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  • posted a message on Commander legends Leak...the Precon decks and the 3 new cards and 2 reprints in each
    I was pretty excites about Aesi until I read the effect. Slightly tweaked Tatyova? Do thing, draw card? Come on Wizards, you're really scraping the bottom of the barrel here. It's a shame because I like the card creative-wise… (it's CosmoSerpent!)
    Posted in: The Rumor Mill
  • posted a message on Upcoming Kaldheim miniatures
    I'd be pretty funny if "Cosmo Wolf" and "Cosmo Serpent" turned out to be the actual card names.
    Posted in: The Rumor Mill
  • posted a message on Secret lair - New life 2020 (no unique cards here all reprints)
    Yeeeah, I get that self-defense is important and it would be one thing if it was Ajani showing a cub how to fight with a stick, but that AW definitely gives off some uncomfortable vibes, with the soldier-like pose and all.

    Love the non-Phyrexian Consecrated Sphinx though.
    Posted in: The Rumor Mill
  • posted a message on Commander Legends EBAY leaks
    So much Sakashima love! At this point I wonder if he'll get a new card in this set (the red part of the "Will" cycle is Jeska and she has one…).

    Bell Borca generates "extra draw" for Boros in a way that's long overdue.

    I like Gnostro, although that white ability is … no comment.
    Posted in: The Rumor Mill
  • posted a message on Commander Legends EBAY leaks
    The Rakdos imp legend looks fun.
    Also excited for elves from Lorwyn and another clone associated with Sakashima.
    Posted in: The Rumor Mill
  • posted a message on Potential upcoming set leaked for 2022
    Holy mother of unneccesary arguments. If you actually read the Maro quotes without being bent on "winning" an argument, it's stupidly clear that while the aesthetic/flavor wasn't the ONE problem that caused Kamigawa to perform badly, it was one of several factors that lead to the set's bad overall performance.
    Posted in: The Rumor Mill
  • posted a message on Commander Legends EBAY leaks
    Three Visits AND Oubliette in the same year? This truly has been a good year for reprints.
    Three Visits is in this?!!!
    Yes, with Eldraine art (?) apparently.
    Posted in: The Rumor Mill
  • posted a message on Commander Legends EBAY leaks
    The new "Encore" mechanic is a kind of creature flashback that lets you exile the card from the graveyard to make a token copy of it for each opponent. I can't decipher what comes after that, but I guess you have to exile the tokens at EoT. Aside from the Rakshasa there's a blue Pirate for 2U that draws a card when it dies, with a [something]UU Encore cost.
    Posted in: The Rumor Mill
  • posted a message on Commander Legends EBAY leaks
    The dwarf legendary says:

    Whenever a creature you control that's enchanted or equipped attacks, it gets double strike until EoT.

    (It's a 2/2 for RW)

    May post some more later if I feel like squinting really hard.

    Edit: The Sultai turtle (80% sure, it's pretty hard to decipher though) -

    1BGU
    As long as ~ is tapped, each other permanent enters the battlefield tapped.
    As long as ~ is untapped, each other permanent enters the battlefield untapped.
    2/4

    Grixis Ogre Wizard:

    Obeka, Heartless Chronologist 1RUB
    T: The player whose turn it is may end the turn. (Reminder text.)
    3/4

    Maelstrom Colossus 8
    Artifact Creature - Golem
    Cascade
    7/7

    Rakshasa Something 4BB
    Creature - Cat Demon
    Whenever ~ attacks, put a creature card from the defending player's graveyard onto the battlefield under your control.
    "Zugabe" (Encore - unspoiled mechanic) 6BB
    6/6

    Greg, the Grave Defiler 3B
    Legendary Creature - Zombie Wizard
    Whenever one or more creatures leave your graveyard, create a tapped 2/2 black Zombie token.
    Partner
    [P/T unknown]
    Posted in: The Rumor Mill
  • posted a message on Just How Important is MTG Lore To You?
    I'm with Kryptnyt on this one, the worlds come first. Characters just aren't Magic's strong suit - in all the stories that I've read so far, the character writing is OK at best. But I'm fine with that as long as the characters are placed in an interesting environment. I tend to like bottom-up worlds that are built on things uniquely Magic, like the color pie or game mechanics (Ravnica is probably the best example for this). This is also why I'm not looking forward to the DnD set, because as far as I know, DnD is just "Stock Mainstream Fantasy: The Universe."
    Posted in: Magic Storyline
  • posted a message on Zendikar Rising- Lore and Story
    I guess this is a decent enough end to a webfiction story that was only given three articles. That being said, there are some things that really could've profited from some fleshing out.

    The main thing for me are - as I've said before - Nahiri's motivations. Right up until the end, we get nothing more than "I want to make Zendikar whole again" from her, but we never truly get to know what it means. Yes, know that there was an ancient Kor empire and Nahiri is an ancient Kor, so there's probably a connection there. The core turns things into ash when used by Nahiri, so that implies that Zendikar and its inhabitants would suffer from her rebuilding ... but for my taste, this all relies on too much conjecture.
    Instead of the Obuun side story (which is set during the time when the Kor empire was a thing, but doesn't really explore how the world was different back then), they could've done a side story with a young, pre-spark Nahiri as the protagonist, showing us everyday life in the Kor empire and pre-Roil Zendikar in general.
    To a lesser degree, Nissa's attachment to the elementals also feels like something that was exaggerated for the sake of the story. I'm less hung up on this because Nissa has been a tree-hugger for a long time now, but it still would've been nice to get a bit deeper into her past. (Maybe there is some lore/story stuff I'm not aware of here?)

