Quote from haloquaeroAgainst D&T see my previous Post. Lands is difficult, no good matchup for us. Small Pox deserves to be countered (Pierce / Snare). For the other lands perhaps Pithing Needle? Postboard LftL is essential. Cards like Sulfuric Vortex or Surgical Extraction may do some work for you, too, next to artifact / enchantment destruction.
Quote from Sopcich04updated my post with tags
my deck was pretty basic
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
4x Nimble Mongoose4x Delver of Secrets4x Tarmogoyf4x Brainstorm4x Ponder3x Gitaxian Probe4x Force of Will4x Daze2x Spell Pierce4x Stifle4x Lightning Bolt1x Fire // Ice4x Wasteland4x Misty Rainforest4x Scalding Tarn3x Volcanic Island3x Tropical IslandSB1x Ancient Grudge1x Krosan Grip3x Red Elemental Blast2x Forked Bolt2x Tormod's Crypt2x Surgical Extraction2x Rough // Tumble1x Life from the Loam1x Dismember
i never brought in rough // tumble and i never used dismember. i don't own flusterstorm or submerge so i hope someone can chime in and tell me how good they are
Sideboarding is so easy for any game where you won the previous game, take out all Daze.
everytime a TNN hit the battlefield, i lost, luckily i only played two UWR decks
Quote from Goldmane77I am thinking of taking out the Turn // Burn and Steam Vents because I want to add a couple copies of Burning Earth for Esper Mill.
4 Rakdos Cackler
4 Firefist Striker
4 Ash Zealot
4 Burning-Tree Emissary
4 Chandra’s Phoenix
4 Fanatic of Mogis
4 Magma Jet
4 Lightning Strike
4 Turn // Burn
2 Chandra, Pyromaster
14 other spells
4 Steam Vents
2 Hammer of Purphoros
4 Boros Reckoner
4 Firedrinker Satyr
Quote from Goldmane77Normally, I am able to kill a mono-black deck on turn 4. But if I don't, and if they land a Desecration Demon, then that is when things get painfully frustrating.
Overextending is how I am currently able to kill a mono-black deck by turn 4. When this card gets added to the mono-black arsenal, I won't be able to finish the game on turn 4, which probably means I have to prepare for a longer game. My deck in its current form does not do as well in longer games.
Quote from IxiasI'm certain the game will die eventually, but I doubt that'll happen in 10 years. Or even 20. But in 30 or 40 years? I'm not so certain. I'm pretty sure it'll be gone in 100 years.
Quote from Magical-YataReally terrible punt by the U/W player. He had a blue mana open. All he had to do was blink Aetherling and he wins. Really confusing mistake.
Quote from fjolssonIs there a way to see Eric Williams decklist yet? Semms really sweet
Quote from chemicalstylezSmall tournament report from a couple nights ago. 14 players.
Round 1: Punishing Jund 2-0. He never had a stable mana base in either games, stifle/wasteland kept him back. Bolted the only shaman he landed.
Round 2: Maverick 2-0. Game one I won by chumping out goyfs to his mega knights while 2 Delvers flew over for the win. Game 2 he mulled to 5; wastelanded both mana sources.
Round 3: U/R Delver 2-1. Game one completely crushed his sternum, had 3 active delvers bombing him. Game 2 I mulled to 5 keeping a no lander with ponder/goyf/brainstorm/delver/goose. Drew a land and was 1 turn away from killing him with a goyf, but catching 3 bolts to the face on consecutive turns killed me, along with a active grim. Game 3 turns into a long game that leaves us both with no hands. I top deck 2 nimble mongooses in a row and ride them for the win.
Round 4: Elves. Draw 1st place
Very happy with the way the deck was running. Spell Snare turned into an all star against mav and U/R delver. Both players walked right into them, it made young pyromancer and thalia worthless. In both rounds neither hit the board.