No thanks.
Not so sure this is a game I value any more.
- soramaro
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Member for 12 years and 1 month
Last active Wed, Jan, 31 2024 17:41:57
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ilovesaprolings posted a message on Eight pictures from eight different products to be announced/previewed in next 2 weeks (source: MaRo at SDCC)Posted in: The Rumor MillQuote from Marek14 »Could still be Belenon.
From https://magic.wizards.com/en/news/making-magic/choosing-your-battles-part-1:
"We chose to make Belenon an animal humanoid plane where all the creatures are some kind of "animal person," except for the plane's humans."
Damn, how they massacred my techno-organical plane... -
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ilovesaprolings posted a message on Doctor Who CMDR spoilers - The Tenth Doctor, Exterminate!, TARDIS (partial) and The Parting of the WaysI cringed a little at "Plane-Earth"Posted in: The Rumor Mill -
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Flisch posted a message on New eldrazi titan or ulamog resurrected/reborn or whatever?Posted in: Storyline SpeculationQuote from Ryperior74 »i was right on it not being ulamog nor kozilek
Wow, good job, Ryperior. -
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Grixh posted a message on Wilds of Eldraine arts revealPosted in: The Rumor MillQuote from Evil Never Dies »i want
Key thing to remember here.
Quote from Evil Never Dies »It is indeed an injustice if you consider that Warriors got the super-competitive Najeela that not only is warrior tribal but covers all colors even if blue has exactly zero relevance with warrior themes in magic history.
See, I'd just rather they didn't make more Najeelas. "Hi, we made this commander that does the thing and includes all the colors you could want so now you will never have to think about using a different commander." It makes things less interesting. -
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Flisch posted a message on MOM/MAT- March of the Machine + Aftermath Worldbuilding, Lore and StoryPosted in: Magic StorylineQuote from Caranthir »It ended basically with Lorwyn books.
I take it you haven't read Odyssey, Onslaught and the original Mirrodin books. Or rather, excised them from memory, couldn't blame you.
Point is Magic story has always been a bit of a mixed bag and everyone who says the good old days were objectively great storytelling is just wearing three sets of nostalgia goggles.
Magic storytelling was always a little bit "mmh, whatever", but at least they managed to get the basics right. The stories were serviceable. ONE and MoM doesn't even manage that. BOTH arcs fell apart on the first or second chapter already, into non-salvageable pieces. It's not the ending that is broken, it is the whole thing, the process and the intent behind each writing decision. Magic story is currently fundamentally broken because not a single thought is spared to those aspects that make a story a story. -
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Melkor posted a message on [MOM] archangel elspethPosted in: The Rumor MillQuote from Dontrike »Quote from sleeper agent 2.0 »I'm disappointed by this card - not the power level, which I think is fine.
Personally, I'm fine with PWs like these that are just....plain okay/good. Not every single one needs to be back breaking to go up against, or in some cases format warping. The call back is nice of dude, evasion, and big ult and that's likely all she really needs to be. Just flashy enough, but not too much. I think it strikes a good balance.
He specifically said the power level is not the issue. He explicitly said he doesn't need it to warp formats. This is Elspeth reborn, blessed by Serra, inheriting that legacy, the last hope against Phyrexia, meant to smite the wicked....and I just looked at the card again and can't remember any of the abilities. It's where I'm at, same as with the new Wrenn, I don't want it to be the next Mindsculptor or whatever, I don't care if a single 60 card or cEDH deck ever wants it, just with the story and the hype building up to it, I was hoping it would be something on the scale of OG Avacyn or the Eldrazi. This and Wrenn are just two of the most boring walkers in a while. Fine and functional, but they leave no impression despite what they are supposed to be in the story. -
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Flisch posted a message on MOM/MAT- March of the Machine + Aftermath Worldbuilding, Lore and StoryWish they would have explained why none of the professors/deans went to activate the incantation. Why send a group of students? Also where are the dragons? There can be answers to this but it would have been nice to at least provide half a sentence to it to let us know the author didn't just forget about character motivation and internal consistency.Posted in: Magic Storyline
Ikoria story was okay, but too dependent on luck. What if Vadrok had appeared before Lukka, or not in time to stop Lukka? The margin of error was very narrow and it just worked out because writer fiat. Meh. Also not a big fan of just tossing Lukka away like that.
Eh, so far it's still better than the drivel we got in ONE. Expectation management doing the bulk here, lmao.
Quote from cyberium_neo »Ikoria characters are boring as usual
Because Ikoria is not a functional setting. That's why worldbuilding is so important, because it can fill us in on so much through implication and context without wasting word count on explicitly stating it. But Ikoria has no worldbuilding so none of the characters make any sense. It's not a lived in world, it's a bunch of individually cool but collectively incoherent and at times even contradictory ideas.
Quote from 5colors »I'd really hope wotc didn't fully kill him off and he comes back for a second round, would be a shame if all we saw of him compleated was the one spell card vs him getting a full card.
Same. At the absolute very least give us a card of compleat Tibalt, goddamnit.
