2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • 1

    posted a message on [LCI] [LCC] [REX] Adventure At The Core — Debut show previews
    Lol, an "actual" UB card named "The Great Mistake." At this point I'm kind of hoping the name turns out to be prophetic for Wizards.
    Posted in: The Rumor Mill
  • 4

    posted a message on [PIP] The First Look at Universes Beyond: Fallout
    I'm still so salty that UB worked out for them. They print a ******* Coca-Cola vending machine and people go "oh wow I love this." They literally transformed Magic into some Weiss Schwarz ass crossover fest and are getting rewarded for it. Thanks I hate it
    Posted in: The Rumor Mill
  • 1

    posted a message on [WOE] [WOT] Mothership 8/24 — Set Complete
    The flavor text of Verdant Outrider is interesting, but it does make it sound like basically all the courts are in shambles while, on the cards, most of them seem to be fine except for maybe Ardenvale.

    Overall, Eldraine 2.0 goes a bit too much into the silly direction (whereas the first Eldraine set pretty much hit the sweet spot for me in terms of tone) and the cards don't to a very good job of telling you what's happening. Even filtering out only the story spotlights, it seems all over the place.

    As usual, the aspects that are like the most are relegated to the side (I'd really like to know the story of the Redtooth elves and their curse which apparently gets broken by the Archon of the Wild Rose), but poor small company WotC didn't have enough money for side stories this time around, so the best I'll get is a low-effort blurb in the "The Legends of Wild of Eldraine" article.
    Posted in: The Rumor Mill
  • 2

    posted a message on WOE - Wilds of Eldraine worldbuidling and story
    Maybe I'm just looking at old Eldraine with rose-colored glasses, but looking at all the cards that are being spoiled and their art, Eldraine seems a bit more un-set-esque this time around. The courts not being in the focus as much, and "lore space" on cards instead mostly being given to the same handful of very recognizable faerie tales, makes the world feel even more like one big reference/in-joke than its own thing. For some of the faerie tales, it's weird when you think about how there already were references to them in the original set (Curious Pair, Trail of Crumbs, Queen of Ice, etc) and now there are new references, just much more "pushed" and over the top. It almost seems like the two Eldraines aren't connected, or that the new Eldraine is a "soft reboot."

    Also, the faerie tales they chose don't really seem to serve any purpose other than being a recognizable thing that people can latch onto (and a base for the ten draft archetypes). Lore-wise, they seem to all just exist parallel to each other instead of painting a picture of the Wilds of Eldraine or Eldraine after the Phyrexian invasion.

    Ultimately I think this kind of worldbuilding is kind of unsustainable. Sure, there are a lot of faerie tales, but only a few of them are popular enough that you can build a set on them. I'm honestly not sure if we're ever going to see another return to Eldraine, simply because the material they're drawing from seems to be running thin already.
    Posted in: Magic Storyline
  • 1

    posted a message on Doctor Who CMDR spoilers - The Tenth Doctor, Exterminate!, TARDIS (partial) and The Parting of the Ways
    I have never watched Doctor Who, but when they first announced this product a few months back I watched a few clips on YT and read a few wiki pages. And you know what? It looked kind of fun! I could see why there's such a big fandom for it, and I even felt like I could've become a fan myself in a parallel universe where I grew up with it.

    So it's not like I hate Doctor Who (or Warhammer, or LoTR, or any other franchises that have gotten UB cards) ... but I just can't bring myself to like the MtG crossover stuff. Yes, I know, Magic is very heterogenous. But searching on Scryfall and seeing that an interesting commander in the color combo I'm looking for is only available in the form of cross-promotion material for an outside IP, idk ... it just instantly kills all my interest in playing the game.
    Posted in: The Rumor Mill
  • 1

    posted a message on [LTR] Théoden, King of Rohan — Marca Gaming preview
    Quote from Gizlivadi »
    ...
    The reason (as far as I'm aware) is that systematic racism against non-white people existed in the past and still exists today, so all media with a predominantly white cast has to be cleaned of that blemish through incorporating people of more ethnicities to make everyone feel included. The other way round it's fair game because those ethnicities have traditionally been pushed to the sides and deserve more attention. It's not about the internal consistency of the setting, but reflecting real-world ideals and issues.

