Honestly, I like the irony of the "Human Zoo" deck concept, so I'm going to try and keep the Human focus. It makes Bonds worth running, and Champion is so sweet. I've had REALLY good experiences with the Rangers so far, too. Also, I realize the Mayor is weak as just a 1/1, but he's basically an Honor of the Pure with a body (which has its Pros and Cons), who also has the capability of being a bigger body and providing you with more creatures to swing with every turn. Honestly, I plan on keeping him as a 4-of.
First few games were blistering; after a bit, though, you see where the hinky games come in and you're just sitting there doing nothing. Splinterfright is horrid except for a very few cases, so definitely preferring Daybreak for the extra removal. Modified a few other odds and ends, so here's what I'm messing with right now.
So most of the time, I'd just be using an O-Ring to take out an opposing Creature, or it would just sit in my hand. I might take out something else, but generally you just want the fatties out of the way. In most cases, Bonds not only works just as well, it can also provide that last bit of reach you need in a close game, or actually be useful in the Control matchup. The land seems...okay at 22, though I'm still seeing too much at times. I also sometimes see just too many Berserkers sometimes, as well, which sucks. For these reasons, I've increased my Lootings from 2 to 3, as it's an excellent card in this deck; throw away crap, draw more stuff you can use, cheap price, it has Flashback for late game, and best of all, it feeds Lavamancer. Awesome stuff.
SB: Not much testing done on this, but I'm reeeeally tempted to run Stony Silence over Grudge. Quite a few Werewolves here, and a single Ratchet Bomb could seriously ruin your day because of that. Still, Grudge Flashes back, can be dumped to Looting, and nothing's better than waiting for them to tap out to equip a Sword and then blowing it up, hehe. Thoughts on the two?
This looks pretty fantastic! Have you considered Faithless Looting to even out draws, find land when necessary, etc? It would also help your Splinterfrights if you ditched extra creatures that weren't helping you.
Creatures
4x Champion of the Parish
4x Wolfbitten Captive
4x Stormblood Berserker
4x Mayor of Avabruck
3x Grim Lavamancer
3x Thalia, Guardian of Thraben
2x Daybreak Ranger
Total: 24
Spells
3x Faithless Looting
3x Gut Shot
3x Bonds of Faith
3x Brimstone Volley
2x Incinerate
Total: 14
Land
2x Evolving Wilds
2x Forest
4x Copperline Gorge
4x Razorverge Thicket
5x Mountain
5x Plains
Total: 22
TCD: 60
Sideboard
3x Grafdigger's Cage
3x Ancient Grudge
3x Celestial Purge
2x Corrosive Gale
2x Melira, Sylvok Outcast
2x Ray of Revelation
Total: 15
So most of the time, I'd just be using an O-Ring to take out an opposing Creature, or it would just sit in my hand. I might take out something else, but generally you just want the fatties out of the way. In most cases, Bonds not only works just as well, it can also provide that last bit of reach you need in a close game, or actually be useful in the Control matchup. The land seems...okay at 22, though I'm still seeing too much at times. I also sometimes see just too many Berserkers sometimes, as well, which sucks. For these reasons, I've increased my Lootings from 2 to 3, as it's an excellent card in this deck; throw away crap, draw more stuff you can use, cheap price, it has Flashback for late game, and best of all, it feeds Lavamancer. Awesome stuff.
SB: Not much testing done on this, but I'm reeeeally tempted to run Stony Silence over Grudge. Quite a few Werewolves here, and a single Ratchet Bomb could seriously ruin your day because of that. Still, Grudge Flashes back, can be dumped to Looting, and nothing's better than waiting for them to tap out to equip a Sword and then blowing it up, hehe. Thoughts on the two?