Also why are the phyrexian planeswalkers falling like flies? I guess in-story you can argue that their (incompleat) souls are actively fighting and sabotaging the phyrexian plans but it makes the phyrexians look a bit silly in that aspect. Elesh would've been better off sending her elite agents to the various worlds, like she did with Atraxa and held the planeswalkers in the back as advisors and "intelligence staff" instead of wasting them at the front lines like cannon fodder. -
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5colors posted a message on MOM/MAT- March of the Machine + Aftermath Worldbuilding, Lore and StoryPosted in: Magic StorylineQuote from soramaro »
I actually liked the ending for Tamiyo though. I hope she's not just some kind of recording, but an actual living, non-corporeal consciousness. Maybe she can't planeswalk anymore, but since she doesn't have a biological body anymore, she could technically be taken through the Blind Eternities, right? That would be a neat concept for her character going forward. (Can regular spirits/kami cross between planes, by the way? It feels like they should, but I don't think we've seen it happen)
From the legends of Kamigawa article;
He (Nashi) also finds great comfort in the stories his mother has collected around the Multiverse and would like nothing more than to see it for himself one day.
When I saw this I thought maybe Nashi would inherit Tamiyo spark or something if she died, but if the planes end up connected for non-walkers to travel I could see Nashi taking on Tamiyos role as a story mage and traveler with the saga creature of Tamiyo coming along. -
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sleeper agent 2.0 posted a message on [LTR] Lord of the Rings first look stream on YouTubePosted in: The Rumor MillQuote from KickinChicken »Ok, ok, 1 more. And what a doozy of a last screenshot it is!!!
And that literally one of a kind one ring is printed in traditional foil? As in, it's gonna pringle?
Wow.
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Overall, Eldraine 2.0 goes a bit too much into the silly direction (whereas the first Eldraine set pretty much hit the sweet spot for me in terms of tone) and the cards don't to a very good job of telling you what's happening. Even filtering out only the story spotlights, it seems all over the place.
As usual, the aspects that are like the most are relegated to the side (I'd really like to know the story of the Redtooth elves and their curse which apparently gets broken by the Archon of the Wild Rose), but poor small company WotC didn't have enough money for side stories this time around, so the best I'll get is a low-effort blurb in the "The Legends of Wild of Eldraine" article.
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Also, the faerie tales they chose don't really seem to serve any purpose other than being a recognizable thing that people can latch onto (and a base for the ten draft archetypes). Lore-wise, they seem to all just exist parallel to each other instead of painting a picture of the Wilds of Eldraine or Eldraine after the Phyrexian invasion.
Ultimately I think this kind of worldbuilding is kind of unsustainable. Sure, there are a lot of faerie tales, but only a few of them are popular enough that you can build a set on them. I'm honestly not sure if we're ever going to see another return to Eldraine, simply because the material they're drawing from seems to be running thin already.
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So it's not like I hate Doctor Who (or Warhammer, or LoTR, or any other franchises that have gotten UB cards) ... but I just can't bring myself to like the MtG crossover stuff. Yes, I know, Magic is very heterogenous. But searching on Scryfall and seeing that an interesting commander in the color combo I'm looking for is only available in the form of cross-promotion material for an outside IP, idk ... it just instantly kills all my interest in playing the game.
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I do get the line of reasoning, but man ... often it's just so tacked on. Especially for something like LotR, where the author clearly built off of real-world cultures and history. Maybe in an ideal society, skin color is literally just a color and nothing changes if you were to swap it around. But in the past (and even today) it is deeply tied to culture. That's where the dissonance strikes for me: This is simultaneously supposed to be medieval Europe and an idealized modern-day America, but the underlying world-building (which is mostly untouched) just ... doesn't really support it.
I would actually really like to see a completely re-imagined LoTR that goes beyond just changing some character's skin color. After all, we do already have the original novel and the movies, and another version being made doesn't erase them. But that would require too much effort for the money they'd be able to make off of it, so we're stuck with the superficial approach that works within the constraints of capitalism.
Ultimately, UB still sucks. I'm just looking at all the resources invested into this, and I'd rather have Wizards pour those into building and fleshing out their own LoTR-inspired world (or creative/storytelling for other planes). It started with one-off Un-Cards, now the game has full Non-Magic-IP sets. This set will obviously be successful, so I can only imagine it snowballing further from here. The Magic Super Smash Bros-Verse isn't far off.
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Personally I just don't see the reason for why this handful of faerie cards (some of which are very old and underpowered) absolutely warrants a Sultai faerie tribal commander. The playstyles of tribal decks already tend to blend together, I don't think it's a good thing to randomly add colors for "value."
It's not really faerie tribal though ... Alela is a faerie, boosts (most) faeries and makes faerie tokens, but she's really an "artifacts and enchantments matter" commander (because that's what it wants you to build around).
I'd be fine with a similar commander that is Sultai, happens to be a faerie and does something that allows for a faerie tribal subtheme. But a faerie commander in the strict sense that is connected to the creature type directly (searching for cards of that type, scaling off of tribe members on the battlefield, generating CA whenever a tribe member does something...) should be UB imo. In that sense, a Dimir faerie tribal commander doesn't really exist yet, since Nymris, Wydwen and even Oona herself only care about the tribe indirectly.
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