Nature's Wake1GG
Enchantment
Lands you control are forests in addition to their other types.
Whenever a creature you control deals combat damage to a player, put a growth counter on target land that player controls. As long as that land has a growth counter on it, it is a forest.
Child of the WoodsG
Creature - Human Werewolf
Forestwalk
At the beginning of each upkeep, if no spells were cast last turn, transform ~. 1/1
// Untamed Alpha
(G) Creature - Werewolf
Forestwalk
As long as an opponent controls a forest, ~ gets +2/+2. 2/2
Next: Kindled Hate
Squirrel Bombardment
Spring's Greeting
Force of HatredBB
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, choose a creature an opponent controls.
As long as the chosen creature remains on the battlefield, enchanted creature is indestructible.
Next: Kindled Hate
Squirrel Bombardment
Winter Faerie
Memory Bomb
Sorcery (Common)
When you draw memory bomb, you may reveal it and pay R. If you do, discard it and it deals 4 damage to target creature or player. 2: Shuffle ~ from your hand into your library.
Stray Herd3W
Creature - Goat (Common)
Vigilance Landfall - Whenever a land enters the battlefield under your control, ~ gains protection from the color of your choice until end of turn. Their shepherd was taken away by the roil long ago. Now, the land is their herder. 2/3
Improvised WeaponryW
Enchantment (Rare)
White creatures you control get +1/+2.
At the beginning of each end step, if a creature you control dealt combat damage this turn, sacrifice ~. It will do for now.
Marshaling Banners2WW
Enchantment
Creatures you control get +1/+1 and have flanking.
~ costs 1 less to cast for each card with the same name as it on the battlefield.
Suneater7
Artifact Creature - Leviathan (Rare)
Flying, trample
When ~ enters the battlefield, choose a basic land type.
~ gets +1/+1 for each land of the chosen type you control.
At the beginning of your upkeep, sacrifice ~ unless you sacrifice a land of the chosen type. 5/5
Linger in Memory3UG
Enchantment (Rare)
Skip your draw step.
At the beginning of your upkeep, you may return up to one card from your graveyard to your hand.
Next: Aether Turbulence
Nostalgic Thought
Wall of Awe
Creature - Elf Druid (Common)
Forestwalk
1U: Target land becomes the basic land type of your choice until end of turn.
1/1
Next:
Riverside Scoundrel
Novice of the Reliquary
Spiritchaser
Enchantment
Lands you control are forests in addition to their other types.
Whenever a creature you control deals combat damage to a player, put a growth counter on target land that player controls. As long as that land has a growth counter on it, it is a forest.
Creature - Human Werewolf
Forestwalk
At the beginning of each upkeep, if no spells were cast last turn, transform ~.
1/1
//
Untamed Alpha
(G) Creature - Werewolf
Forestwalk
As long as an opponent controls a forest, ~ gets +2/+2.
2/2
Next:
Kindled Hate
Squirrel Bombardment
Spring's Greeting
Creature - Elemental
When ~ leaves the battlefield, it deals 2 damage to target player. That player discards a card.
Evoke 2BR
3/2
Next:
Kindled Hate
Squirrel Bombardment
Future Compass
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, choose a creature an opponent controls.
As long as the chosen creature remains on the battlefield, enchanted creature is indestructible.
Next:
Kindled Hate
Squirrel Bombardment
Winter Faerie
Enchantment (Rare)
~ is indestructible as long as you control a creature.
Creatures you control get +1/+1 and have lifelink.
Next:
Shrapnel Shooter
Mannequin Builder
Sealcarver
Sorcery (Common)
When you draw memory bomb, you may reveal it and pay R. If you do, discard it and it deals 4 damage to target creature or player.
2: Shuffle ~ from your hand into your library.
Next: RRRR
Creature - Goat (Common)
Vigilance
Landfall - Whenever a land enters the battlefield under your control, ~ gains protection from the color of your choice until end of turn.
Their shepherd was taken away by the roil long ago. Now, the land is their herder.
2/3
Next:
Pillarfield Obelisk
Vastwood Hideout
Mesa Sanctuary
Enchantment (Rare)
White creatures you control get +1/+2.
At the beginning of each end step, if a creature you control dealt combat damage this turn, sacrifice ~.
It will do for now.
Next:
Martyr's Blood
Korozda Servant
Cunning Puca
Marshaling Banners 2WW
Enchantment
Creatures you control get +1/+1 and have flanking.
~ costs 1 less to cast for each card with the same name as it on the battlefield.
Artifact Creature - Leviathan (Rare)
Flying, trample
When ~ enters the battlefield, choose a basic land type.
~ gets +1/+1 for each land of the chosen type you control.
At the beginning of your upkeep, sacrifice ~ unless you sacrifice a land of the chosen type.
5/5
Next:
Eternity's Call
Brine Lance
Archmage's Notebook
Enchantment (Rare)
Skip your draw step.
At the beginning of your upkeep, you may return up to one card from your graveyard to your hand.
Next:
Aether Turbulence
Nostalgic Thought
Wall of Awe
Creature - Demon (Common)
Flying, Intimidate
5/3
Next:
Dance of Flames
Skilled Aeronaut
Spitting Hellion