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  • posted a message on Burn
    Quote from lord_darkview »
    If one was convinced to splash (and that's a big if), this would make sense as the best choice.


    White or Black splash makes sense, especially when you don't want to 'auto lose' to something like a second turn Iona, Shield of Emeria drop.

    @AteValve

    A lot of player like Sulfuric Vortex because you can deal 4 damage for the win, as well as shut down gain life decks.

    I think Rampaging Ferocidon is going to be a bigger card in Modern format because it's close to Sulfuric Vortex.

    Though I had not played with Sulfuric Vortex for 5 years, and for the last 3 years the card was sitting in my sideboard. Currently Sulfuric Vortex is sitting in my secondary sideboard, technologically it's put on the side and often used when I'm playing mutiplayer/casually.

    The major flaw with Sulfuric Vortex is that the card cost 3 mana. And we typically have 2 lands in our opening hand and sometimes draw the 3rd land within the next 3 turns. The other problematic issue with Sulfuric Vortex is playing it after Eidolon of the Great Revel is in play. It sort of handicaps us in the damage race.


    Splash... originally splash was a big deal because the original burn deck were packed with disposable spells and disposable creatures and loosing a land was a big deal. Later, a few players developed a theory called virtual card advantage. The theory assumes that the opponent has removal cards in hand and we can screw the opponent over by playing cards that disallows the opponent form casting/playing such cards. I'm being honest, this is a BS theory and it only works if you want to screw the opponent over with wasteland. Not by land removal but by forcing the opponent to regret they dropped a wasteland in play when an island/or other mana sources would had been a much better card in the early turns. And the theory seemed to forget cards like brainstorm so the opponent can filter less useful cards for something better.

    If Virtual Card advantage did work Eidolon of the Great Revel, Goblin Guide, Monastery Swiftspear and Grim Lavamancer would be unplayable.


    3 things stop me from playing Karakas...

    1, I have no known way to search for the land therefore drawing up the land is luck draw. You have a better chance is dealing 5 damage with a Thunderous Wrath than drawing up a Karakas when needed. And I played against a player that is playing with one Thunderous Wrath in their burn deck and I seen it come up for the miracle play more than once.
    2, No red mana, unfortunately we have very little that requires a colorless mana source so the use of the land is very limited, and forces us to play another land drop.
    3, cannot fireblast... It would really, really suck to have 2 lands in play, a mountain and a Karakas and a fireblast in your hand.


    Maybe it's me but why not put the 2 Deflecting Palm in your main and take the 2 Sulfuric Vortex and put them in your sideboard.


    Posted in: Aggro & Tempo
  • posted a message on I'm scared of Friday Night Magic
    Quote from Sergeant_Wolf »
    I've been poking around these forums for a bit, and one thing I noticed is that everyone here treats FNM like its a super competitive tournament. This worries me. Will I have to buy $200 worth of singles just to build a half decent deck? I'm just starting out, I don't want to invest too much at first. And I don't want to play with seasoned pros who'll get annoyed with a newbie like me.


    The only thing that would scare me... Is how smelly is my opponent. I swear some of those players (mostly 30 year old kids) needs to take a shower, at least once a week.

    As for type 2. You can pick a color, and look for a bunch of playsets of low cost cards you find in a common box. You could build a decent deck for 10 dollars or even less. If your looking for a better deck, buy 2 of the same pre-constructed decks (of the current set) filter out the cards and you can make a good type 2 deck. I think it's silly to spend 100 dollars or more for type 2 deck.

    Posted in: Magic General
  • posted a message on Most evil thing you have done in a game
    Old type 2 tournament. Turn 1... Swamp, dark ritual, rain of tears. Turn 2... Swamp, dark ritual, Yawgmoth's Will...
    Posted in: Magic General
  • posted a message on Vance’s Blasting Cannons/Spitfire Bastion - Red Enchantment/Land Transform Card - via The Mana Source
    I love the idea of an EDH burn deck...

    I just wished the card cost 2 mana so I could use it in my burn decks... Frown
    Posted in: The Rumor Mill
  • posted a message on Burn
    Quote from AteValve »
    What do we think of Rampaging Ferocidon? A 3/3 with Menace for 3 isn't exactly optimal, but we play Sulfuric Vortex and that only stops lifegain whereas this also taxes creature based strategies.

    I don't think it's maindeck material personally, but rather that it might be relevant as a sideboard card versus D&T and Elves.


    I think Rampaging Ferocidon is an awesome creature in a modern mono-red build, since modern don't have Sulfuric Vortex...

