that hard to flip and with Squee in the deck this could become: 2, T: Draw a card.
Thaumatic Compass also peeks my interest.
If other people want to houserule them to be legal: fine.
But there's a difference between houseruling them and going online acting like it's a good and legal general for a deck.
Very often these people also limit their "houserule" to just the one card that they want which is unfair to the rest.
"I don't want to play EDH with people that actually play Magic-cards."
Okay, that's an interesting point of view..
MaRo's Tumblr-account doesn't have any value in the rules of Magic.
He can say whatever he wants to say because the card isn't legal to play anyway.
The card is dumb and illegal to play with. Period.
Siigh, I just know we will have tons of posts like yours soon when Unstable comes out.
All those arguments work the same for Omniscience, and that card has never been an issue in EDH.
Kruphix wasn't banned because of ETB-creatures and Primeval Titan wasn't banned because it tutored two good lands.
Titan was banned because it got played, tutored two lands into play, got cloned, killed, stolen, ressurected and then cloned again.
The card is also not legal to play, doesn't actually buff them and doesn't really work according to the rules.
Especially the first point rubs me the wrong way: "I believe a mix between the duel commander and multiplayer rules and ban list can make for a complete format."
The exact opposite would be true.
If we want to keep this format healthy we definitely need to make bigger splits.
It's like putting professional Formula-1 drivers into a Go-Kart day for 12 year olds: People will end up getting hurt.
It might hurt for a short moment but we really need to split the people that want a fair and competitive format and the people that just want to do stupid stuff and have fun.
For some short time the competitive players will be hurt since they won't find any opponents, but in the long run everyone will be happier since their opponent and the games they play will be exactly what they want it to be.
So with tons of support you can play it in T5 and play everything for free.
How exactly is it different? If you have the mana-rocks to abuse Paradox at turn 5 you will also have the mana-rocks to play Omniscience at T5.
The only real difference is that one is mono-green while the other can go in any deck.
I think you misread his comment.
Ruric supports the mechanic.
Ulrich HAS the mechanic.