- Fizzeler
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Member for 12 years and 22 days
Last active Tue, Jan, 28 2014 12:49:56
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Namida posted a message on Dredge Has Me Scratching My Head (Update 2/16)Posted in: Legacy (Type 1.5)Quote from LandBoySteveSo we're talking advanced calculus here? It's really that hard to play this deck?
Wow. I had no idea.
Question. Does ANYBODY play this deck competitively and successfully?
I don't know that I'd call it "Advanced Calculus," but it is hard.
Personally, I think there are three stages to how a player perceives Doomsday.
First, you hear about the deck being the Format Boogeyman that Legacy Players' mothers warn them about when Legacy Players don't eat their broccoli. You don't even want to try to pilot the deck because "It's so hard."
Then, you pick up the deck. You learn a few basic piles, and you're feeling good about it--the deck isn't nearly as hard as you thought it was! You can probably take down a few small to medium sized events off of the back of only knowing how to maneuver yourself into three or four piles, honestly.
But then, there's the crazy reveal. That moment where you realize that you're casting Doomsday like a "Draw five specific cards I memorized ahead of time" spell instead of a "Tutor any five cards" spell. When you realize that the best way to play the deck is to be able to make piles on the fly that can play through hate, the deck starts looking like the monster it truly is because you realize that you've been losing games that you had won if you just had the experience to know what you could actually do.
Here is my personal example. My best finish with Doomsday Tendrils was at a "Legacy for Duals" event (won a Volcanic Island), and I remember being ecstatic the first time I deviated from the list of piles I knew in my head by putting a Chain of Vapor in my pile to deal with a Gaddock Teeg, but I also remember just being frustrated the whole time because I didn't know how to do piles without Meditate, and wasn't familiar enough with the deck to make them up on the fly. When I got home, I started studying Brainstorm Piles, and immediately realized that I was losing games I should have had won because of all the Brainstorm piles and Brainstorm pass-the-turn piles I didn't know were possible. I have had four or five moments like that where I feel like I haven't even been playing the deck at 50% because it's always something like "Oh, I've been giving my opponents free wins because I didn't think of looping two Tops to make Storm/I didn't think of casting Chain of Vapor on my own Top to make Storm and deal with that Gaddock Teeg/I didn't think of putting a second Doomsday in my pile to make Storm/Holy crap, I can cast Burning Wish for Time Spiral in the middle of my Doomsday Pile and cast Doomsday again for the 25+ Storm I need to kill this Martyr Player, etc." And that's just when resolving Doomsday, which is only one part of the deck. Maneuvering yourself into situations where you can cast Doomsday to make the piles that play around hate can be tricky too--you need to be adept at maximizing your cantrips, and you also need to be aware that you need cantrips to actually draw into your Doomsday Pile (Opening on Sensei's Divining Top is awesome, but you need to be able to win games without it), etc.
I'll concede to you that you'll have an easier time figuring out the basics of Doomsday compared to Dredge because Doomsday is less "Not-Magic" than Dredge is, but the sheer number of possibilities that Doomsday affords you means that you need to basically be a masochist if you want to be more than proficient with the deck. Think of it this way: Imagine playing magic, but always having to keep in the back of your mind the thought "Which five cards could I have right now to win the game?"
The main person who developed the deck has a life and a career, so he doesn't show up at big events often.
There have been a few high place finishes by other people in Europe. The person everyone knows of goes by the handle "Lejay" and he's always on MTGO taking people down in 2-mans and Dailies. -
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kharniverous posted a message on [Deck] Mono U Tron (2/2013 - 7/2013)Alright boys..... Let me explain a few things about this deck.Posted in: Modern Archives - Established
I am the infamous "shoktroopa" on modo. I came out of retirement a little back and found myself playing a lot of modern.
This little guy is my baby. The list is ROCK SOLID. I can honestly say that I handcrafted this masterpiece single handedly. I've played 2 PE's online and went a combined (12-0) in the swiss. Took 1st, and 5th. (lost to Jund, putrid leech). The starting 60 are almost perfect. The sideboard we have tons of options because this deck is very flexible and resilient to almost everything.
Why the u/w talismans!! why no white spells.. Dismember is black.. The only reason i played u/w was and is to decieve your opponents that your playing u/w tron. It's merely an optical illusion. You can run any color as long its blue.
Oboro?! It's in the list simply because you can do a few a tricks with it. Say your stuck on one blue source and its your turn and you thirst for knowlege.. have tron but no more blue. Bounce it and play an untapped oboro. Rarely does this happen but it does and has and will.
The pithing needles are pretty much irrelevelant with inclusion of squelch / trickbind on the board.
Please don't run annex... i mean honestly? just play spreading seas if u want that.
I didn't expect this deck to take off like it has but I hope everyone is having fun bashing nearly every single deck that is across from you like i am. The deck is definitely pretty good - To post a comment, please login or register a new account.
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Maybe even unbanning BB would see Jace AoT slotted into the PW slot of Fae (or Liliana)
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http://forums.mtgsalvation.com/showthread.php?t=350326
Who knows maybe this deck is even viable now? The cluestones actually may even help
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I remember buying an event deck recently and playing with a newer player I showed him how to play it and said "I only needed these cards, here take the rest" it felt good
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a 3/4 that punishes fetchlands, DRS, equipment, manlands, etc
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While Eggs mirrors do take quite a bit of time, they don't cause every round to goto time (almost every round went to time and a majority of the matches were not Eggs decks)
WUR Midrange and Jund are still the "best" decks
Combo has largely been hated out of the format
From my observations this is what has occurred recently nothing really needs to be done yet, but for Diversity something should allow combo to exist and not as a fringe deck or completely creature based
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Living End might be a good option, it is relatively cheap to build and can finish pretty well at FNM
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An almost Strip Mine, yeah lets not print this if it said Non-Basic then it would be fine, but this land is almost better than Wasteland if it could hit any land