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  • posted a message on [Primer] M13 Goblins
    The core of your deck is ok but you could make it more competitive

    Stormblood Beserker is an honorary goblin imo, and his little goblin buddy goblin fireslinger should not be left out of the primer.

    Mogg Flunkies is a historically powerful card and best friend in pauper so im not being quick to dismiss it like many have.

    Thunderous wrath is a bit silly in this deck. Maybe you can add one or two... if your playing brainstorm haha

    Tibalt doesn't make sense right now and should clearly be shrine of burning rage.

    4x reverberate is overkill 0 is correct if you are playing cavern.
    Posted in: Standard Archives
  • posted a message on [SCD] Cathedral of War
    Colorless mana, and citp are pretty huge and best in slower decks if it has a solid effect. Exalted is pretty great sure but its going to only be relevant in the beatdown deck in the matchup imo, and beatdown and citp usually are not friends :/
    Posted in: Standard Archives
  • posted a message on Is opening booster packs comparitable to any casino game in odds?
    Quote from bocephus
    One thing LBS didnt mention, of the 3 games King Pun listed, blackjack, craps and poker, craps is a game of chance played against the house, blackjack YOU have control over the game as in choice you can make to come out ahead with basic strategy, poker is not played against the house, but against the other players at the table. The house takes a cut of the pot.

    Ripping a pack is a game of chance, you have no control over anything. Its alot like craps, not so much poker or blackjack.


    This advice is actually very poor. Craps is THE game to play if you are a novice-semi experienced gambler. Take the double odds and give the house the edge of .6%. PERFECT fundamental strategy in black jack reduces the house favor to .8%. Then its about being finding a place with some solid "house rules" and a lower number of decks and being very very skilled. If all that comes together in your favor you still risk getting thrown out, blacklisted, or hell even bodily harm.

    You will never come near that with cracking boosters. Retail stores have wholesale prices, much more efficient supply,storage, and shipment arrangements and are able to sell all the sets of "draft trash" and even for them there are only so many boxes they crack. With all of that in their favor they will keep cracking crates if the ev and sealed vs singles demand necessitates it.
    Posted in: Magic General
  • posted a message on Playing lands closer to opponent.
    I like when my opponent plays with their cards facing me, I think they do it to try and tilt or just be goofy but I enjoy it because it reminds me of modo and just makes sense. I feel like that should be the default in paper also.
    Posted in: Magic General
  • posted a message on Why so many POD decks in the T8?
    Quote from FoodChainGoblins
    Sure, there are ways around Torpor Orb, but you have to admit it's pretty good vs. Naya Pod.

    My friend on Naya Pod played vs. a main deck Torpor Orb in round 1 of the TCG Player: San Diego and he said that the card just wrecked him. That put him in a bad bracket and a 6-1 finish after that round was not enough (only 6-1-1s made it). If you're curious what his opponent was on, it was UB Tezzeret, I believe.


    I completely agree that you could two of it in tezz and possibly have access to a third post board and it would be a great value. In fact tezz might be well positioned in this gross post cavern world of ours. That being said thats the only deck that should be doing that IMO. Ive just seen to many people slam that in their board in totally inappropriate decks, and just hope people won't read that comment and sleeve up torpor orbs in standard at their fnms and then be down a card in their mono green pile for marginal value.
    Posted in: Standard Archives
  • posted a message on [Primer] M13 Goblins
    Quote from Larry94
    Having the opportunity to go rebirth---> wardriver----> chieftain and hitting for 15 on turn 3 is pretty nice. Lets you win the game on turn 4 alot of the time.


    This is pretty close to magical xmas though, you have 5 artifacts and a 3 of a card that requires an artifact in play to do anything. Your numbers there are way off to begin with. Even with more correct numbers though its still bad sadly. In the standard format there is really no reason to try and increase our clock, we are pretty much the fastest deck in the format but fold to well placed sweepers completely, and to be honest we have lots of outs to turn 4 wins goldfishing already rebirthing doesn't even really seem to increase that percentage. Just makes our janky deck even more jank. With bushwhacker the reward was just huge, without him its just not good enough.

    I know you can get 3?!? goblins for one mana but it requires reds most precious resource... cards. I think goblin grenade is fine even with the card cost and conditionality because we run so many goblins top decking it post wipe for a grenade reach win is reasonable, and we are willing to spend whatever cards and board position because we are hopefully winning the game then and there. Much like how in legacy red deck we play fireblast we can go down all the cards but it needs to be for reach not dudes. Early in the game our one drops are actually good and we need them on the board.

    Feel free to test it yourself and stuff but ive poured way to much time into coming up with an "optimal" configuration for the deck and just trying to save other goblin players time/point them in the right direction.

    edit: Basically geleroff has the best pre m13 list possible IMO I came to almost the same deck independently and then decided that two main decked shrine was correct and altered my list to match his. While I mostly play the deck to tilt people I still want it to be as optimal as possible and his list should be the basis moving forward post m13. Flunkies and dragon fodder seem pretty solid.
    Posted in: Standard Archives
  • posted a message on Why so many POD decks in the T8?
    While many people have moved up to 3-4 pods there was a while even having a one of value pod or two in your list got it labeled as a "birthing pod deck"

    Quote from arvinsim
    Torpor Orb shut downs Pod decks almost completely.

    Maybe its not being utilized because most decks cannot SB it because it would negatively affect them too.