    I do get the line of reasoning, but man ... often it's just so tacked on. Especially for something like LotR, where the author clearly built off of real-world cultures and history. Maybe in an ideal society, skin color is literally just a color and nothing changes if you were to swap it around. But in the past (and even today) it is deeply tied to culture. That's where the dissonance strikes for me: This is simultaneously supposed to be medieval Europe and an idealized modern-day America, but the underlying world-building (which is mostly untouched) just ... doesn't really support it.

    I would actually really like to see a completely re-imagined LoTR that goes beyond just changing some character's skin color. After all, we do already have the original novel and the movies, and another version being made doesn't erase them. But that would require too much effort for the money they'd be able to make off of it, so we're stuck with the superficial approach that works within the constraints of capitalism.

    Ultimately, UB still sucks. I'm just looking at all the resources invested into this, and I'd rather have Wizards pour those into building and fleshing out their own LoTR-inspired world (or creative/storytelling for other planes). It started with one-off Un-Cards, now the game has full Non-Magic-IP sets. This set will obviously be successful, so I can only imagine it snowballing further from here. The Magic Super Smash Bros-Verse isn't far off.
    Posted in: The Rumor Mill
  • 1

    posted a message on Wilds of Eldraine arts reveal
    Eh, it's very subjective I guess. I think if you're that bent on playing Sultai Faeries with those four ancient janky faerie cards + Maraleaf Pixie, you could just choose a generic goodstuff commander like Muldrotha, Damia, Yarok or Zimone and Dina and be done with it.
    Posted in: The Rumor Mill
  • 1

    posted a message on Wilds of Eldraine arts reveal
    Faerie Noble is literally a Lord for Fairies in monogreen.
    Willow Priestess even cheat out fairies from hand to play for FREE and even gain additional protection abilities on green creatures.
    Those cards are MADE for being a fairy tribal, and currently not a single sultai legendary creature is remotely appropriate in both flavor or mechanics for a Sultai fairy tribal.
    OK, I guess there were two more green Faerie tribal cards, one an Elvish Piper sidegrade and the other a mediocre lord (which they made a better version of in Time Spiral). The rest of your list is basically just "if tribe X could play an additional color it would be an easy power boost," which is true for all tribes.

    Personally I just don't see the reason for why this handful of faerie cards (some of which are very old and underpowered) absolutely warrants a Sultai faerie tribal commander. The playstyles of tribal decks already tend to blend together, I don't think it's a good thing to randomly add colors for "value."
    EDIT: Oh, and also we got only 3 monowhite fairies in all the entire game (plus other crappy 3 white/blue) but apparently this was enough of a good reason to make an Esper Fairy tribal the first time we went to eldraine. How hypocritical, really.
    It's not really faerie tribal though ... Alela is a faerie, boosts (most) faeries and makes faerie tokens, but she's really an "artifacts and enchantments matter" commander (because that's what it wants you to build around).

    I'd be fine with a similar commander that is Sultai, happens to be a faerie and does something that allows for a faerie tribal subtheme. But a faerie commander in the strict sense that is connected to the creature type directly (searching for cards of that type, scaling off of tribe members on the battlefield, generating CA whenever a tribe member does something...) should be UB imo. In that sense, a Dimir faerie tribal commander doesn't really exist yet, since Nymris, Wydwen and even Oona herself only care about the tribe indirectly.
    Posted in: The Rumor Mill
  • 2

    posted a message on Wilds of Eldraine arts reveal
    Quote from soramaro »
    Oh, there's a UB "Fae Dominion" commander precon. I still think of Eldraine as a discount Lorwyn of sorts, but more Dimir faeries are always a good thing
    Still no Sultai Faerie tribal in a set that literally have also UG faeries with stuff like Maraleaf Pixie? Boo
    Aside from Maraleaf Pixie and Ivy, Gleeful Spellthief, there's maybe one other green Faerie you'd want to include in a commander deck (Scryb Ranger). Why are people so bent on expanding a tribe's colors, especially when there's so little material to work with? Faerie tribal is fine as Dimir.
    Posted in: The Rumor Mill
  • 1

    posted a message on Wilds of Eldraine arts reveal
    Oh, there's a UB "Fae Dominion" commander precon. I still think of Eldraine as a discount Lorwyn of sorts, but more Dimir faeries are always a good thing
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.