    Also, the story spotlight cards have become pretty pointless. They're more like "here's something that happens in the story, in the vaguest possible sense" cards now. I thought Lithoform Blight meant that Nahiri would come out victorious in this conflict, but apparently it's just a representation of Nahiri's use of the core/key. Nahiri's Lithoforming and Nissa's Zendikon are just stock representations of the "attacks" the characters use in the story. Nahiri's Binding doesn't actually end up binding Jace. I mean ... if they're not acting as clues, why have them at all at?

    Finally, some writing nitpicks:

    He had to get the Lithoform Core. He had to find a way to broker peace between the two guardians of Zendikar.
    Explanatory lines like these sometimes makes it seem like the author doesn't respect the intelligence of the readers...

    Nahiri could hear the elementals pounding against the Singing City's walls, banging their mud fists and moss wings uselessly at the stones. The sound pleased her.
    The whole Nahiri-Nissa-Jace fight was somewhat Naruto-esque ("s-she's fast...!), but it was this moment that kind of broke immersion for me. It's like we're in a video game and Nissa only has the "Summon Elementals" skill available - her elements must now bang on Nahiri's castle walls until their HP is depleted. Meanwhile, in-universe, Nissa has essentially become one with the plane. How hard can it be to create a flood of vines that simply creeps up the walls and into the Singing City?
    Posted in: Magic Storyline
  • posted a message on Secret Lair x The Walking Dead
    Quote from Cranky »
    You would absolutely not hate them less if they had a second name under them. Do not lie about that, no one believes you.
    Yes I would, and by baselessly insinuating that I wouldn't just to strenghten your position, you're being disingenuous. I've even given my reason here:

    Quote from soramaro »
    In Arena, I can turn the skins off so I only see the Magic versions, and in paper, I can at least find solace in the fact that I'm not forced to used the crossover versions when running them in my own deck.
    Yes, I am not "forced" to use them, but then again, you're not "forced" to use any specific Magic card (except for basic lands I guess). But just to give an example: I really like Negan's effect and I think it would be fun to build a commander deck around him - but I don't like that he's an IP crossover. The ideal solution to this is having both the crossover version and the Magic version readily available so both players who like TWD and those who don't have a choice. That's what this boils down to. When managed properly, this shouldn't be a problem - print the Magic version ahead of time, or both at the same time, or at the very least release these cards along with a statement like "these cards will be given Magic canon versions within the next year" or so.

    Quote from Cranky »
    Every argument anyone makes against these very cleanly boils down to 'These aren't my cup of tea so no one else should get to enjoy them either.'

    We keep saying 'let people like things' and its not getting through to people. Let. People. Like. Things.
    Can you please stop trying to paint in black and white to make yourself look like "the good guy." As I've said, it's not about "not letting people like things", it's about making solutions that "let people like things" while not excluding others that don't like those things.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair: The Walking Dead; New lowpoint for Vorthos community?
    Yeah, as much as I don't like them, these cards pose no "threat" to Vorthos stuff. According to voice of god, they're not canon.
    Posted in: Magic Storyline
  • posted a message on Secret Lair x The Walking Dead
    Quote from soramaro »
    I feel like the people in this thread who are like "it's their game, they can do whatever they want" and "let people have their fun" are being pretty strawmanny and virtue-signally. Yes, they can do whatever they want - they're the company that makes the game, duh. And yes, if your friends really like something, you should probably not be an ******** and bully them for it. Wow, I feel so morally superior right now.


    You would have a point if you didn't actually call for these cards to be made not legal in play. You were advocating to take away something for other players, players you will never meet, and you can expect to be called out for that.
    You're doing a great job at painting people who are against this as the baddies, but again, this is not really about taking away other people's fun. It's about how Magic handles its own IP. With a few (and at this point very old) exceptions like Arabian Nights and Portal Three Kingdoms, Magic has been built on top of its own worlds and creative - referencing existing things, but never straight-up incorporating them whole cloth. Many players (including me) became fans of Magic because of this aspect. Mechanically unique cards from other IPs with no Magic universe equivalents break this convention, "taking away" something that people liked - not everyone, of course, but a decent enough chunk of the playerbase. It's a bit unfair to ignore these voices and be like "well, but what about these other people? They like it, so shut up, you're being a bully." In contrast to some other recent topics where this kind of conflict shows up, this one doesn't touch on basic human rights or anything, so I think it's reasonable to also respect the people who are against these developments.

    In my opinion, cards from other IPs should always be opt-in, because they are not "core" Magic. That means either silver border (not legal by default, but negotiable with your play group) or as a "skin" of a Magic IP equivalent (i.e. the Godzilla treatment). I don't personally like the Godzilla cards, but I still get there's a group of people who like them. In Arena, I can turn the skins off so I only see the Magic versions, and in paper, I can at least find solace in the fact that I'm not forced to used the crossover versions when running them in my own deck. This crossover should absolutely have been done in the same way, and the explanation Maro has given ("not as aesthetically pleasing") is pretty flimsy and suggests a lack of care about the game's creative integrity.
    Posted in: The Rumor Mill
  • posted a message on Secret Lair x The Walking Dead
    I feel like the people in this thread who are like "it's their game, they can do whatever they want" and "let people have their fun" are being pretty strawmanny and virtue-signally. Yes, they can do whatever they want - they're the company that makes the game, duh. And yes, if your friends really like something, you should probably not be an ******** and bully them for it. Wow, I feel so morally superior right now.

    I think it's reasonable to expect a game that has (at least until now) put its own IP first continues to do so. Until now, playing black-bordered Magic has meant playing with cards that are canon in the Magic universe. Everything outside of that realm was either relegated to silver border or (recently) got the Godzilla "skin" treatment. Now, people are asking why they couldn't choose either of these two options again.
    Posted in: The Rumor Mill
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