    Sure podding into something like restoration angel wouldn't provide as much value but lets even go the actual near best value out of orb and evaluate it vs blade splice.

    You spent a card to turn off the etb effect on my splicer, I played a 1/1 I can pod away into a better clock later. Im still fairly ahead. I think torpor orb would only be fringe playable as like a miser or 2 of in a tezz control build which is a deck thats on the fringe of competitive as is.
    Posted in: Standard Archives
  • posted a message on Gameplan vs. Infect?
    As someone who plays tons of infect, the best cards are mortarpod and geth's verdict by far. Attempting to go 1:1 with removal is really risky with wild defiance on board. As far as decks infect doesn't want to sit across it usually goes delver and then probably zombies. The biggest thing in my opinion is just not tilting, realize that for once you are not actually the beat down and mull to relevant removal.
    Posted in: Standard Archives
  • posted a message on Koth of the Hammer - What is holding him back?
    They refuse to print decent red cards this standard cycle to go in a deck with him.
    Posted in: Standard Archives
  • posted a message on [M13] Miracle Grow
    My thoughts are while nostalgic, Quirion Dryad is just a bad card in the vapor snag heavy format. For one more mana you can play geist of saint traft and/or bladesplicer.

    The list looks pretty shaky with like one of revenge, think twice in tempo?, and the refuge for what value with your 12 non instant speed spells?....

    I think its always important to ask yourself why are you making a deck when you are trying to brew something. I don't see what this offers over a stock delver list besides worse mana and an unplayable refuge instead of an amazing moorland haunt.
    Posted in: Standard Archives
  • posted a message on [Primer] M13 Goblins
    Looking at your list larry you really dont want memnite or signal pest or rebirth those are just all bad cards without bushwhacker, I can assure you multiple people have tested this extensively.

    4 dragon fodder is going to be an autoinclude
    I honestly believe 4 flunkies is going to be the way to go if its good enough for pauper its more than enough for standard imo

    The biggest problem im having right now is fitting in more dismembers mainboard I feel like we really need more than 2 with the way the meta is shaping up
    Posted in: Standard Archives
  • posted a message on How Important Is Bonfire Of The Damned To RG Aggro?
    If its for an fnm I wouldn't feel bad recommending substituting the green miracle trample must block card revenge of the hunted, it has a very similar effect of blowing a game wide open it just has less versatility as there are situations where hardcasting bonfire with x=1 is a correct line
    Posted in: Standard Archives
  • posted a message on Getting my list together for a PTQ.
    Quote from -LeetGamer-
    I wont be running Huntmasters, its another one of those cards that I've tested (against all aggro and control decks right now) and didn't like. It died to all of my sweepers. I would rather play another ramp spell and then a titan next turn. As for the life gain I have glimmer post which usually gives me 12 life in two turns (turn 4/5 P. titan, gain 4, then attack, gain 8.) That's better than huntmaster's life gain every time.

    As for GSZ, I think it is amazing, I would never run less than two of it. It gives me more green titans and a little tool box of situational cards like acidic slime.


    So huntmaster and scars duals are out for reasons besides budget? Rolleyes I 100 percent believe that all of that nonsense about why the scars duals are bad and why huntmaster tested poorly for you are totally unbiased by budget constraints...:rolleyes::rolleyes:

    My tip is you should take this to the budget forum so you dont have to jump through hoops trying to justify poor decisions.

    Its better to play an optimal deck that isn't as powerful then it is to play a bad jank version of a high tier list. Maybe look into Wolf Run green or something.
    Posted in: Standard Archives
  • posted a message on MU Tempo
    Cut the bad cards. Things like vanishment and mist raven. The very marginal benifit of not paying 2 more life is never worth having a citp land. GQ catacomb ponder would be unplayable, GQ island ponder will usually be a strong hand. Think twice should be another cantrip instead

    I would suggest adding 4 gitaxian probes 4 thought scour 4 runechanters pike, 4 invisible stalker to your build.

    Cutting 4 Think Twice 2 Vanishment 4 Mist Raven 4 Bears and 2 Drowned Catacomb

    The things to then try to obtain would be 4 inkmoth nexus and the missing snapcasters,cutting 2 island, moving to the board the dungeon geists and GQs adding a gut shot and mutagenic growth
    Posted in: Standard Archives
  • posted a message on How to protect yourself against removal!
    Quote from cbus05
    When has green ever had cheap efficient card drawing?

    I'm not saying mono green is great, but aggro decks shouldn't care about card advantage. If you're worried about card advantage in mono green aggro, you're not doing it right.


    You should always care about card advantage its how you actually you know win games...Even if its "virtual card advantage" of leaving cards in their hand dead. Its still essential to understand.

    The only decks that can eschew card advantage are combo and aggro-combo decks.

    Rangers Guile is pretty terrible. IF you play that card in your mono green deck you are trading a card with your opponent and coming out with a 1+/1+ for a turn IF everything goes according to plan. Trading one for one is already something you should not want to do as many decks with answers are also up cards threw things like think twice and friends, or just slowing the game down to go over the top. If they instead have a bunch of sweepers and no targeted removal? You are stuck with that bad card in hand.

    Things like strangleroot geist are so great because they are strong threats that are hard to answer 1:1. If your opponent cast say doomblade on it they are spending one card to answer half of a card and the weaker half at that.
    Posted in: Standard Archives
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