    As for legacy, I can see some players trying 2 in replacement for Sulfuric Vortex - but those players are not playing with Swiftspear...
    Posted in: Aggro & Tempo
  • posted a message on Burn
    Quote from Renaud_256 »
    I have been playing with a single Plateau and a 2-3 Deflecting Palm in the side

    I have yet to be mana screwed because of it & waste land (I had 1 game where my out was him killing it so that he could not kill his own dual in response to PoP)
    I'm not sure if it's worth it in a blind meta, but for a few weeks almost half of my store was either playing reanimator, lands or some variance of show and tell. Deflecting their big threat felt great Smile


    I've been finding out that splashing a dual land might be a good thing for Legacy burn. I know most players like to believe that mono red is the best, and it can be the best, but there are way way too many cards that reanimator/show puts into play that beats burn.
    Posted in: Aggro & Tempo
  • posted a message on Leaks are bad. Do you agree?
    Odd "Mtgsalvation.com" would not exist without the leaks... And I started coming to the website because of the leaks!

    I do feel that wizards is doing the spoiling thing wrong. What they should do is spoil the new set two months before the actual release date. They would then know what cards the players like, what card could be broken and/or what card needs to be adjusted. They could make any last minute adjustment within the 30 days and start printing the set.

    Posted in: Magic General
  • posted a message on Updated B&R List 8/28/17
    Quote from urweak »
    Quote from Soldier »
    I'm surprised wizards took so long to restrict Thorn of Amethyst when Trinisphere was restricted upon announcement Smile


    Trini was restricted in March of 05, but was printed in 04. So there were a few months of 4x Trini decks.


    Still the restriction was fast enough to make you think that Thorn of Amethyst was going to get that automatic Mind's Desire restriction...
    Posted in: The Rumor Mill
  • posted a message on Updated B&R List 8/28/17
    I'm surprised wizards took so long to restrict Thorn of Amethyst when Trinisphere was restricted upon announcement Smile
    Posted in: The Rumor Mill
  • posted a message on How do you feel about opponents doing take backs
    If I'm playing in a tournament - no take backs!

    If I'm playing causally - sure take backs are ok.
    Posted in: Magic General
  • posted a message on How would you break the reserved list?
    Please note. If wizards decided to reprint cards from the reserve list (Dual lands) the reprint value would be third to a half value of beta dual lands because too many players want black border [ENGLISH] dual lands without paying alpha/beta price.

    I said it many times that playing in a magic tournament is like gambling therefore you need key cards (I don't want to get into this argument because too many players just don't get the reason why there's a Judge sitting at the table during a tournament, why playing with counterfeit cards is illegal and the concept of playing to win a prize.).

    If your playing with friends - proxy the cards.

    I know the reserve list sucks but there is no way wizards is going to abolish the reserve list without devaluing the price of the old cards and/or creating a new price spike for new cards.

    Posted in: Magic General
  • posted a message on Is Force of Will a fair magic card?
    No! Force of Will is not a fair card, but it's a necessary evil that we need in the older format, otherwise the ban list would be insanely long. The ban list would be so long that nobody would want to play in the older formats.

    Posted in: Magic General
  • posted a message on Burn
    Quote from tchntm43 »
    I'm basically new to Legacy and I've decided to play this deck since it's both strong and doesn't drain the bank account the way a lot of other Legacy decks do. My plan is to complete this deck by the end of September, practice hard for a month, and then go to the SCG Open in Washington DC at the end of October.

    I looked at different lists, looks like the sideboard is where most of the difference is with this deck, so I picked and chose stuff from different sideboards that I liked. Here is what I want to build:


    One question I have, since I'm new... why doesn't the deck play Blood Moon? With most of the other decks relying on fetches + duals, wouldn't it shut down a large part of the opposition? Is it just too slow?


    Good luck in building the deck and I hope you have lots of fun in the legacy format Smile

    Blood Moon seemed to work really good in the Modern Format because the format is slower than legacy. On the flip side, I never understood the milticolor burn decks in the modern format because mono red with blood moon in the main is freak'n awesome. Not to mention the modern mono red burn player would always have an advantage from the shock/fetch damage.

    In legacy burn we seldom want to play 3cc or higher spells. And most players believe that dropping a blood moon won't speed up the deck for the win. And in come cases by the time you play blood moon the opponent has the advantage.
    Posted in: Aggro & Tempo
  • posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    Quote from Soldier »
    The next card to be banned in Legacy...

    Shifting Shadow

    Why? because it's a red version of oath of druids, but a lot worse because you don't need to worry if the opponent is playing with creatures. Especially, when we have a good number of spells that can put a 1/1 token in play.


    How much better is this than Sneak Attack, or Show and Tell? It doesn't happen until next upkeep, and requires you to keep the attached creature until the upkeep trigger.
    Although it is cute if you put it on an indestructible creature, or tutor up something pro-red.


    For starters all you need is 4 Emrakul, the Aeons Torn and a few man lands and/or Khalni Garden... and the rest control magic (classic Oath builds).
    Posted in: Legacy (Type 1.5)
  • posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    The next card to be banned in Legacy...

    Shifting Shadow

    Why? because it's a red version of oath of druids, but a lot worse because you don't need to worry if the opponent is playing with creatures. Especially, when we have a good number of spells that can put a 1/1 token in play.
    Posted in: Legacy (Type 1.5)
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